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It´s called "call of cthuluh" because the game is based in the (now) intelectual property "call of cthuluh" owned by chaosium inc based in the h.p Lovecraft writings.
It´s meant to be a game inspired in that universe, not a game inspired in the short tale.
Nope, more like a "trademark" thing. This game can use the original names, creatures, etc from the mythos while other games, i.e the sinking city can only use "inspired" flavour.
I was interested in "Sinking City" do you recommend it?
If "Call" was The Addams Family then Sinking City would be The Munsters if that makes any sense? (or you could say "Call" is The Shining and Sinking City is Jason Takes Manhattan).
It has about the same amount of content as Call but they added about 80% padding over a large map with nothing to do or see.
The story is weaker, the tone is a lot more camp in City, the same face models and building interiors are copy-pasted over and over and over so you are never sure if you are in the right place or talking to the right person.
It's a passable proof of concept but why they made it open world with janky combat is bewildering, it was a bad move.
There is still some legal drama over the Sinking City, and no one can say whose entirely at fault, but the current version is an earlier one, and I don't see any patches coming anytime soon for it, but I was able to complete the game with only a couple crashes.
This should have been called Re-Cycling City because everything is reused through the whole experience. Not just the assets the whole layout - even stashing a boat in the livingrooms lol - I couldnt tell if I was in the mobsters house, the fishermans house, the photographors house.....
There isn't even a soundtrack, just a bunch of effects looing over and over.
For instance in the first Amnesia all you know is that Alexander is an Alien, the technology on his planet is incomprehensible to the human mind and he stole something from "The Shadow" who wants it back. That's all you get and your imagination fills in the rest. Then we get Rebirth which spoon-feeds you everything and wrecks it - The Aliens become generic humanoid Aliens, their planet looks like Deep Space Nine and The Shadow is really a failed lab experiment and is really pissed off about it.
With Call of Cthulhu and Sinking city they think that video distortion effects are a substitute for our imagination, it doesn't work and it's cheap - just don't show us the Aliens but make them obscure and ever changing - exactly how they are supposed to be.
But.....give them a video game and suddenly everyone's an expert lol. That's why most "Lovecraftian" games are made because it makes them look good in an Emperors New Clothes type of way - but whatever they decide to call it most of the time you're getting Innsmouth.
"Deeply Disappointing" doesn't begin to describe my sentiments about Rebirth. The red "shadow" goop was made by the Alien Queen's scientists in an attempt to overthrow her by poisoning the food supply. Instead it escaped from the lab and blew up the planet - really boring. Rebirth was actually outsourced to a team of 20-somethings from Talespinners who write romantic fiction and have a history of 4 / 10 quality product.
The "less is more" is a must for creating the vibe these titles deserve. In 1979 you didn't actually get to see the real Alien until Ripley kicks it out of the airlock at the very end. Graham Masterson got it right with his Brown Jenkyn spin-off story because for most of it Jenkyn was only described in silhouette until the reveal where he murdered the priest.
Back to this title though and developers are capable of doing it correctly but won't. The Shambler is animated as obscure and undefined in the distance but fully formed when close up....I mean...Why? They are meant to be indescribable so keep it that way.
If you want to experience it for real spend some time around Cape Cod, some of those communities are really.....weird. I'm not even joking.
It's a cool monster, however, it appears exactly the same for whomever observes it which would be unlikely. By that time I had thrown in the towel in regard to having a mind-f..k experience and enjoyed it for what it was........until the format changed again - Oh it's a branching path mystery, ok good......now it's a puzzler......now it's stealth......now it's Outlast......now it's an escape room.....now it's a shooter. I'm getting dizzy with all of this lol.
The bottom line with any of these titles is that it cannot - and should not - be done entirely visually. The only way I've seen it vaguely work that way is with the DLC for Evil Within where it shows that each character has a different perception of their surroundings in STEM (Sebastian experiences a creepy village while Kidman perceives the same place as an office building). Pretty cool actually.
Absolute truth about some places on The Cape. We drove down there a few years ago out of season and parked up in a rest place near the Kennedy Mansion. Out of nowhere all these weird Steven King people started showing up and surrounded the car just gazing silently and murderously at us blocking our path on the trails. We got the hell out of there quick. The following week another guy was shot dead on the beach opposite the rest stop while walking his dog. Creepy place is Cape Cod.