Evochron Legacy SE

Evochron Legacy SE

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Jartor Jan 19, 2016 @ 9:29am
Few Questions / Discussion
This game looks incredible, it really does. Like everything I wish X Rebirth would've been. But the learning curve is real.

I have played through all the tutorials. And am playing as a semi-combat pilot. Mercenary "starter kit". Basically what I am doing is joining missions, hanging back while the Federales mop up enemies, and the looting cargo, rinse and repeat.

Am I supposed to be this weak? I fly at all times with 5-full power to shields, but I get killed in a few shots. I have upgraded to a x4 shield cell and an Osprey frame, but still get rekt. Basically, if I get targeted I'm toast. It only takes a few seconds for me to die, and the modular building system is kind of hard to understand.

Does mission payout scale with ranking or prestige or some stat I can find? It seems like I've been making the same amount from missions for hours. The most I've ever seen is 100,000, which seemed like a lot at first. I am currently ensign rank with 25 combat missions done and a little over 1,000,000 credits

Is there somewhere I can find a guide on ship building? It's all modular and there are no premade stock frames, so I'm really not sure what is / is not good for a ship as far as modulars go and such. Thank you!

Does choosing "Mercenary" as a role make me completely unable to get into trading? The only ship selections I get are "Mercenary" ships and none offer a great cargo-bay setup. I will be disappointed if it doesnt give me the freedom to switch ships on the go when I get bored of such and such tasks.

And lastly... One of the things that got me into this game at all was everyone talking about how open ended and massive scale of the game. But to be honest, space seems completely dead. Is the only thing to do fly around and do missions? I am not trying to hate on the game, but I'm 5 hours in and dead bored, all I see right now is a grind to get more credits so you can build different ships out of modular parts - with no benefit other than additional numbers of modules. I am in federation space and accessible locations are crazy distances apart and I pretty much just guess which gate leads where and fly into it, hoping it takes me to a new location. But it all looks and feels the same.

I mean, I saw the station building / empire building aspect they added and really expected a newer streamlined X3, and so far it looks like I was wrong. Maybe I was confused by the text, but this just seems like a low budget Elite Dangerous flight simulator with no real depth. (again, no hate)...

(EDIT)

I guess I'll add this too. Is this game predominately about combat, and only combat? I know you can "trade/mine" and "explore", but both seem extremely boring and unrewarding giving my limited testing. There's even a fleet option and function, but all I've seen on these forums is that this game is about lone wolfing your way through the stars with no ability to upgrade past fighter class. So what's the point?
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Showing 1-15 of 22 comments
Unbroken Jan 19, 2016 @ 10:00am 
I'll try to tackle this from top to bottom.

Combat takes some getting used to. Civilian frames, in my experience, can run out of puff (energy) quickly if you get trigger happy. I'd like to know what your weapon loadout looks like, as having a beam cannon helps deplete shielding, while particles are necessary for hammering the hull down. Missiles are great in a pinch when you're low on energy.

What you're shooting at also will make a difference; if your target is an enemy Talon, it'll be pretty squishy. A Chimera, on the other hand, is like a flying tank and will soak some serious punishment before it pops.

As far as modular building goes, I'm not sure whether you mean in the shipyard or in terms of building stations. I think you mean the shipyard, so I'll go from there. Each civilian frame has a total level of assembly, which represents the level of hardware you can install on the frame. Engines, resistor packs and wings consume assembly; better ones take up more. In Evochron Mercenary, assembly was more critical since cargo bays and fuel tanks also used assembly resources, where in Legacy they're now a part of the frame configuration options.

You can also customize the armor your ship uses, plus the additional module that has added effects to boot. I'd suggest fitting a good engine and reasonable wings, plus the full five resistors, since you'll want the damage reduction for fighting.

Mission pay tends to scale based on the overall difficulty level of what it is you're doing. For example, a five-waypoint 35-fighter (often abbreviated by players to a 5/35 or 5 for 35 in MP) contract will pay heaps more than a simple reinforcement contract because it'll not only take more time, but also it is quite a bit more difficult.

If you pick a Mercenary start, yes you can transition into mining or trading very easily. I think you still start in a civilian frame, and if you do, it's a matter of going into the shipyard, clicking Frame Config and beefing up the # of cargo holds. You'll almost certainly still start with a mining/tractor beam, and that's basically all you need to go make money in a more peaceful way.

Should you start in a military frame (like a Pulsar, Razor or Shadow), you'll need to trade it in for a civilian one for more efficient trading/mining.

Most games start you small. In the XRM mod for X3AP, a start in an M5 meant being forced to scavenge dropped missiles from fights between the NPC factions since you literally did not have the means to do anything else. I'm used to starting small, but Legacy's start doesn't compare to the level of bottom-barrel scraping I had to do to get by in that mod. X3's got its grind too - I'm not sure how else to classify saving money for UTs, or waiting for said UTs to pay for themselves. You might find it more lively in multiplayer, where you can run contracts with other people, or just have folks to chat with while you do your own thing.

As far as exploring being unrewarding, that's a load of bollocks. There are definitely things to find out there, but if it was super easy, that'd be no challenge/no real secret. It's not everyone's cup of tea, and that's okay.

I've never seen a game that has super-exciting mining mechanics (Evochron games reward you for not afking: move the mining beam around for faster gathering!). I'd say trading is about the same between this and X3AP, although X3 lets you outsource that work to the AI via UTs.

The Fleet option is for single player, where you can hire NPCs to do whatever you want 'em to, from mining to acting as portable meatshields. That feature doesn't work in MP, however.


