Call of Cthulhu

Call of Cthulhu

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Beyonder1979 Nov 15, 2018 @ 12:19pm
MISTAKES AND CUT CONTENT
Greetings fellow investigators.

I'm a veteran Call of Cthulhu player and old Lovecraft fan. I own almost all Lovecraftian video games ever made and have seen almost all Lovecraftian movies made.

I'd like to point out some observations I made during my experience with this new Call of Cthulhu game (I own it on PS4) and discuss them with you.

Let's begin with the mistakes.

1) Cthulhu coming from the Atlantic Ocean?

We know from Lovecraft's writings that Cthulhu's sunken city R'Lyeh is located in the PACIFIC Ocean. Yet, Darkwater Island is located in the EAST Coast of the USA which would have it facing the ATLANTIC Ocean. And in the end of the game, we invoke Cthulhu and he appears from the sea, basically coming from the Atlantic Ocean. The developers of the game surely cannot be that ignorant. So, why the change?

https://en.wikipedia.org/wiki/R%27lyeh

2) A Zippo lighter in 1924?

The first Zippo lighter was made in 1932. The very design and function of the lighter did NOT exist before and was patented in 1932. If however, you happen to know of a SIMILAR lighter to Zippo which already existed back then, please let me know. Is this anachronism due to developer ignorance?

https://en.wikipedia.org/wiki/Zippo



Now let's talk about cut content from the game.

1) Dunwich Horror subplot?

In the Depths of Madness Trailer we can see scenes as well as hear dialogue which is NOT featured in the final game. Sarah Hawkins mentioning that her son is a monster. And a male voice announcing that this creature is an insult to God. This reminds me of H.P. Lovecraft's Dunwich Horror in which 2 twin brothers were born. One normal and one tainted by Yog-Sothoth if I remember correctly. Was Sarah's son supposed to have a twin brother tainted by the Mythos? Ever wondered why there's this room right next to her son's room in the mansion? The one with the broken door that you cannot enter, yet you can see a lit lantern in there? Not to mention that there are 2 more doors in the mansion that you cannot open as well.

https://www.youtube.com/watch?v=b8ERaueJt5s&index=8&list=PLzQNCgQ0GV7ZdyEtd0NiEdQq1zXsppCM4

2) More playable Dream Sequences?

In the E3 2017 Trailer we get a glimpse of more hallucinations and a different mansion chase taking place during the night. What happened all those days during Mr. Pierce's stay in Dr. Fuller's Asylum? Was there supposed to be a playable sequence of his dreams and hallucinations in which we would have to awaken his memories and discover what REALLY happened after the collapse of the cave and how his legs are perfectly fine? "His brain still functions in spite of th-"...

https://www.youtube.com/watch?v=Z_1WO-Rs7KA&list=PLzQNCgQ0GV7ZdyEtd0NiEdQq1zXsppCM4&index=7

3) Sarah Hawkins Prequel?

In the Launch Trailer we take a closer look at events which happened to Sarah, presumably taking place BEFORE the start of the game. We see her visions and how the Mythos and the Island Cult are getting to her. Was there supposed to be a sequence with Sarah's story?

https://www.youtube.com/watch?v=hjarh35CEYM&list=PLzQNCgQ0GV7ZdyEtd0NiEdQq1zXsppCM4&index=2



These observations lead me to the conclusion that either all this content was cut due to time/budget constraints and to have the game released quicker OR that it will be included in future DLCs which we will have to pay for.

Your thoughts Gentlemen?
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Showing 1-6 of 6 comments
bobsters Nov 15, 2018 @ 2:16pm 
Well, I'm not 100% on my Lovecraft lore, but they didn't perform the ritual right outside R'lyeh nor did they try to say it was located somewhere specific. Is it not feasible for the ritual to summon Cthulhu from whereever he was residing? IE., you can get from the Pacific to the Antlantic.

As far the lighter goes, I didn't even know about when Zippos started appearing, suppose they should have used a Ronson instead. I understand the annoyance of this though, as when I see certain firearms used out of timeframe it completely ruins the immerision for me.

The rest I can only agree with your theory that I think lots of material was cut in order to meet a deadline/requirement. It was very clear from my experience that hte first part of the game was far more grimdark and polished than the last half of the game.
Battlekruse Nov 15, 2018 @ 2:27pm 
I have seen a vintage trench lighter from WW1.

Edward Pierce was in the Great War, so maybe he took the lighter back home.

The trench lighter come around 1914-1918 and worked just like the later Zippo lighter.
Last edited by Battlekruse; Nov 15, 2018 @ 2:27pm
A. Fox Nov 16, 2018 @ 8:36am 
The car horns you hear from your office during your time there are completely wrong for the era.
Excelentman Nov 17, 2018 @ 5:53am 
Just something to note about the game its not based on good ol CC from Lovecraft, its based on the paper and pen RPG so its not supposed to be a game version of the short story its more of a game version of someones Tabletop experience, which means it can be forgiven for putting Darkwater in the Atlantic (Honestly i dont remember if they even say Darkwater is R'lyeh).

As for the zippo lighter one simple answer- It looks cool and it serves a good gameplay mechanic so i dont see the issue with it so much.

The trailer about what you thought was a dunwich horror subplot seemed off after looking at the video the clips of "My son is" and "Monster" sound off and they were probibly not recorded in the same session (ex she could have called charles a "Monster" and they just used that clip for it) also the "this creature is an insult to god" line was probibly directed twards the leviathan. But i do agree the game does feel almost like there was either some quick cuts or hastily made in some areas, so the concept of this much cut content can be felt through the game if your already expecting it.(A Dunwich Horror subplot would be awsome though)

As for the dreams i would put it down to the fact that when the trailer was made back in early 2017 they had finished most of the models, levels, and had an idea of the story but gameplay wise wouldnt have had much. So it makes sense they incorporated some cool interpretations of how they thought the final project would look like. The specific dream your referencing got downcut to a short cutscene from when you used the winch to go through the sewers into the warehouse.

And as for Sarah once again its a trailer not actual gameplay footage so same case as the dreams.

The main problem with the game is less about cut content and more about the fact of over flaunting about the game in trailers and on reviews but in actual gameplay its very lacking and kinda barebones. I stayed away from the hype because i knew the story wasnt going to be standard CC so i wanted it to be intresting and new which it was, but i would say if you played it expecting what you saw from the trailers you would be dissapointed.
The problem with using content from an existing source is that everyone has their own interpretations for it. You can use it and take it in another direction, diverting from its source. I, personally, do not see anything wrong with this. It's something that appears when gods from pantheons past are recreated in games, tv etc. I like the myths and legends of Greece, but some people simply (for some reason) can not take it if media changes one thing about it. The whole change with the ocean...honestly, I don't see it as a big deal at all. Don't think much about it. If it was located there in the game, it would change practically nothing.
Neil Breen Nov 21, 2018 @ 7:28pm 
I think the cut content might have had something to do with the Frogware the devs who were orginally working on the game splitting from Focus Interactive. https://www.eurogamer.net/articles/2018-07-19-doom-haunted-call-of-cthulhu-game-finally-lands-a-release-date this is the only link I could find quickly that mentioning the orginal devs. I wouldn't mind some type of lengthy add-on for this game that made use of some of the scrapped ideas.
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Date Posted: Nov 15, 2018 @ 12:19pm
Posts: 6