Evochron Legacy SE

Evochron Legacy SE

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AgitoM Sep 4, 2016 @ 4:33am
Review and Feedback on my ship
Managed to save up a lot of money (mostly through getting other pilots to mine for me), and managed to upgrade my Talon ship to a Raptor ship. Bought a bunch of other higher end components as well, added energy core to my ship hopefully to improve weapon performance.

To be honest, most of this stuff I just bought the most expensive and high end thing I can buy since I'm still not so familiar with ship configuration.

Still, issues I encounter:
- Ship still doesn't handle well.
- Particle canon still exhaust power quickly, moreover misses most of the time.

Given how unfamiliar I am with how to best upgrade my ship, I would like to ask if anyone can review my ship, and it's equipment, and let me know where it should be improved for more optimal performance and use.

Copied the information regarding my ship here:

http://images.akamai.steamusercontent.com/ugc/267224187172588686/80CA452E7C4AA541AD536AAC6D5E7ED7A57682EB/

http://images.akamai.steamusercontent.com/ugc/267224187172589804/F27498F104BDA6350492E7E24EE79671342D37A4/

If anybody else wishes to post his ship here for comparison and review, that would off course be alright and very interesting to see.

Edit:
One additional question. When I first arrived in Pices, with my slightly less upgraded ship, there were a lot of Combat Contracts available. After upgrading my ship a bit more, none are shown anymore. Coincidence? Or does the game consider me unsuitable to handle combat at this moment due to my changed ship?
Last edited by AgitoM; Sep 4, 2016 @ 6:28am
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Showing 1-12 of 12 comments
benjbrun Sep 4, 2016 @ 5:03am 
I'm not really good at giving a feedback to your specific ship composition, but I can give you some advice from my playtime and of course I can show my own ship in comparison.

First off - What do you want your ship to do well? The nice thing about this game is the fact, that you're able to tweak your ship for every situation. This means on the other hand, that it's extremely hard to make a ship that's good in every given situation.

About the weapon systems / the particle cannons:

Honestly - If they miss, it's not the fault of the ship.Your components only dictate how long you can fire without depleting your energy. The accuracy isn't affected as far as I know. I tried to fight with civilian ships myself (eagle frame, everything tuned to help in combat) and I got REALLY frustrated. If you know how to fly and if you're getting the hang of it - This could just work - But a much better way is to check out some military frames in one of the beginner friendly warzones like arvoch.
Military frames can't really be customized, but they're really good for combat. The energy lasts for a while (if you're not using a very power hungry weapon) and if you unlock something like the nighthawk, you will be blast with awesomeness. These ships handle VERY well.

If you're still wanting to fight with civilian frames, I suggest you to take a somewhat agile frame (one of the first third of choices, maybe?) and take the plating and the module that makes it more agile. Such a ship will handle pretty well, but the armor, the equipment slots and everything else will fall flat.

As an example, here's my ship configuration:

Frame: Falcon
Energy: 0
Cargo Bay: 10
Fuel Tank: 1000
Crew: 0
Equipment: 10
CM: 0x25
Hardpoints: 0
Armor: 0

Engine: 3
1 Pack
Composite Plating
Thruster
Wing Sys: 13

Shield Battery X5
Mantis Jump Drive
Stealth Generator
Deploy Constructor
Repair Sys 3
Cannon Relay Sys
Cannon Heatsink
Build Constructor
Mine/Tractor Beam
Target Scanner

My goal was this: I want a ship that has maximum space for equipment and cargo. It should handle somewhat good (not a big hauler!) and be usable for mining and hunting cargo in space.

With that goal in mind, I searched for the smallest frame that has jus enough assembly points to give me 10 equipment and 10 cargo slots. Everything else is pretty much dumbed down. This ship is not meant for combat and I will never even attempt to approach a red dot on the map.

So in the end I suggest this:

1. Think of a role you want to play and adjust your ship to do exactly that thing.
2. For fighting - Grab a military frame in a warzone, do some combat contracts and learn to fly in combat while earning some money / some new frames with military ranks.

At some point you will have to much money anyway :) Enjoy the struggle you have now, because later on it's just not that rewarding anymore.

EDIT: I'm very curious - How did you take these screenshots? I can't seem to take one and that's really a shame.
Last edited by benjbrun; Sep 4, 2016 @ 5:55am
AgitoM Sep 4, 2016 @ 6:27am 
Originally posted by benjbrun:

EDIT: I'm very curious - How did you take these screenshots? I can't seem to take one and that's really a shame.

Hi Benjbrun.
Thanks for sharing your ship configuration and feedback.
Well, I guess I am kind of looking for a versatile ship that can do reasonably well in most situations. Guess that idea is that even though I don't mind flying from place to place taking contracts, I do feel I may end up in a nasty combat situation so need to protect myself.

