Epistory - Typing Chronicles

Epistory - Typing Chronicles

The ending?
Obviously spoilers.

I just finished Epistory, and while the core gameplay loop was very fun, I did not like the ending - and in particular, didn't like the fact that the description says we play as an author's muse while the truth is completely different. And what do the death texts mean? Especially that in the Polish language the death texts use a male form, which I assume was agreed with by the devs. It just seems like trying to hide an easily predictable ending, while the game was all about the journey.
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Showing 1-5 of 5 comments
Kargor Aug 28, 2019 @ 5:26pm 
I don't know anything about a muse -- but yes, I considered the ending to be disappointing. It even felt they were showing us a world, which -- for some reason -- just happened to be without other people, and then... down the drain it goes.
Decadent Hamster Aug 29, 2019 @ 11:37am 
The muse thing is in the game's description on Steam
VirginRedemption  [developer] Sep 3, 2019 @ 12:55am 
What do you mean by the death texts? Nothing is supposed to use a male form. Is the first time someone is telling us. Thank you.

As for the story, there are two narrators in the game. The main voice is the author, who is telling the fantastical fairy tale. The second voice is the subconscious thoughts and memories of the author, breaking through the facade of the story. The basic concept of the story: the game is all about the protagonist's journey out of a coma - the story a conscious representation of the reconstruction of her memory. Behind the two layers of a narration is the protagonist herself, who we meet for the final time in the real world at the end of the game.

So, for us the narrator is the writer of that story and you play the muse (a representation of herself as a fighter) helping her in the reconstruction process of her memory.

Hope that makes sense.
Decadent Hamster Sep 3, 2019 @ 9:41am 
It does. Well, gotta blame the Polish translation :/
SimoonGryphon Oct 12, 2019 @ 11:33am 
For the record, I definitely caught this interpretation: "The basic concept of the story: the game is all about the protagonist's journey out of a coma..." That was particularly clear by the end of the game. :cleancake: The whole journey of the game is fighting to reconnect with herself, her past, what happened to her, and eventually wake up. For me, while I was playing, I wondered if she was recovering from a psychotic break or major depression (which is kind of like being in a coma in some ways), but it was a much much more symbolic interpretation. There is a certain level of desperation and conflict with herself that very much makes me feel like there's a mental health narrative in there somewhere.

Considering this a journey of the mind and soul, it might not be too surprising there's that kind of overlap. :Outland_Dark: :Outland_Light:
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