Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What we call "word per minute" is exactly the number of words you type in average in a minute in the game (with an average word length of 5 letters).
In the game, you type separate words (not full sentences) and you need to care about gameplay stuff. That's why the result is quite different than the score you can get with an official test.
That score is used in adaptive difficulty (when it's turned on), so we need to know your actual typing speed within the game.
So in short:
So in short- get faster because you need to be like 70 wpm to get 50-60 wpm as you need to be able to thrive at the faster enemy speeds when opponents are abundant. Anyway-
Can you explain a bit more about adaptive's use of the score? I'm fine with the result being it is a "me" problem, but I'm still quite curious about these particular details.
2.: yes, tough if no enemies are present on screen, the (hidden wpm) timer should stop. But having a word appear out of nowhere will drastically lower your time reaction & wpm compared to a sentence that makes sense and that you can parse at a glance. And then type from memory, like you see in online tests. If they (the tests) were presenting a word at a time, you'd get a result closer to what the game is calculating.
3.: yes, it you aim for pure WPM letting the magics do their work will lower your average.
Adaptive difficulty is based on a hidden "score". It's not only affected by WPM (calculated over a few seconds, not after five minutes) and several other factors like losing a battle.