Next to that, I've done my share of mining, solar panel cleaning and answering distress calls (they pay well). Guess what would raise the stakes for me is flying some combat missions specially when flying to further away sectors.

May not be completely possible though.

As for the screenshots, just hit F12. It's the default steam key for making a screenshot in a game. When you close the game, Steam will show your screenshots in a window.
Unbroken Sep 4, 2016 @ 6:53am 
Hmm.

No CMs is an interesting choice. I'm not sure how much help Reactive plating would be off the top of my head, though I prefer avoiding missiles entirely rather than taking them on the chin whenever possible. If you're starved for assembly, you can downgrade the wings a bit for more resistor packs, though it will add mass and make your ship handle less smoothly. Composite plating will free up some mass and that'll help counteract some of the sluggishness.

If you're flying only combat missions, I'd suggest dropping all four cargo holds (you can keep one if you really really want) and using the now-free configuration points on more cores, missile hardpoints or one pack of CMs. More cores = more pew-pew time. You can also shrink the fuel tank to 1000 too if you still need more space.

The Maxim-R is a great standard-issue particle except that it is a terrible energy hog. You'll find that your accuracy (or rather, the MDTS' accuracy) increases with proximity to the target. This is because your shots have less distance to travel and so the target can't avoid them nearly as easily. Keeping a few hard-hitting missiles, such as Starfires or Exoduses in reserve can save you if you find yourself in a real bind. Exoduses in particular can deal devastating damage to shieldless NPCs, however they are very slow and thus require a good pass/setup.

While it may be tempting to grab the Ensign military rank and immediately leap into a Pulsar, first off the Pulsar is a touch pricy at ~3.2M credits and second, learning to deal with the challenges of the civilian frames may help you become a better pilot. I clung to my Raptor until I got access to the Evoch frame at around a military rank of 75, using as little 'pizza delivery' as possible (the term refers to running only 'find item' or 'recover escape pod' warzone contracts because you're in a hurry).

As for the edit, the territory control % likely changed between then and now. You'll see what it is in the bottom right corner of the NavMap - only when it is listed as Disputed (in yellow) will you see combat missions being offered. You'll find more combat contracts in other disputed regions of space (Navmap > Quadrant > Territory).

EDIT: Forgot to mention, I highly recommend getting a high skill, high loyalty Weapons Officer (WO). WOs are civvie ships' biggest advantage over military frames, so use it! They require some upkeep in wages and until they get to 100 loyalty, they may bail on you whenever you dock, but the benefits are very much worth it.
Last edited by Unbroken; Sep 4, 2016 @ 7:17am
Oblivion Wolf Sep 4, 2016 @ 9:12am 
Hi AgitoM.

The Paladin or the Renegade are good civie ships to aim for, they both have a good amount of assembly as well as a good amount of energy to keep your guns firing a little longer, but aren't as slow in the turn in the big heavies. You can also look at the options in the modules section. The energy module will keep your guns firing longer, the thruster module will improve your accelertion and handling to a degree. As both Benjbrun and Unbroken mentioned a higher level wing set will help improve your handling. I would also strongly recommend you bind you particle and beam weapons to seperate keys becasue if you are firing both together you'll chew through your energy (Beams for shields, particle for hull). I know this may seem like a simple question, but are you moving your energy to -5/+5. In combat I would recommend holding fire once your target gets beyond the 1200m range, at least until you get better at combat, as anything past that will miss at least half the time. Pushing your energy cores to full will also give 20% more to your guns. In the end though as mentioned above, if you really want to get heavily into combat, a mil frame would be the way to go. As Unbroken said get a weapons officer, in general its better to go high loyalty and low skill as they will tend to stick with you longer. Getting into a lot of combat will get them leveled up real quick. Over and above the weapons officer I would also recommend a engineer, as they can help improve repair times when things go south.

thats about all I can add.

Good Hunting!
Unbroken Sep 4, 2016 @ 10:00am 
Just wanted to clarify: wings don't improve space maneuverability in Legacy, only atmospheric flight handling. Wings used to play a big role in ship handling in Evochron Mercenary; that was changed in Legacy with the addition of the mass attribute as the defining stat for determining things such as the rate at which a ship can complete a full 360 degree spin or its acceleration/deceleration stats.
power2022 Sep 4, 2016 @ 1:05pm 
Some of the best ways to level up and get money are conflict contracts between factions or vonari co-op with peers. An upper ranked human player will get more pay for a contract, and in multiplayer everyone gets that compensation package after a sortee, that and humans fight better. On SP I was getting impossible odds to beat at times and 120K compensation....Multiplayer with the right folks we could beat all the ships in the same missions, and I'd be netting 300-500K. ;)

Going alone into Sirius WZ and taking on contracts I think is suicide without other human players, it's by far the most difficult (but most satisfying and epic Capital ship combat) warzone.

