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Also serves me right for doing up a review before completely finishing the game. Lesson learned.
Oh, it's not your fault at all, just that I like the game for what I thought it was, rather than being something I was not expecting at the end. It is like eating a chocolate eclair, and loving it, only to discover at the end that there was a mushroom in the cream filling. Kind of ruins the taste after that.
I'll just close my eyes and think about baseball. :D
Especially since it left too many questions, I suspect through out her life she had found love and lost them (due to death). There is the implication she moved from her home to another location (from somewhere small to a big city) and found the adjustment difficult. There is also the implication she felt lonely in college, and she and a friend/partner/lover may have started something like a business. The fact it showed she was an artist might mean she had gone freelance at one point or another in her career.
The other thing is, I sort realized that the story it took may have been bouncing around in her life so it's not at all clear when something happened or what the result of that was. I'm a bit morbid to think that maybe she hadn't had an accident but may have done something to herself, because a lot of the story was about love and lost. However the ending wasn't clear and it never gave a full clear picture of what had occurred.
Which I find strange because it was designed and written very well in all other aspects.
The voice describing what was happening ("living quarters") made sense. The other voice could have had its dialog written by a computer. I could never make out any kind of coherent story to that dialog or to the "meta" story behind this game at all.
I think it would have been better as just a little adventure game about a girl on a fox exploring. The outer story just kinda didn't work IMO. Still a fun game for the most part though.
I think the outer story could have worked, if the ending was more put together. Like I said, that and the game over screen make it sound like someone was writing a story, to me her being in a coma didn't make much sense.
And to fair, this idea of a narrative story representing a parallel story in real life was a common trope in movies when I was growing up as a child, so this isn't something too far out field.
I have the script of the story in pdf file, can't remember where I found it. But if you want to get a better look into the story I can look where I found it.
I too had some problems with following the story exactly but I loved the narration
Devs did gather some info on the game. They are thinking of doing a sequel and did a survey. The response was not bad at all! If you do want to give some additional feedback for the sequel feel free to post it in the discussion, join their discord,...
http://steamcommunity.com/games/398850/announcements/detail/236843283496970489