Call of Cthulhu

Call of Cthulhu

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BASED ON THE BOOK?
Kinda a stupid question, but i just started reading the book (no spoilers pls) and im wondering if this game is based on it or not.
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18/8 megjegyzés mutatása
It's based on the Pen and Paper RPG and has very little to do with the story itself. Other than borrowing the same name.
(Never finished reading Call of cthulhu myself, got bored by it around the halfway point, I guess.)
It is based on certain elements; although in a generic sort of way. It's a worthwhile H.P. Lovecraft-based game to play, particularly if you get it on sale. Overall, it's a very good game loosely based on The Call of Cthulhu and others in the Cthulhu "mythos."
Legutóbb szerkesztette: USS Midway veteran; 2021. júl. 26., 13:34
I pretty much read everything Lovecraft and No its not based on any particular story just the general theme
First, there is no book, only short stories which Lovecraft wrote and published for magazines over the course of many years and got somehow connected and later compiled.
If you ignored this fact, then it shouldn't be a problem for you whether the game is based or not on the literary works by Lovecraft.

Now, the game is only very loosely inspired by The Shadow Over Innsmouth and obviously The Call of Cthulhu. There are also several references to other short stories.

However this game actually feels more like an adaptation of a campaign from the RPG game (a DnD type of game from the 80's or 90's).

If you're looking for something more similar to an actual story written by Lovecraft I'd recommend you also try Call of Cthulhu: Dark Corners of the Earth, which in turn is a lot more based on the story The Shadow Over Innsmouth.
Mašina eredeti hozzászólása:
Kinda a stupid question, but i just started reading the book (no spoilers pls) and im wondering if this game is based on it or not.
book? do you mean you started reading a compilation of Lovecraft stories that shares a title with a maybe 5 page story?

To answer; no, this game does a horrible disservice to Lovecraft's writings as does most modern fare of any variety because they're based on an RPG from the 80s, people who took Lovecraft's work after his death and 'expanded' it instead of writing their own unique stories, or made by those who have a hate boner for Lovecraft's perfectly normal politics for the 1920s.

Why is this game in particular so bad in that regard in my opinion? Lovecraftian horror is primarily about a narrator, who rarely directly experienced the events, warning the reader based on some secondhand knowledge of the event that is too horrible to even fully describe. The prose depends on the reader's imagination rather than direct physical description because characters rarely even see anything cosmic and live, at least not with any sanity left to tell anyone about it. This was a common horror writing trope of the late 19th and early 20th century, 'found tales' or diaries as framing devices.

It also foregoes Lovecraft's developed East Coast rustic dialects and cultural insight. Spellings in his works are archaic, even for when they were written. You won't see any inbred, 'decayed' old money families in this game although they're in nearly every Lovecraft work. You won't hear the uneducated gibbering of a low-IQ coastal fisherman, that would be 'offensive' now.

No apt descriptions of the rotting cosmopolitan life. In fact, no one is mentioned by ethnicity in this game at all if I'm recalling correctly, when this is an extremely important theme in Lovecraft's works. Pre-columbian societies and peoples are supposed to have more esoteric knowledge about things like 'old ones' because they previously or actively worshiped them or snippets of oral history of their people have survived.

Nope, this is just another part of the erasure of actual Lovecraft to make a more "inclusive" version that is happening in all media. The crap take on color out of space as a film is another prime example; Pink color vomit everywhere (at least this game uses green as it's base color vomit), viewers actually see cosmic entities, 'updating' a story that was already supposed to have taken place 30 years before it was written, etc.

Now, is the actual game okay? I guess, I did like the atmosphere to a point. However, it is very short and devolves into a shooter game towards the end and has an absolutely ridiculous climax. There's also the ridiculous die rolls for actions that don't need them. I'm thinking one of the alternative paths right at the start of the game, it's actually the only scene I haven't seen in this game because no matter the stats I choose at the start or following any walkthrough, I get a bad die roll and fail. It's also impossible to save right before it and takes about 30 minutes to retry.

A good mythos game? Shadow of the Comet.
Legutóbb szerkesztette: identifiedasbeingdisrespectful; 2021. szept. 7., 7:32
Wombat eredeti hozzászólása:
Mašina eredeti hozzászólása:
Kinda a stupid question, but i just started reading the book (no spoilers pls) and im wondering if this game is based on it or not.
book? do you mean you started reading a compilation of Lovecraft stories that shares a title with a maybe 5 page story?

To answer; no, this game does a horrible disservice to Lovecraft's writings as does most modern fare of any variety because they're based on an RPG from the 80s, people who took Lovecraft's work after his death and 'expanded' it instead of writing their own unique stories, or made by those who have a hate boner for Lovecraft's perfectly normal politics for the 1920s.

Why is this game in particular so bad in that regard in my opinion? Lovecraftian horror is primarily about a narrator, who rarely directly experienced the events, warning the reader based on some secondhand knowledge of the event that is too horrible to even fully describe. The prose depends on the reader's imagination rather than direct physical description because characters rarely even see anything cosmic and live, at least not with any sanity left to tell anyone about it. This was a common horror writing trope of the late 19th and early 20th century, 'found tales' or diaries as framing devices.

It also foregoes Lovecraft's developed East Coast rustic dialects and cultural insight. Spellings in his works are archaic, even for when they were written. You won't see any inbred, 'decayed' old money families in this game although they're in nearly every Lovecraft work. You won't hear the uneducated gibbering of a low-IQ coastal fisherman, that would be 'offensive' now.

No apt descriptions of the rotting cosmopolitan life. In fact, no one is mentioned by ethnicity in this game at all if I'm recalling correctly, when this is an extremely important theme in Lovecraft's works. Pre-columbian societies and peoples are supposed to have more esoteric knowledge about things like 'old ones' because they previously or actively worshiped them or snippets of oral history of their people have survived.