As far as your ship, it's your own, make it look badass...even a millenium falcon copycat.... That scares enemies into exploding.

Can always mod the military ships anyways as well for a different look with new models if you're good at modelling, or grab some of the few new ones available on the main game forums "mods" page (just no one else will see it online)...and Military frames are ALWAYS better for head to head fighting.

I fight in a civi ship...and they have a few surprises up their sleeves that Mil ships cannot hope to do...like crew...and a good Weapon guy really does make a big difference. But the best I can fight against is a nighthawk, nothing better...civi ships are just too immobile. The more equipment the better, especially in a situation where you battle PvP, to give you more options than simply guns and missiles. You can never have enough options...even a target scanner, AntiMissile System, Long range radar, stealth generator or deploy/build constructor can help you.
Eg. I once built a weapon pod in the middle of combat against unstoppable vonari odds.....and it gobbled them up like a fat boy gobbles pizza pockets. Endless.

Custom cannons are an entirely different beast, depends if you'd rather hit far, hard but slow and inconsistent...., or close, lightning fast, lightly but very consistent. Custom missiles are a waste of time...if you fight with the death pack (excalibur) than there's really no need.

Custom beams....no opinion.

Also, always carry at least 25 CM with you just in case, the AntiMissle System isn't a bad choice as well...but as far as missiles go, "acceleration is your best defense" in space.

Armor points and special armor itself is pretty useless unless you tend to get hit a LOT by missiles....in which case...stop getting hit......and those points for energy points (more shields / firepower) instead or secondary weapons. Wings are also useless and a waste of points, but badass.

A big engine is NOT USELESS, it will provide tons of acceleration...ie. no more death by missiles.

Last edited by power2022; Sep 4, 2016 @ 1:23pm
YaroslavUSSR Sep 4, 2016 @ 1:21pm 
1.How many energy cores do you have? The more - the better.
2. Set your energy distribution to +5w/-5s. This is dangerous but worth it.
3. Cannon relay AND Cannon heatsink are must have. Also find blueprints of solar recharger and craft it. It is VERY useful for combat.
4. Standart weapons are garbage. No, not the right word. They are c.r.a.p. Craft your own weapon in weapon lab. I prefer metal projectile (100-100-100-100) or fusion particle (also 100-100-100-100).
5. Do contracts in WZ and become captain. Thus you will get access to the frames up to Chimera. Chimera has the maximum energy output. Maximum of dakka-dakka! Unfortunately military framed were heavily nerfed in Legacy. Chimera in Evochron Mercenary is more powerful than in Legacy.
6. If you fly in civilian frame you can save some assembly point if you don't install CM. You can shot down missiles with cannons.
Sorry for my English, I know it. Don’t shoot me, I’m only the piano player.
Unbroken Sep 4, 2016 @ 2:12pm 
Most of what Yaroslav's said is good advice, with a couple clarifications:

Originally posted by YaroslavUSSR:
3. Cannon relay AND Cannon heatsink are must have. Also find blueprints of solar recharger and craft it. It is VERY useful for combat.

Yes, yes and no. SR is only helpful when you're hugging a star, otherwise it's a waste of an equipment slot. When running missions from the Freedom or Horizon carriers, it is an absolute godsend, otherwise there's generally better choices. It also requires finding the blueprint first, or very kindly asking another player to build you one.

Originally posted by YaroslavUSSR:
5. Do contracts in WZ and become captain. Thus you will get access to the frames up to Chimera. Chimera has the maximum energy output. Maximum of dakka-dakka! Unfortunately military framed were heavily nerfed in Legacy. Chimera in Evochron Mercenary is more powerful than in Legacy.

I think it was more that cannon relay systems got nerfed as they don't add an extra pair of barrels anymore, which cut a ship's overall firepower output. It is also important to note that the Chimera works if you like flying such a craft - the range of frames unlocked at Captain rank satisfies all playstyles, from interceptor/maneuver/speed [Nighthawk/Lamprey] to balanced [Firestar/Avenger] to heavy fighter/bomber/flying brick [Shrike/Predator/Chimera].

Originally posted by YaroslavUSSR:
6. If you fly in civilian frame you can save some assembly point if you don't install CM. You can shot down missiles with cannons.

