Evochron Legacy SE

Evochron Legacy SE

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SpaceOtters Jan 20, 2016 @ 6:39am
Modding
So I've seen some disucssion on modding Evochron Legacy, anyone try it yet?

Also where the hell are the saved games stored?
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Showing 1-15 of 17 comments
Deep Thought Jan 20, 2016 @ 7:11am 
Your Savegames are here i think C:\sw3dg\EvochronLegacy

i dont think there are any mods yet for legacy but heres SeeJay's tribute site http://evochron2.junholt.se/
SpaceOtters Jan 20, 2016 @ 7:14am 
JJ's site is an excellent resource, I'm looking forward to see some updates with new game content on his tribute.
Soulstain Jan 20, 2016 @ 7:31am 
I can't wait to see what the mod community does with this now. They did a great job in the past and I see no reason why things wouldn't be even better now.
SpaceOtters Jan 20, 2016 @ 8:20am 
Yeah man, I'm pretty excited to dig my hands into it once I beat the game.
sergei.bra2s Sep 12, 2016 @ 1:34pm 
Hey spacemen)))
I am new to this game, but I am not to modding... I do not plan to make some fancy 3d ships to the game but I'd rather overhaul the game's looks and sounds. After downloading and looking into the game's custom kit one question left for me unclear: how to unpack the default game's resources? there are some textures in the kit, but something tells me these are far from all. And the sounds are absent completely... Can the default game files be modded? Or do I have to create the modded files from scratch. I would love to dig into the terrain and skybox textures, but for now I cannot find the way to get to them

The second question is where it is better to host mods? Besides the official forum (which I for some reason cannot get access to) and the SeeJay's http://evochron2.junholt.se/ site...

I did some edits to SeeJays colored pitch ladder and replaced the warp, afterburner and an annoying tractor beam sounds (just to test how this works). I'd share them if someone likes to have them, but I see it is not popular to post direct links just here..
Last edited by sergei.bra2s; Sep 12, 2016 @ 1:39pm
power2022 Sep 12, 2016 @ 11:07pm 
There's a few "complete" & best working mods from the main web forums listed here as direct links if people are having issues accessing them for whatever reason;
*There's a few very awesome and interesting other ones too, but so far no upload and are unfinished*

Bodega Asteroid Textures
https://drive.google.com/file/d/0B7YG_xwMVdqGQ0EyWnZMcnJGcW8/view

Swede Xwing RepFighter Millenium Falcon .X + textures complete ships
https://drive.google.com/file/d/0B8Za-waBMdPBc2hpd1FSWE94cGs/view

Misunderstood Wookie's Total Evochron Conversion Pack (environment, UI, Hud, Custom Injector Shaders, etc. A good download!)
junholt.se/evochron2/ECOP/ECOP_Setup.exe

Speedy <3 Patched Perch Cockpit from Evochron Mercenary
{LINK REMOVED}

Pilotextraordinaire's updated minimalistic NAV maps
https://www.dropbox.com/s/ipdl2lyrzll9lds/EL-PilotNewb-nav-mods.zip?dl=0

MasterChu's ED Hud Mod
http://www.starwraith.com/forum/viewtopic.php?f=21&t=12626

SinBad's F-16 Hud Mod *My personal fave*
https://www.dropbox.com/sh/tbyubn8sa29ncjw/AABHQd48CHv9mXycLbnHv_rwa?dl=0

Matchbox2022's HQ SoundConversion + Alternate Startup Mod
{LINK REMOVED}

This is pretty much all the ones you can grab off the web at the moment, there's a few more ship ones, but they are in development and incomplete.

note: as far as I can tell, getting at the main game resources would involve ripping apart the data file which is a compressed package of sorts. It most definitely copies some of the default game sounds to the TEMP folder, but certainly not all of them.
All modding for huds should involve the use of the cockpit viewer the dev made.
Ships must be in .X format.
Cockpits also use this template, more info on modding is elaborated here,
http://www.starwraith.com/evochronlegacy/customkit/readme.htm

BUT if you don't have some modelling experience yet or some software and converting tools, would be tough.
Audio isn't as bad, however sounds can be picky, generally following the customization page will work, some things I personally found was if you are using mono, it is not the same as stereo, and can be picky with sound cards. Stereo .wav 44Khz at 32bit float seems to be the best option that'll work. 16bit pcm will not.
Last edited by power2022; Sep 28, 2016 @ 2:46am
SeeJay Sep 13, 2016 @ 12:22am 
I can host any game related files on my site for those that wants me to.
Just let me know where I can grab them or email them to me so I can add them.
(Feel free to include a icon if you can. If not, I'll create one for each mod).
Also include instructions for what kind of mod you've made and what folder it goes into.