Anyways, I hope my wall of text helps out.
Last edited by Unbroken; Jan 19, 2016 @ 10:01am
Jartor Jan 19, 2016 @ 4:09pm 
@unbroken - that helped a lot.

Can I hire NPCs to mine for me and make a passive income while I'm away fighting?
Nuee Jan 19, 2016 @ 4:33pm 
Yes if you have the room/pts available you can add a cargo hold or two. I did that to my civilian ship to boost from 2 to 3... went and filled them... launched to the station and smashed into flinders.

Have to admit the combat seems a bit brutal. One thing that irked me was the sheer amount of combat shake where I couldn't even see the dashboard to figure out whether or not I was in inertial mode when I was being pounded by four drones in the training session... might be nice to reduce that a bit or have an off option at least for single player games.
Unbroken Jan 19, 2016 @ 4:49pm 
Originally posted by Barbaric Seagull:
@unbroken - that helped a lot.

Can I hire NPCs to mine for me and make a passive income while I'm away fighting?

I'll be honest - I'm actually not sure. I generally stick to MP, since I enjoy having some company while I'm playing, especially if I'm off on an exploration run.

Someone else who plays SP extensively should be able to answer that one.
Newbnewb Jan 19, 2016 @ 4:57pm 
Originally posted by Barbaric Seagull:
@unbroken - that helped a lot.

Can I hire NPCs to mine for me and make a passive income while I'm away fighting?

The building tutorial shows there is a structure you can deploy at asteroids that mine for you.
To be honest, I'm not that far in game to build structures. But yes, it should be possible to mine passive.
Unbroken Jan 19, 2016 @ 5:04pm 
Originally posted by Newbnewb:
Originally posted by Barbaric Seagull:
@unbroken - that helped a lot.

Can I hire NPCs to mine for me and make a passive income while I'm away fighting?

The building tutorial shows there is a structure you can deploy at asteroids that mine for you.
To be honest, I'm not that far in game to build structures. But yes, it should be possible to mine passive.

You're right - that'd be the mining probe. It requires a Deploy Constructor + 2 Metal to use, and take a little while to do their job. Once it's done, it leaves a white cargo container that you can pick up. I'm not sure if you can go elsewhere in a sector and then return to pick-up, however.
Mobile_BBQ Jan 19, 2016 @ 5:45pm 
Kind of on topic....

After playing the predecessors Legends and Mercenary for a very long time, I can tell you the learning curve in Legends, Mercenary and Legacy is a rather unique one.

What I mean to say is that when one starts as a pure newb to the series the curve seems incredibly hard, then after some time and practice, it just clicks and becomes incredibly natural and intuitive.

Almost every hardcore ace pilot has been to the game's main forum asking "Why do I keep getting my tail handed to me?" when they were rookies only to (after some time) rise up and become a shark amongst the AI guppies.

Stick with it. It probably won't take too long before you see what I mean. ;)
SeeJay Jan 19, 2016 @ 11:39pm 
In SP you can order your fleet (individually for every ship) to do different stuff, including mining.
Jartor Jan 20, 2016 @ 1:31am 
Originally posted by SeeJay:
In SP you can order your fleet (individually for every ship) to do different stuff, including mining.

But how do I buy ships and get them AI controlled?
SeeJay Jan 20, 2016 @ 1:37am 
You don't buy ships to your fleet, you talk to AI ships and hire them.
Jartor Jan 20, 2016 @ 1:40am 
Originally posted by SeeJay:
You don't buy ships to your fleet, you talk to AI ships and hire them.

That's... interesting. Still trying to find out why everyone says this series is so great. Pretty dedicated to finding what's making such a fandom strong. Thanks for your help, Seejay. :)
SeeJay Jan 20, 2016 @ 1:42am 
Anytime Barbaric. Give it time. It's hard to judge a complex game like this with only
a few hrs in. Same goes for ED and similar games. People write it off very quick.
I have about 50hrs of playtime in ED now and I'm starting to get the hang of things.

Took me a while when I started playing the Evochron series as well.

Join MP if you haven't. More fun and very friendly.
Jartor Jan 20, 2016 @ 1:45am 
Originally posted by SeeJay:
Anytime Barbaric. Give it time. It's hard to judge a complex game like this with only
a few hrs in. Same goes for ED and similar games. People write it off very quick.
I have about 50hrs of playtime in ED now and I'm starting to get the hang of things.

Took me a while when I started playing the Evochron series as well.

Join MP if you haven't. More fun and very friendly.

Yeah, what initially interested me in Evochron is a buddy of mine who played Mercenary. He said it was a "poor mans Elite Dangerous" as a joke, but then more seriously said that it has a lot more content than ED, and has a lot of Wing Commander flavor.

Since the game is so new and complex, it looks like some people haven't even figured out certain features yet, so I may hold off to see if some guides crop up on some of the advanced stuff. Right now it looks like all I can do is roll around hoping I get good combat missions and shooting Vonari. :D
SeeJay Jan 20, 2016 @ 1:47am 
Guides will pop up on my site: http://evochron2.junholt.se
So will mods and tools. Check the Legacy section.
Jartor Jan 20, 2016 @ 1:49am 
Originally posted by SeeJay:
Guides will pop up on my site: http://evochron2.junholt.se
So will mods and tools. Check the Legacy section.

You're the man! You actually just answered one of my big questions I was researching, as to whether or not it can be modded. I'll check out the Mercenary mods to see how big in scope these mods are.

Really hoping there's a mod that makes the mining laser buzzing turn into Donald Trump's "small loan of 1-million dollars" speech.
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Date Posted: Jan 19, 2016 @ 9:29am
Posts: 22