Ehh... you can, but it's very hard on your weapon energy. Missiles don't die in one hit, so expect to spend up to a quarter of your battery to clear one missile. It's much easier to evade them, followed by deploying CMs and lastly tank it on the shield. Burning your battery on clearing ordinance can leave you in a bad spot should you suddenly need that energy later in a fight.
power2022 Sep 4, 2016 @ 2:14pm 
Originally posted by YaroslavUSSR:
1.How many energy cores do you have? The more - the better.
2. Set your energy distribution to +5w/-5s. This is dangerous but worth it.
3. Cannon relay AND Cannon heatsink are must have. Also find blueprints of solar recharger and craft it. It is VERY useful for combat.
4. Standart weapons are garbage. No, not the right word. They are c.r.a.p. Craft your own weapon in weapon lab. I prefer metal projectile (100-100-100-100) or fusion particle (also 100-100-100-100).
5. Do contracts in WZ and become captain. Thus you will get access to the frames up to Chimera. Chimera has the maximum energy output. Maximum of dakka-dakka! Unfortunately military framed were heavily nerfed in Legacy. Chimera in Evochron Mercenary is more powerful than in Legacy.
6. If you fly in civilian frame you can save some assembly point if you don't install CM. You can shot down missiles with cannons.
Sorry for my English, I know it. Don’t shoot me, I’m only the piano player.

What's the solar recharger and where's the blueprint? :P




Originally posted by YaroslavUSSR:
6. If you fly in civilian frame you can save some assembly point if you don't install CM. You can shot down missiles with cannons.

Ehh... you can, but it's very hard on your weapon energy. Missiles don't die in one hit, so expect to spend up to a quarter of your battery to clear one missile. It's much easier to evade them, followed by deploying CMs and lastly tank it on the shield. Burning your battery on clearing ordinance can leave you in a bad spot should you suddenly need that energy later in a fight. [/quote]

unless you like to fly with two charge packs....useful surprises those are.
Last edited by power2022; Sep 4, 2016 @ 2:16pm
YaroslavUSSR Sep 4, 2016 @ 2:25pm 
I don't remembet where I have discovered the solar recharger blueprints. I mined metal and deployed sensor stations near every planet, asteroid field and nebulae. Unbroken is right about SR. Very limited in usage (the closer you are to a star the faster your energy capacitors recharge) but you never have much energy.
AgitoM Sep 5, 2016 @ 8:30am 
Thanks everyone for the advise. Once time allows, I'm going to take a good look at my ship configuration again. Will likely stick with my Raptor Civilian frame for now. Mostly because buying a military frame is expensive, plus I'm not sure how easy it is to switch between ships.
Moreover, my current play style is kind of like this:
Am a guy for hire who basically will do any job as long as it pays well. So I generally do what I feel like, specially if the money is good. Could be mining, delivery, and even combat.

Kind of felt ashamed of myself thinking this:
2 distress calls available: "Deliver water to a space station", "Deliver fuel to a stranded ship".
My thoughts: I'll go for the water delivery, it pays better then delivering fuel to a fellow mercenary.

Coming back to my ship:

Unbroken:
Your comment about the Wing system was useful. It explans why my ship handles so well on a planet, but had difficulty making tight turns in space. Will also likely invest in a weapons officer, together with a science officer (for easier finding profitable stuff in space). Also will look at the weapons lab to create some custom weapons that perform a bit better.

Oblivion Wolf:
Als thanks for the suggestion of the crew, will see if I can upgrade to a Paladin or Rengade later in the game. Might also opt to jump to a Starmaster, since I actually managed to find that frame. (but couldn't afford it)

Power2022:
Will likely bring the mass of my ship down as much as possible by downgrading to lighter components and wing system. But will likely, as you suggested allocate the assembly to a more powerfull engine. I do notice that my speed if currently limited due to a mediocre engine and a heavy ship.

YaroslavUSSR:
Will see if I can have enough equipment slots to squeeze in a heatsink. Other then that, I will follow your approach for weapon creation in the weapons lab, and see what that does for me.

Overall, think I'll reduce my cargo bays back to 3, reduce my fuel tank, maybe reduce secondary hardpoints as well (missles cost money,I rather rely on my other weapons). Will likely allocate the configuration points to more energy cores, maybe CM as well. In Mercenary I became very good in destroying missles with my weapons, therefore not needing the CM anymore. Might be different in this game though.

Thanks again all for the suggestions! I much appreciate it.
YaroslavUSSR Sep 5, 2016 @ 10:28am 
BTW, Unbroken. You have opened my eyes why the killer combo doesn't work so great in Legacy as in Mercenary. In EM I crafted the ultimate fusion particle and it can shoot almost without reloading on +5w/-5s. Damn...
As for "flying brick". Of course Chimera is a flying brick and I don't think that I can stand against a skilled human pilot in Nighthawk in PvP. But look at Chemera's stats: it has the max shields, max armour and the most important max energy level. Against AI it is the ultimate killer. Unfortunately Vice nerfed not only cannon relay system, but also ships from Avenger to Chimera got reduced fuel tanks for 1500 units instead of 3000. In EM Chimera was my "jack of all trades" ship (except trading, lol) suitable for deep space exploration, but now it is short ranged fighter, very fuel inefficient, and when I pilot Chimera I don't fly too far from the station or carrier.
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Date Posted: Sep 4, 2016 @ 4:33am
Posts: 12