Nope, this is just another part of the erasure of actual Lovecraft to make a more "inclusive" version that is happening in all media. The crap take on color out of space as a film is another prime example; Pink color vomit everywhere (at least this game uses green as it's base color vomit), viewers actually see cosmic entities, 'updating' a story that was already supposed to have taken place 30 years before it was written, etc.

Now, is the actual game okay? I guess, I did like the atmosphere to a point. However, it is very short and devolves into a shooter game towards the end and has an absolutely ridiculous climax. There's also the ridiculous die rolls for actions that don't need them. I'm thinking one of the alternative paths right at the start of the game, it's actually the only scene I haven't seen in this game because no matter the stats I choose at the start or following any walkthrough, I get a bad die roll and fail. It's also impossible to save right before it and takes about 30 minutes to retry.

A good mythos game? Shadow of the Comet.
Couldn't agree more. Although I honestly DID enjoy the game. Biggest problem I have with it is the replay value. It is entertaining the first time but the second is meh, even if you go for another path/approach.

In regard of your comment on Lovecraftian horror, I think you're referring to both his literary style and the horror genre he created (cosmic horror) at the same time. On both aspects you're right.

On the literary style it's true, it is all about letting the reader's imagination go wild, everything comes from second hand unreliable sources which makes it all just unbelievable. On a contemporary equivalent it's all like reading about conspiracy theories, events with little to none evidence nor proof, nothing more than witness accounts on UFOs, bigfoot, mothman, the Lochness monster, etc., in which every single witness gives different versions of the exact same event and different descriptions on the same cryptid.

On the Lovecraftian or cosmic horror side.... shapeless ancient gods and monsters beyond our imagination, unseen horrors and unspeakable words, arcane knowledge lost in time, stuff of nightmares that could turn our minds into (almost) literal soup. How can you describe the color green to a colorblind person? How can you describe a 3 dimensional object to a 2 dimensional entity living in a 2 dimensional space? Same with cosmic horror, how can you describe something that no one has ever seen and which you yourself cannot even comprehend? That is the beauty of this kind of horror.

Same with this game, it is quite hard to build up a narrative in the same style as Lovecraft did, in this time and age a game built in such way would just be extremely boring for most players. On the visuals, the game does a fairly good job by introducing that madness/blurry vision/motion sickness effect when staring for too long or being exposed to mythos-related stuff, something obviously borrowed from Call of Cthulhu: Dark Corners of the Earth.

Granted, there's a lot they could have done better like lighting, color palettes, better textures to make monsters features literally indistinguishable, creepier sound effects... but overall, I think they did an OK job.

Allow me to suggest you look for a video on youtube titled "Why Cosmic Horror is Hard To Make", by Screened.
Oneiricon eredeti hozzászólása:

I don't think the game is poorly made actually. My real main gripe is the poorly designed save system that treats itself as if it's a roguelike. Because what you said is true, the narrative is fun the first time around, and lacks much new on subsequent replay. It's a singleplayer game not driven by accomplishment of skill, I see no reason the player should be hampered by one autosave that prevents them from retrying checks or sequences. On the opposite end you have something like Death Stranding that saves every time you blink and makes a massive number of autosaves before beginning to overwrite, but then you have the option to go back to pretty much any stage of the game at will.

I really enjoyed the general atmosphere, music, and narrative the first time, at least until close to the end which was obviously apparent long before it happened. However, certain things stick out so much, such as the exaggerated Damon in Good Will Hunting type Bostonian accents. Now granted, I'm a midwesterner with more lateral vowel shifts, but when I read Lovecraft, the accents and dialects come to life. I think the devs would have been served better by toning down the accents a bit and writing in the accent style of Lovecraft for the subtitles.

If there were a term to distinctively categorize greater mythos media from actual Lovecraft only inspired media, things would be much easier for potential consumers. I don't even dislike the PnP CoC game this is based on, it's just not actual Lovecraft. If a(nother) game called Bram Stoker's Dracula were to come out for example, I would expect it to be based more solely on Stoker's writings and not greater Dracula or vampire mythology. I can think of several games directly inspired by Lovecraft that I didn't notice were at the time or until something obvious came to light such as the original Alone in the Dark or Bloodborne or even Quake. These succeeded in their era because they relied on inspiration from the source alone, and not an attempt to present themselves as a new version of it.

At the real root, it's the problem of trying to extrapolate a far more user creation dependent experience such as reading to more 'aggressive' forms of active stimulus media like films or games. Most would probably dislike not having a 'payoff' of seeing the evil they have been struggling against.
Legutóbb szerkesztette: identifiedasbeingdisrespectful; 2021. szept. 7., 15:16
Nikanuur eredeti hozzászólása:
another long winded attempt to sound like Lovecraft to pretend to sound intelligent while accusing me of the same thing

If you're going to follow me around the forum, digging up weeks old threads, all while using a fake persona that reeks of a desire to obtain authority but only makes "nu-uh" statements, maybe actually understand the game's mechanics. You can't save manually in any true sense, and you cannot go back from the single auto save/save on quit. If you want to replay a sequence in this game, you have to start over.

You can apologize for being incorrect during your poor attempts at insults, but leave the pretentious prose at your mind next post. Leave the assumptions that I don't know how to min-max a character to game with a horribly simplistic die roll too. Since you're combing for posts to insult me, you'll find I've replayed this enough to know what does and doesn't work because this isn't an RPG, it's a restriction based on what you pick first.
Legutóbb szerkesztette: identifiedasbeingdisrespectful; 2021. okt. 7., 13:31
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