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Any particular reason why you can't/won't use D3D9?
It is crashing in 4K but running fine in 3K so I thought maybe if I used DirectX 10 is will work in 4K. What about OpenGL, will the game look the same as the DirectX 9 version if I use OpenGL in 4K or should I stick with DirectX 9 in 3K?
This is a limitation of the original rendering engine and nothing the render devices can fix (unless I'm totally mistaken). 4k won't work unless the entire rendering pipeline is rewirtten, but 3k seems to be just about the limit there. If you are experiencing performance issues try lowering the resolution.
Yeah, that is also my concern. Steam Store page of the mod states "Direct3D 9 Rendering courtesy of Chris Dohnal." Chris Dohnal's OpenGL renderer for Deus Ex performs way better on older systems and as well as on GNU/Linux via Wine. I wonder if it is possible to manually install OpenGL renderer for the mod. And will the graphical improvements of the mod support OpenGL?
http://www.cwdohnal.com/utglr/
For what it's worth, I *really* like the lighting scheme in the DX10 renderer and I'll be playing the rest of the game with it.
just google it, its on the same place as always.
Windows 10, DX10 renderer, OS-supplied DirectX 12, GeForce 760M (yep, it's a laptop),
My game crashed two times after I posted that :(
The DX10 renderer seems to be getting more unstable as I go through the game - I'm currently in the Wan Chai market in Hong Kong.
Is there any way to enable the DX10 lighting scheme in the DX9 renderer?