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You're dramatically overestimating the length of this game
What 40-hour game? I thought we were talking about Call of Cthulhu. Don't restart the game because you failed a roll, play the game the way it was designed or stop crying. Again the skill points literally DO NOTHING if you can just reload until you pass.
You can experience all the available content, just not on one playthrough.
Maybe you should have informed yourself before buying this game. Being able to reload everytime you fail in a game like this would make the whole mechanic trivial.
And this one:
Sure, but this is a specific kind of video game and you are able to reload a save, you just can't abuse the system to redo something you failed.
If you fail at something, that sucks, but it never prevents you from being able to finish the game so just keep playing and remember what you can do for your next run. There are 4 endings so you most likely are going to replay it anyway.
I don't want to make it sound like this is a dealbreaker for me. I enjoyed the game, just not this one feature of it. I made this thread to give feedback on a single aspect of the game I disliked. It's not as if I'd say the game isn't good because of this.
I merely wanted you to see why they implemented it and how it makes sense for a game like this.