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its a 20 year old game based on a 22 year old engine you are going to get performance drops like this I'm affraid eps when the engine is pushed more than it was intended
It not about optimizing the game code, most the engine would have to be ripped out and remade for modern hardware which is not going to happen as there is no source code for UE1 anyways.
Adding a new front end DLL is only going to do so much
Yup, I figured that out in the end
I run it with OpenGL as rendering device. Only one CPU core is used, which is running at around 60-70% load.
Win10, Ryzen 5 2600X and RX470, default clocks
GPU usage is a 5% and one of my CPU cores is maxed.
Also the game is like full of stutters or something... I will clean install it to see if there is an improvement.
Man, I've been trying to play this mod since 2018 and I always run into this exact same performance problem independently of the settings (and yes I turned off New Vision and the all HDTP models, even the trees). I tried originally on Windows 7 back then and now on 10 and it's exactly the same result, even though I can run vanilla Deus Ex in full hd with no problems using the Deux Exe mod. And,as all the other Unreal 1 games that I tried can run just fine on my computer, I don't think the original engine is the problem here.
I also tried The Nameless Mod using DX:Revision and it seems to lag a little less than Revision but it still drops a lot of frames at the crowded areas.
Here my review at the time linking to other threads about it:
https://steamcommunity.com/id/viniciustlc/recommended/397550/
I suspect this is a Nvidia problem, all the guys on these threads had Geforces like me and the OP here, most of them with models a lot more powerful than mine. My GPU is a weak a*s 1030gt but I was able to run DX:MD and DOOM 2016 at 1080p (not maxxed out, of course) without any serious lag, it shouldn't have any problems running this. And the only older game that I had problems running in this computer was vanilla DX2, but the VisibleUpgrade solved that.
Maybe they are using some old a*s TeraScale tessellation API calls that were not DirectX or OpenGL standard and which Nvidia never supported, or something like that.
I would love to try with different GPU hardware though ! But as CPU goes, Intel or AMD, it doesn't make a difference.
I'm not saying you have to disable all the models but try to strike a balance and I'm sure your performance issues will disappear