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And then I read online that, even if you find all three parts, you can still flub a strength check.
Who designed this stupid mess of a game???
That's exactly what happened to me. Eventually I found all 3 parts but failed the skill check and it won't let you do anything else with the winch.
Then I found another way in (that has two ways to access that particular option) but I botched another check so it wouldn't work either.
Had no choice but to go with option 3.
After playing for a few hours I get the impression that it's intended to feel like an old school style adventure and investigation game. The skill checks absolutely lock you out of certain options, and it gives you very limited ways to solve certain puzzles or issues, but there seems to always be some way to make progress.
Get enough of that in the real world.
I remember that game and you aren't kidding, you had to type the right nouns and commands or it just wouldn't do anything and if you did something out of order... not good.
Edit: I got to a mandatory stealth section in this game and it feels worse than the warehouse puzzle. It's very tedious and annoying.
I don't know what was that about and ended up bribing the guys to start a quarrel. So far the game feel pretty meh. I was hoping it to be a bit like "the sinking city". A bit inept but with it's own charm.
It's a bit too early but so far i'm not hooked.
My table-top group just finished our D&D campaign and switched over to Call of Cthulhu, so I thought it might be fun...
... but alas.
There is a message that tells you you're still missing a part. It's basically the tutorial for the detect hidden skill. It locks you out of a route because you didn't invest in strength earlier, but it doesn't block progress.
I assure you, there is not.
And you'd never know it if you flub the roll.
No, it just forces you into other situations where you can flub rolls and not get in.
I'm sorry, but if the very first puzzle is insanely convoluted and full of possible silent failures, I'm not playing the rest of the game. You wanna put a puzzle like that in the game, you stick it in the middle.
The puzzles are boring, the investigation part is boring, the different ways how you can progress seem meaningless. The characters and the voice acting is bad.
Overall it's just not really a good game. Often there hardly is any real investigation. You just interact with 3-4 objects to proceed. Puzzles often don't even deserve the name. It's just finding a missing item or note. Some gameplay sections feel more like poking in the dark and finding random hidden stuff again. It's pretty linear.
The end of the game is just a dragged out cutscene with some walking sections.
The story seems okay, from what I understood but it's a bit convoluted, even for a game like this. But on the other hand maybe i just tuned out at some point because I started to get bored.
I'm pretty disappointed with this one.
It's on the bottom left. It tells you there are more objects hidden in the room. It does not directly say that it is related to the winch, but it is there. You may need a higher detect hidden skill to see it.
No, it tells you that there are objects hidden in the room and how to see that they're there. That is the tutorial part. You may not know that the winch is an actual option if you flub the roll, though.
You will always have a way to progress. Even if it's not the path you wanted. It's primarily an exploration game and there was no difficulty attached to this puzzle. There are very few, if any, actual puzzles within the game. The issue is that you didn't want to explore at all, and that's *fine*, it's just not your kind of game.
Well, that's my point: it's the very first puzzle of the game and already your stats might be too low to get past it! If you didn't know Warehouse 36 was coming, you could screw yourself during character creation.
That's bad design, right there.
I don't know which game you're playing, but this did not happen.
A tutorial you can fail without any reason why given.
Except that the winch is there, it's obviously a potential solution, and if you don't know where the parts are because you flubbed the roll, yet you can still fiddle with the winch with no results, it's just plain confusing.
Except I tried another path and failed that one, too.
This is not how you get players engaged in a game, makin' 'em cranky-pissed right at the start.
Except Spot-Hidden rolls, which you can flub...
And they stuck an extremely annoying and confusing one at the very beginning.
That's bad game design.
Oh, piss off. I explored. I explored at lot.
But because the Spot-Hidden roll for one of the gears or cogs had been invisibly flubbed, I had no idea how to proceed after that. Except to get my butt kicked by wuzzerface's goons when I thought I had found another way in.
And I'm thinkin' that if there are two ways to fail that puzzle, there are probably more, and at that point it just seems like the developers are deliberately punking the player. And I don't have time for that crap, don't have time for a game that wants to piss me off right at the beginning.
After doing it around 10 times I'm not sure that it's possible to even fail that spot-hidden check. So my guess is that you did not explore as much as you think you did.
There are several checks you can fail early on, but it's not that convoluted. It's not even a puzzle, unless you're trying to go a specific route.
And yet, it doesn't take much of a Google search to find plenty of people stymied by this puzzle.
Maybe your experience isn't typical.
That's all you needed to say.
Those checks are often invisible to the player, so there is no reason to even suspect why what seems so obvious isn't working.
I'm sorry but if you want me to buy into your storytelling you have to make it at least halfway believable.
She kicked me right in the nards and I couldn't get past her goons after that.
... well, she kicked the main character in the nards; I don't have nards.
There are so many ways to fail this puzzle, and it seems like getting past it is just dumb luck. And it's the very first thing you do in the game that's not completely on rails.
What a stupid developer choice.