Deus Ex: Revision

Deus Ex: Revision

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Implementing New Vision 2.0?
It has come to my attention recently that New Vision has been updated to 2.0 using the A.I. Gigapixel — essentially, an application which scales textures up, improving their resolution. The results are really great, especially when it comes to NPCs. Their faces are still ugly, but now they are ugly in HD! So I was wondering if it would be possible to update Revision to the newest version of NV.

Here's the original thread: http://www.offtopicproductions.com/forum/viewtopic.php?f=18&t=12423
Originally posted by PolaricEntropy:
We are investigating it. One thing is that NV 2.0 only works with D3D10 since that has a .DDS file override. We in that case want to make it work with any renderer. For the world textures, this is not really a problem, just like NV 1.5 this can be set to override the vanilla textures. For the updates to 3D models one has to take care to not apply HDTP since that would not work.

Another thing is that DDS and D3D10 supports alpha channels, while the engine does not. So we would have to manually convert those to regular 8-bit masked textures.
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Showing 1-5 of 5 comments
Sweeper Feb 21, 2019 @ 5:55am 
good idea
PC > MAC Feb 22, 2019 @ 11:57am 
does it change the layout even further? I remember an older youtube preview vid where the layout is even more complex & impressive.
Hoxtilicious! Feb 22, 2019 @ 1:37pm 
Originally posted by PC > MAC:
does it change the layout even further? I remember an older youtube preview vid where the layout is even more complex & impressive.

I'm not sure if your understanding of the word "layout" is similar to mine, but you can see the difference in the screenshots provided in the original thread. They are very conveniently made, you can switch between original textures, NV 1.5, and NV 2.0, all in the same screenshot.
The author of this thread has indicated that this post answers the original topic.
PolaricEntropy  [developer] Feb 23, 2019 @ 3:59am 
We are investigating it. One thing is that NV 2.0 only works with D3D10 since that has a .DDS file override. We in that case want to make it work with any renderer. For the world textures, this is not really a problem, just like NV 1.5 this can be set to override the vanilla textures. For the updates to 3D models one has to take care to not apply HDTP since that would not work.

Another thing is that DDS and D3D10 supports alpha channels, while the engine does not. So we would have to manually convert those to regular 8-bit masked textures.
Eisen Feb 23, 2019 @ 4:30am 
Originally posted by PolaricEntropy:
We are investigating it. One thing is that NV 2.0 only works with D3D10 since that has a .DDS file override. We in that case want to make it work with any renderer. For the world textures, this is not really a problem, just like NV 1.5 this can be set to override the vanilla textures. For the updates to 3D models one has to take care to not apply HDTP since that would not work.

Another thing is that DDS and D3D10 supports alpha channels, while the engine does not. So we would have to manually convert those to regular 8-bit masked textures.

Just wanted to drop in and say how amazing I find your dedication. Thank you for doing this!
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Showing 1-5 of 5 comments
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Date Posted: Feb 21, 2019 @ 5:54am
Posts: 5