Deus Ex: Revision

Deus Ex: Revision

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The med-bots on liberty island
What happened to them? I can't find any, and with so few healing options that early that's quite obnoxius.

Are they just hidden in some new place, or were they totaly removed?
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Showing 1-10 of 10 comments
ne Oct 16, 2015 @ 3:10pm 
They are were they have always been, or at least close by:

Behind a locked hatch somewhere on the east side of the island. There are those smaller structures everywhere, like the one where you now get the baton right after your start at the pier, look for one of those with a hatch. It is locked, though, but I think it was locked in Vanilla as well.
Calton1 Oct 16, 2015 @ 3:39pm 
And the repair bots?

Given the level of darkness (blackness) in some areas and the need to use light to see where you're going, combined with fewer biocells, repair bots are needed to recharge, and reducing both might start bordering on the tedious.

I've already found that ones that were in Deus Ex have either been moved (somewhere) or removed.

It's one thing giving fewer things that are essential in order to increase difficulty levels, but the game still has to be enjoyable, or as close to what we experienced in Deus Ex.

Still, it's early days playing Revision, so I guess I'll have to wait and see what else awaits, and it will take time to get used to this "completely different game"...
Ryusho Yosei Oct 16, 2015 @ 4:17pm 
Yeah, I just noticed though just trying it, the tranq crossbow no longer seems to do 'damage over time to knock them out' or at least they don't act like it.
Last edited by Ryusho Yosei; Oct 16, 2015 @ 4:18pm
ne Oct 16, 2015 @ 4:32pm 
You just have to be quick with the light. :P Switch it on, quick look around, switch it off again! And if you ration your light and other augments you will drown in biocells. So far I have collected 28, and I have just arrived in Hong Kong.

And the mini-crossbow with the tranquilizer rounds works just as well as it did in Vanilla, at least it does on Realistic. Even without a focus on training the "Pistol" skill it knocks out regular NSF and other standard enemies, but you might need to score a headshot with the first hit; there might be times when the enemy will not be knocked out but will not attack you after the poison runs out, either, as he has few health points left and you can just finish the job with the baton.
Lord Of Dorkness Oct 16, 2015 @ 4:34pm 
Originally posted by ne:
They are were they have always been, or at least close by:

Behind a locked hatch somewhere on the east side of the island. There are those smaller structures everywhere, like the one where you now get the baton right after your start at the pier, look for one of those with a hatch. It is locked, though, but I think it was locked in Vanilla as well.

Found at least one of the stashes this way. Thanks.

Thing is, in vanilla there were two. The other right by that new guard sipping coffee right at the start. There's even a gaping hole where those med-bots used to be.
ne Oct 16, 2015 @ 4:37pm 
You are welcome!

I do not remember there being two. But then again I have been at 15 med-kits for a while now. :P When playing "Realistic" difficulty you either take no damage at all, or you die almost instantly.
Last edited by ne; Oct 16, 2015 @ 4:37pm
Lord Of Dorkness Oct 17, 2015 @ 2:51am 
Originally posted by ne:
You are welcome!

I do not remember there being two. But then again I have been at 15 med-kits for a while now. :P When playing "Realistic" difficulty you either take no damage at all, or you die almost instantly.

No problem. :steamhappy:

Still, I'm a bit annoyed with the removal of that first stash. It was very, very easy to miss, but a really big boon during that first hour of the game or so if you didn't.
Tokoshoran Dec 20, 2016 @ 6:57pm 
Been looking around the east end of Liberty Island. There's a little tunnel near Jack's fortress that has a vent inside, which counts as a valid target for right clicking (you won't put your weapon away), but does not open. None of the other giant metal crates have any indication of a "hatch." Am I missing something, or has it been removed in this last year?
Nebhead Jan 6, 2017 @ 4:06am 
Slight necro, but I've found this medbot if anyone wants to know exactly where it is.

On the eastern side of the island, there is an underground bunker of some sorts. Inside this bunker there is a malfunctioning generator. This small bunker is where you can get a Clip Size Weapon Mod and a Laser Sight Weapon Mod.

The medbot is in the containers opposite the bunker entrance.

http://steamcommunity.com/sharedfiles/filedetails/?id=835926406
http://steamcommunity.com/sharedfiles/filedetails/?id=835926824

Hope this helps!
Tokoshoran Jan 6, 2017 @ 8:42am 
That medbot's a bit off the path, it seems. It is in a good spot for UNATCO Order 99009, as you can burn your arms and legs off at a fire barrel and crawl back to the bot, but you're probably better off waiting until you reach the Luminous Sanctuary, as there's a fire-barrel/medbot duo closer to one another there.

The vent cover I mentioned is apparently a destructable surface. It's odd, still, that right clicking it treats it as an interactible, though.
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Date Posted: Oct 16, 2015 @ 1:42pm
Posts: 10