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You need to sneak right at the beginning, try to get the the right side from the painting and into the side chambers.
You will need to grab the dagger and slash the painting
Hiding ohly works if he doesnt see you already
Try to sneak and use any piece of art you can see as hidingspot
Thanks for your answer, Flying Fox! The dagger I'm grabbing is the same as the one on a drawing I found behind the Shambler painting before activating it. Yellowish with two interlaced blades and some spikes?
I tried to stab the paiting, but hell, I can't reach it! The tables/showcases don't hide me, the shambler sees me throught. And there's nothing else in this room
Dang I never felt like such a noob
Use the screams of the shambler as a way to measure where he is, do not directly look at him.
Crouch along the wall from the one seperated room into the other one on the left of the painting (from when looking at the painting).
The dagger is in that room.
Once you have the dagger either hide inside the closet and wait for him to go somewhere else as he will get noticed by the glass shattering, or dash straight to the painting if the shambler is far enough away and not in your direct path (e.g. in the other seperated room)
this is more or less the hardest part of the game (while another is fairly similar in difficulty)
Oh. OH! OK xD Gonna try that. Thank you for your helpful answers!
I'll get back to you if I succeed ahah
Hey! Couldn't follow your strategy straight, and I spent lot of my time hidden in closets, but I finally made it. Thank you so much for your help! You're a sweetheart ~
As for Cyanide, if you can read this: never again. That part was so far one of my worst gaming experience, so damn frustrating. I can't believe I'll continue this game, curiosity I guess. Give me Styx back!
Before this sequence starts, top up your lantern with oil from the supply in the gallery and turn up your speakers or put on your headphones. Your ears are going to be your eyes here.
Once you're in control of the detective again, you are already crouched. Turn around 180 from the painting and light your lantern (light seems to slow the thing down, and it's not that speedy to start with).
There's a small room ahead of you to your left, To the right of that is the central part of the room you're already in that leads to an exit you can't use. Further to the right is another smaller room (this is where the dagger is, but don't try to make a bee-line for it. The monster is over that way).
Crouched, scuttle at best speed into the smaller room to the left. DO NOT LOOK AROUND FOR THE SHAMBLER. There's something in the lore that mentions looking at it draws its attention to you. If you see movement, look away and move away. It makes a load of noise as it slobbers about looking for you, so let the sound be your guide as to where it is. As soon as you are into the leftmost room and out of sight of the main gallery, stand up and RUN to your right out of the room you're in, across the part that is connected to the main gallery room, and into the other small room. It's a pretty direct sprint.
The display case with the dagger you want is in the back corner of the room from the doorway where you just ran in. There's a big creepy Sphinx-like statue to the right of it and one of the tablets with glowing text on the wall just above it (it won't be glowing in the dark during this sequence, but you would have seen it glowing before when the lights were on).
Activate the display case to smash the glass. The noise will draw the Shambler to your location, but you have time. Breathe. Immediately activate the case again to pick up the dagger.
Turn to your right and run along that wall into the main gallery and around to the front of the room to the painting. The Shambler will be on your trail, so activate the painting as soon as you get to it. That will trigger the cutscene that means you survived.
To give you an idea of how slow the Shambler is, the first time I did it like this, I forgot in my haste to do the second activation of the display case and actually pick up the dagger. I didn't realize until I got to the painting that I didn't have it. Whoops! I was still able to run back to the left along the same path I had taken before, grab the dagger, and run back into the gallery to finish off the painting all without being killed! Who knew?
If the monster gets too close, hide in one of the large cabinets in each of the smaller rooms until you see and hear it move off. If you stay in a cabinet for longer than a few seconds, the detective will start to have a panic attack. While it's distracting and makes seeing and hearing what the Shambler is doing a bit harder, nothing else terrible will happen as a result. Stay put until you're safe again. Remember to relight your lantern when you step back out of it and get a move on!
Good luck! You can do it!
https://www.youtube.com/watch?v=UA1cFeLDLWQ
So if you guys keep commenting I guess it's for other lads?
I don't know how to lock a thread on steam or mark it as solved --' Guess I'll just change the title
At least I can unfollow the notifications from this thread
Yeah, I dropped my experience on here for the sake of other people searching for info who are having a hard time getting through this part. Glad you got past it already! :D