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Besides that, there is nothing that I am aware of. Don't know if it's possible via save file modification or things like that without corrupting them. It's certainly easier to start a new playthrough.
EDIT: I looked at both vanilla code and revision code for augdefence. There are only minor differences. But this code caught my eye:
foreach AllActors(class'DeusExProjectile', proj)
{
if (Level.NetMode != NM_Standalone)
bValidProj = !proj.bIgnoresNanoDefense;
else
bValidProj = (!proj.IsA('Cloud') && !proj.IsA('Tracer') && !proj.IsA('GreaselSpit') && !proj.IsA('GraySpit'));
So it seems i need work with DeusExProjectile.
EDIT2:
Ok, my willpower sucks. So instead of doing my work i still browse this stuff. There are projectile classes like this one:
class PlasmaBolt extends DeusExProjectile;
There is property "bIgnoresNanoDefense" which is responsible for bypassing agressive defence system. So i need to go through all proper weapon classes in DeusEx.u and set it to false.
Just write in console:
set Dart bIgnoresNanoDefense False
Same for Fireball and PlasmaBolt.