Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But, could this "Old Wayne" be the previous Wayne from Hylics 1? Could it be, in the passing of the suggested moon phase, that Wayne and his essence became woven with some cosmic authority, to reincarnate as a sage-like, benevolent figure? Perhaps the Wayne you play as in Hylics 2 is some sort of descendant, rather than the Wayne we remember? (Although he does recognize Pongorma, who is strangely lacking in vigor, although this could be a knowledge that all Wayne's possess.
Perhaps a reason for Dedusmuln's zeal for artifacts, these items could hold some considerable 'power' to the claybeings. The paper cup with the water cooler allows you to gain more willpower permanently so you can better mould material clay into sacred, moving sigils that project designated effects to the reality.
Also, on this last note, the Televisions could be artifacts from humans, before the great 'event' that formed the Hylics world. They bestow knowledge incomprehensible to the clay beings, only understood by the pneumatics and utilized in their efforts. Humans could have formed the clay beings much like the dolls in the movie 9, thus their artifacts and creations hold great spiritual power over the clay.
Hylics isn't.
Nor is it madness, for it's built on logics and with meaning while madness lacks one or another or both.
We don't know which 'fantastic assumption'(*) gave birth to this unusual world - but it lives according to that. To the damn letter.
Clay is not what makes this world IRL (in its IRL, of course). It's a tool for making it perceivable for us.
Are Hylics world dwellers all-clay, like silicon based life forms about which biologists and science fiction writers alike dream day and night? Or not? Who knows (well, author may or may not know)...
I'd say that Hylics is, essentially, Adventure Time which dared to take full step forward instead of half-step.
In both, humans (or pretty human-like creatures with human-like culture) existed. In both, humans have perished but SOME inconceivable (for new inhabitants of this world) artifacts outlasted them.
(*) According to A. Kalugin (science fiction writer from Russia with a plenty of good books which are still due to get the praise these deserve under his belt) 'fantastic assumption' is an integral component of any good science fiction, which defines not _laws_ according to which fantastic world lives but _differences_ of such world's laws vs our real world.
My interpretation of the name of the game being Hylics is that everything and everyone in the game is actually a hylic, they are all literally made of clay, or more accurately, they are programs, destined to perform the bidding of the game creator and the player of the game overall. We as players, and outside observers are capable of shaping the clay and nature of the world to fit our divine understanding of the world as we are not hylics, but psychics or even pneumatics.
I also represent the world as a post post post apocalypse. My reasoning for this plays into the fact that there's hylics in all facets of the world, and none of them know how to act in accordance to the artifacts in actually understanding them. Dedusmuln only knows how to operate the water coolers because he learned to through study, but it was always in his nature to do so as that's his ultimate role in the game. He still obeys the laws of his creation. This goes for all interactions in the game with objects. One cannot interact with them in any meaningful way, just in the ways that they're intended, which we all know from our personal experience there's a bunch of multilayered ways to interact with something as simple as a water cooler or tv
I think that the whole game exists as a critique for the nature of beings in general. Where the up close nature of any one being is something that appears so complex or random. That complexity and that randomness could maybe even come from a soul. From far away, or especially from an outsider perspective, beings all behave exactly as expected, we are still limited by the laws of our own logic, and in that way, this game is an example of intense philosophy. Beings, people, game NPCs all have emergent complexity, but at some level we're all just bundles of information that's more or less understandable depending on what level of knowledge one possesses on the goings on of those beings.