Game files can't be "modded", like the sound files, but you replace them if you put
your own file in the correct folder for whatever mod you are doing. Only images are
included in the ModKit. (If I recall correct).
sergei.bra2s Sep 13, 2016 @ 12:51am 
Thanks power2022 and SeeJay for the tips. That is something to get started...
sergei.bra2s Sep 17, 2016 @ 8:37am 
OK people... After few days I came up with these mods (see readme and sample pics inside the archives):
1. "Remix" of SeeJay's and SinBad's hudtape (pitch ladder)
https://www.dropbox.com/s/un16h67xyxy3c0r/hudtape.rar?dl=0
Screenshot: https://www.dropbox.com/s/byrbpzma8r8r3rk/sample.jpg?dl=0

2. New starback and nebulae textures (God bless the Hubble!)
https://www.dropbox.com/s/msfx9eoh7clk8fk/stars_nebulae.rar?dl=0
Screenshots: https://www.dropbox.com/s/yf1qadmz45b06f2/20160914204902_1.jpg?dl=0
https://www.dropbox.com/s/19j1msx5gzs0zwd/20160914204917_1.jpg?dl=0
https://www.dropbox.com/s/a1cr7wkfhf0katf/20160914220048_1.jpg?dl=0
https://www.dropbox.com/s/k1oem5vwty2n4y5/20160914220058_1.jpg?dl=0
https://www.dropbox.com/s/15x3h4pmwgd2i6c/20160914220105_1.jpg?dl=0
https://www.dropbox.com/s/u34uy33wil3l6w3/20160915004532_1.jpg?dl=0
https://www.dropbox.com/s/r74vh2xbyooodiz/20160915004854_1.jpg?dl=0
https://www.dropbox.com/s/7jwk82uaos3acf2/20160915010855_1.jpg?dl=0

3. Sound mod, changing warp, afterburner, tractor beam, weather, and female voice (regular female voice)
https://www.dropbox.com/s/nrrv43zylnwwjcf/sounds_norm.rar?dl=0

4. Sound mod, changing warp, afterburner, tractor beam, weather, and female voice (digital female voice)
https://www.dropbox.com/s/h5l35t2at2ksk4l/sounds_digital.rar?dl=0

Please, let me know what you think of these ;-) Especially I would appreciate if someone with powerfull PC setup would test starting sound mods in terms of timing. The game requires them to consist of 3 parts. It sounds ok on my rig (all the phrases are spoken before next file starts to play), but I wonder if someone has a rig that loads the game superfast and the starting voice patterns would not be played as they should... Thanks in advance
Last edited by sergei.bra2s; Sep 17, 2016 @ 8:58am
Adger Sep 19, 2016 @ 3:34pm 
Thanks for these Sergei..il try them out very soon.
Cheers Pal
power2022 Sep 19, 2016 @ 7:12pm 
sounds like the microsoft default text to speech...is it from that or like a voice recognition profiler?

your afterburner tabon is probably the best sound a mon avis, I really like that one.
Nice job on the nebulae!
Last edited by power2022; Sep 20, 2016 @ 2:05am
sergei.bra2s Sep 20, 2016 @ 12:23pm 
Originally posted by power2022:
sounds like the microsoft default text to speech...is it from that or like a voice recognition profiler?

Yeah, something like that. I don't think its Microsoft's, though
Here's a link to the one, that i liked best http://www.oddcast.com/home/demos/tts/tts_example.php?sitepal
I found it was good with punctuation marks. Like it makes longer pause between sentences if you type say 2 abstracts between them and not a dot.

I do like default text patterns better though, but I wanted some voice while the game loads, and consequently I matched all the ships voice alerts

Thanks for your feedback
sergei.bra2s Sep 26, 2016 @ 12:58pm 
Hey, guys! I decided to make another star background:
https://www.dropbox.com/s/cnq7k1alq2dil2h/stars_space_engine.rar?dl=0
E.g.
https://www.dropbox.com/s/vtxgbfagayhhrfz/20160926204058_1.jpg?dl=0

And replaced the Milky Way texture to more of HQ. This variant occurs more in southern (closer to Sol) systems.
https://www.dropbox.com/s/lb40rbknydp3krv/hq_milky_way.rar?dl=0
E.g.
https://www.dropbox.com/s/5rv7s9x75be13jc/20160927002027_1.jpg?dl=0

Enjoy
Last edited by sergei.bra2s; Sep 26, 2016 @ 2:35pm
power2022 Sep 29, 2016 @ 1:29am 
Hey sergei,
I was making a quick mod chooser for my own game using a batch file. If I upload a whole pack of stuff mind if I include your background texture for starfields?
power2022 Sep 29, 2016 @ 9:00am 
Download of all Conversion Assets and .bat Highly compressed
ModSneakTweaker

{LINK REMOVED}

It's probably perfect for people that are new to the game. People used to it already have it set up their way

This is NOT the overhaul community mod, as it doesn't include ReShade, however you could always download that injector seperately for use in the game.
I have Created an entire Sound pack & Mod Manager through a batch file called Switchero.

For a fresh game experience, it allows you to very fluidly copy new assets to the game without physically copy and pasting files through windows explorer, I have found it saves me some time. And helps to mix things up audio or visual wise for me.

I routinely use all these mods, so I thought I'd share the entire pack and the batch file allows you to be choosy in a pretty fair fashion about what you want.

You can also test sounds and rename custom gun sounds to fit where you'd like in game. Tried to make it super friendly.

Install is simply unpack the RAR into the main evochron folder, wherever it is....steamapps included....that's it.
Then. Run Switchero.
Last edited by power2022; Sep 30, 2016 @ 12:27am
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Date Posted: Jan 20, 2016 @ 6:39am
Posts: 17