Evochron Legacy SE

Evochron Legacy SE

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wmchrisl Oct 18, 2022 @ 10:40pm
vr hand flight controls
Is it possible to lock VR hand controls (left vs right) usage for the two flight activities, rather than cycling continuously between throttle and pitch? I find myself checking to make sure the hands are in the correct configuration and not duplication the actions I want them to have? I'm sure it's possible, I just haven't seen anything in the instructions or discussions that address it.
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SFSW  [developer] Oct 19, 2022 @ 7:49am 
Hi wmchrisl. Yes, first rename the 'vrsetup-bak.txt' file (located in the '\media' folder inside the game's install location) to 'vrsetup.txt'. That will setup the file for modification and applying custom settings for VR. Open the file in a text editor to make changes, instructions/details are included in the file. The lines you'll want to change are:

ContRMdCap=0
ContLMdCap=0

Which are the mode cap settings. The default '0' value will allow each hand controller to toggle through all flight control modes (Off > Joystick > Throttle). A value of '1' will toggle only to the joystick mode and a value of '2' will toggle only to the throttle mode. So for example, you can set the first 'R' value line to 1 to toggle only to the joystick mode and the second 'L' value line to 2 to toggle only to the throttle.
wmchrisl Oct 20, 2022 @ 9:06pm 
Ok, I will do just that. Thank you.
wmchrisl Oct 20, 2022 @ 9:11pm 
Is there also a way to customize the HUD display with different colors for individual element, i.e. alt, speed, directions, target, etc. and see it before you commit? I know there is a palette setting in Evochron but it is limiting to broad strokes.
SFSW  [developer] Oct 20, 2022 @ 9:27pm 
For the frames of each, yes. It requires a little more manual modification via importing images with the specific custom changes you want applied. Details on available HUD texture/image modifications along with sample files are available here: https://www.starwraith.com/evochronlegacy/customkitse/readme.htm#3

You can use the cockpit viewing program at the same link to view changes in advance before copying the files over to import them into the game.
wmchrisl Oct 20, 2022 @ 9:53pm 
OK, it's quite involved I see. I'll have to read through it before I attempt. I think I looked at this before and decided it was a little to much to do. Thanks, Ill wait for you guys to simplify.
wmchrisl Oct 22, 2022 @ 4:01pm 
Hi SFSW, I did everything you said multiple times with no change. I read your instruction carefully and followed it to the letter, and the file instructions as well, but the toggle continues to cycle through the full array.

Also, when I verify the game on this site, it puts the 'vrsetup-bak' back into the media file along with the 'vrsetup.txt' still there, I have attempted loading the game both ways (with and without said file) and my hand controllers still keep the default "0" value even though I've changed the configuration in the folder to: ContRMdCap=1 & ContLMdCap=2 What am I doing wrong? should I keep the ' marks? Is there something I need to do in Evochron joystick settings when I load the game before I launch? I also use 'Voice attack' and load the game via 'Virtual Desktop' could they be interfering in some way? I am editing and saving the changes to the media file on notepad on my PC. Thanks for taking the time to review my request.
SFSW  [developer] Oct 22, 2022 @ 5:28pm 
Steam placing the backup version of the vrsetup file back in the '\media' folder is ok and normal. That just provides you with another copy of the file in case a modified version is in place (so it doesn't get overwritten) and also provides any potential updates or changes that you can then copy over to a modified version of the file. So it's just a secondary backup of any latest version of the file. Both files can share the same '\media' folder without conflict and only the one with the filename 'vrsetup.txt' will be used by the game.

The first step I'd recommend is to just make sure you didn't accidently add another '.txt' extension to the filename so that it wound up with the name 'vrsetup.txt.txt' or something. An accidental double extension can be a common cause of a file not being found/loaded. No need to keep the ' marks, just the text inside. If it still doesn't enable, please send me a copy of the file you are using (starwraith.com > contact) and I can check it out to see if there's something else that may be causing it.

As for the HUD modification, since those elements are part of a single image as a whole, they can't be modified as individual components from within the game itself. As a result, the only practical modification option is editing the actual image, but that also provides the widest range of possible customizing options. So it's worth placing the file and then editing as it provides pixel-by-pixel control over how you may want that part of the HUD to look.
wmchrisl Oct 22, 2022 @ 11:47pm 
OK.
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