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Your handler suggests so, too. I'm glad you are having fun.
"Space invaders is so over-rated. The physics are poor. The graphics are terrible. The story isn't very well written. The game mechanics aren't properly explained. And if anyone says different they are fanbois".
When portal came out, it was very original. The concept was new and interesting and the atm,osphear was good too. Sure it is short but when I bought it, it came bundled in the Orange Box (portal, Half Life 2 etc) so it wasn't expensive or anywhere near the full price of a AAA game.
The companion cube thing was a meme of the time. It is highly unlikely that a newcomer to the game would understand why people were going on about the cube so much.
I think the way the game slowly shows you the portal physics is excellent. I hate tutorials and tutorial missions and many people these days have the attention span of a Jamacan flea so expecting them to sit and listen to Glados explain portal physics is a bad idea. In all honesty though, the portal physics are simple and easy to learn so they don't require anything more than was done in the game.
Finally, complaining about a magic green energy beam which lifts the Glados cores while playing a game with portals is daft. If you can suspend your disbelief for one, why not the other? If portals can exist, then why not some kind of energy lifting device?
The final fight with Glados is meant to test what you have learned through the game while giving you limited time to do it. The cores didn't mysteriously land at illogical places, Glados put them there to stop you from getting them. Having the cores just drop to the floor would be boring and overly easy in a game which is already fairly easy.
http://steamcommunity.com/profiles/76561198048244390/recommended/620/
Indeed, Portal 2 is miles better than Portal. I'm about 3 hours in, but wrote my review after playing for 80 minutes:
http://steamcommunity.com/profiles/76561198048244390/recommended/620/
Your opinions were respectable until you started defending the cores being lifted by green energy. The portal gun is an experimental weapon by science, not by supernatural power. Through our Portal 2, it's both shown and implied that GlaDOS needs to move physical objects with mechanical arms, or the environments or of her own; she cannot simply lift up objects like a bloody mage, which is exactly what you are suggesting.
Let's face it. Valve could've made the cores landed at difficult-to-reach places without resorting to such cheap / lazy method that is the green energy. There is no way to dodge this bullet.
I agree that Valve could have done more with the cores, but I disagree with you when you say that the green energy is magic when the other stuff is science.
There is nothing in the game (that I can recall) which explains the "science" of the portal gun. There are also plenty of other sci-fi games/movies/tv shows which have tractor beams or magnetic grappler beams or whatever else they may have been called. It is not far fetched to say that one of these tractor beams exist in the portal univers.
The fact that Glados has to use robotic arms in Portal 2 can easily be explained by the fact that in Portal 1, Glados is in a fully functioning Aperture Science facility, housed in a room which was specifically built for her (possibly with the aformentioned tractor beams to allow her to pick up/move objects). In Portal 2, the facility has fallen into a very decayed and crumbling state, meaning that some or much of the equipment is no longer functioning.
And you're looking backwards from the perspective of games in Portal's FUTURE, not it's competition at the time or in the past.
So hurrah I guess.
Only... there *are* transporting fields in Portal 2. And, considering that Aperture haven't been evolving between first and second games' timelines (rather, other way around), and that they were included in 1950's puzzles, they technically had to exist already during Portal 1 events.
So... nuh.
For someone reading this that had never played any of the Portal games, I'd say start with the first at all cost. It's a bit like Arkham asylum vs Arkham city. The 2nd is got more depth but the first one got the charm. If you start with the 2nd right away, playing the first one later on will feel too primitive.
For op: the game did great into teaching what portal does, it's not rocket science either. Your last point about cores floating in the air while valid, could apply to pretty much every other games in history. Why does Mario jump to high? How can Samus roll into a ball? How can such thing as a gravity gun even work? It's a game, and the purpose of a good game is to give a challenge, so shovel the sand out of your gina and you'll be fine.