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You do a disservice to yourself by quoting those three stories. Whisper in Darkness they exchanged shots with a hermit and his dogs. Shadow over Innsmouth ended with the main character running away, there were guns but it was the military coming in to clean up the town. Call of Cthulhu had everyone die except one guy and he ran over Cthulhu with his boat, the guns in this story were completely innefective.
The Call of Cthulhu: " Duty came first; and although there must have been nearly a hundred mongrel celebrants in the throng, the police relied on their firearms and plunged determinedly into the nauseous rout. For five minutes the resultant din and chaos were beyond description. Wild blows were struck, shots were fired, and escapes were made"
The Shadow Over Innsmouth: "The public first learned of it in February, when a vast series of raids and arrests occurred, followed by the deliberate burning and dynamiting - under suitable precautions - of an enormous number of crumbling, worm-eaten, and supposedly empty houses along the abandoned waterfront. "
Nothing to say about the others? Maybe because they are even more explicit? I can go on, as there are many more, including Lovecraft's most famous stories. The evil humans and monsters often get killed, by violent means or spells.
CoC: Shooting things is pretty simple when you are a bunch of police officers and the other side has nothing but a bunch of negligibly armed nut jobs.
SoI: That's exactly what I stated? They were a bunch of fish people getting sweeped up by the military.
I did not go into the others simply because those three were the ones that came to mind. If you want I can go reread those ones though so I'm less rusty.
You are one detective going against monsters and crazed psychopaths. What, do you want to go CoD on them or something? Noone ever said you cant kill some of Lovecrafts monsters. The issue is doing it effectively. One detective who has not a clue what he is getting into is NOT going to solve this problem with a gun or a club.
Accusing someone of being a troll in your own thread when they make a valid argument. Sounds like a great idea. How about you think of your own counter argument so we can discuss things like mature people?
I can definitely see where your coming from. The issue is there are just as many stories where guns dont solve the problem whatsoever. In this case I feel the game is trying to emulate THOSE stories.
On a side note I would like to thank you for discussing this like a mature person. It seems to be incredibly hard to get into a nice discussion with someone about Lovecraft these days.
You're welcome. I used to be a Keeper in the CoC RPG. I love Lovecraft but I also consider that even if he's brilliant from a literary point of view, his stories need to be "spiced up" to be turned into a great movie or gaming experience, like in the Call of Cthulhu RPG and in Dark Corners of the Earth. That's why artificially restricting the use of guns is not a good idea, in my opinion. It just makes things boring and in the end, it doesn't make a big difference. Lovecraft's universe is so desperate and hopeless that you need to distract people with action and make them believe that they can change something, if you want them to get involved and have fun.
Anyway, it's too late to change Cyanide's game. I hope it will be good, and as Dr Zann said
so everybody will probably be happy!
"Go from point A to point B, pick up an item, go back to point A and unlock the door to point C! Nothing happens along the way, but we make the lights dim and had Keith pluck a string instrument to make things ominous."