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The Original Call of Cthulhu, the tabletop, you actually did have combat, you fought cultists, insane people, minor monsters, either trying to get materials you needed to banish the monsters you couldnt fight, or to keep those same ones from interrupting said ritual.
If they are going to throw nothing but star spawn, gug, shoggoths, and other things of that order it fails as much as if it had you mowing them down.
Hell, give the player a gun, let them fight the cultists, and die as easily if they are shot. Let them shoot at the giant monster and see it does nothing...
Then let them turn and shoot one of their companions in the leg so they can run while monsters distracted mauling them.
Guess why im not allowed to play in my friends Cthulhu game..
Comparing a normal human to someone that is, himself, an eldritch creature is hardly fair. A human wouldn't be able to handle many of the weapons Hellboy employs.
You try firing the Good Samaritan without shattering your arm. Plus its bullets are greatly enhanced by magic to be able to harm the creatures he fights.
How would the player obtain them? Hellboy has them because he can pull from a huge resource pool for his gear, from an organization founded to fight the eldritch world. The player in CoC is thrown into it unwittingly with no prep.
I'm getting the idea you don't exactly understand how Lovecraft's mythology works. The organization Hellboy is a part of has worked with actual eldritch beings who are a lot more willing to work with humanity to give them the resources to combat the eldritch, Hellboy being one such being. It's a unique case, no other organization like it exists in that iteration of Lovecraftian myth. This, however, is not that iteration, and no such organization exists in it. You can't exactly just walk up to a "mage" or a priest and have this stuff made. A priest in this setting, which would either be a Christian or Muslim priest or a Jewish rabbi, would just laugh you off. Or, if it's an occult priest, would claim that ability and then you'd be finding out the hard way that he has no such power to begin with. "Magic" in Lovecraftian myth is far, far beyond human capability, and not even magic in the sense you're thinking of.
It just sounds like a game using the Mythos, and doing the Mythos justice, is not for you. This game has, thus far, demonstrated it's doing the Mythos far more justice than Dark Corners of the Earth did. You'll likely be able to directly fight human enemies, but any eldritch horrors you encounter are going to be impossible to directly fight since they're so massively beyond human ability. Even in Hellboy's iteration, the monsters Hellboy fights are massively beyond human ability, as is Hellboy himself. It makes sense because Hellboy is, himself, an eldritch creature with power borderlining unimaginable levels. You have to remember that even minor eldritch creatures are exponentially more powerful than a human, both mentally and physically, and they're unable to be harmed by human technology as well due to being that powerful.
I really hope its not one of those running away games people seem fond of.
You wouldn't "win" against them. You would avoid confrontation with them, hope they don't take notice of you. Like I said, there's almost certainly going to be some combat, but it'll be against other humans only. It's not going to be an action game, story is going to have a heavier hand in it and you'll likely have a sanity mechanic like in Amnesia, which itself had strong Lovecraftian overtones in its presentation.
Either way thanks for the heads up.
Yeah, it's definitely not going to be a game for everyone. This is a game for the fans of Lovecraft and of Chaosium's Call of Cthulhu tabletop system, the latter of which is a very combat-light system focusing mainly on story and roleplay. I won't pretend this is a game that's going to have broad appeal just because I'm greatly interested in what it's doing.