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I prefer X3 or X rebirth over ED (personnal opinion)
I did not like the grahics of this game and the UI is far from great I could judge that from the demo what made me buy this game was that I thought it would be very deep but it really doesn't seem to be that deep.
It seemed to me that Planets and being able to fly around them was one of the strongest features advertised in the game. But there is literally zero point in visiting a planet. They offer nothing and there seems to be zero interest in building stations or cities unless you want to be able to refuel in a particular systeme...
These are fair points on personal preference. The flight model in evochron is deep in a way that x is not. But the empire building components of X are leaps and bounds more robust than in evochron.
I like these sorts of games for the piloting, and personally I wish there had been a demo of X3, I would have saved my money on about the most poorly implemented game I have ever played. Watching that single-threaded garbage crash into everything got real old real fast--and its interface was truly abysmal.
The learning curve is high.
It seems impossible until, with time and practice, it clicks. Then it seems natural as sipping your morning coffee.
Unlike ED or many other popular space sims, the flight model is definitely not Ace Combat in space. The combat is based on the flight model, which is definitely not Ace Combat in space.
The economy has alot of tweaks and improvemants in this new title, but is still not spreadsheet-able like Eve or full of a thousand different items that must be balanced between a thousand different takes-10 hours-to-reach-in-seta-mode factories/farms/shopping malls/hot dog stands/stations in order to get the industrial machine fully rolling.
Content, story-wise, is almost purely based on singleplayers being able to make their own adventure and multiplayers often rely on each other to create whatever 'story' they're intending to tell.
Evochron is far from DCS-in-space but can be pretty complex in it's own right regarding the menus and funtionality.
The graphics have never been ED-level polished or better, but they are actually pretty damn good for not being a AAA title.
And thus, the divide. These are some of the points that are exactly why people love this game, and exactly the reason others don't.
I fall into the 'love it' catagory. If however, somebody else doesn't, then I hope they find what they do love.
If i play the demo will i be forced into same tutorial when i buy the game?
Dont believe you are "forced" to do the tutorial pal ,at startup you can choose wether or not to start the tutorial,you can just click on launch
What exactly didn't you like about the game?
Well yea, that's "true" bot you'd likely spend a good chunk of time figuring out the ui/controls if you dont, especially if you want to use a gamepad.
Add to that, the "starting mission" could've easily been the tutorial,, if the information was included as you went along with that, instead, you get some bland waypoint hopping with a little bit of a story
Lol, I jest, I jest.
But, some design changes have been made because they ACTUALLY are better
I agree with your general point, and the menus in this game could be more intuitive. But most of what makes this game hard are the dynamics of the flight model. And dumbing that down would ruin the game.
for the record the plural of Lego is Lego, thats not my opinion but the guy who invented it. its like sheep, one sheep many sheep. one piece of Lego, a handful of Lego.
Huh. ...Learn something new every day. :D