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I emptied space in my full inventory and dropped the two augs, closed the inventory, and reopened it. Those extra slots with items, 31 and 32, were automatically relocated to the two empty slots.
Maybe there's two sets of code running at the same time that's not catching a conflict and the game doesn't know what to do so it just makes room to deal with it.
The <If inventory is full check> may not be catching a stack variable conflict. There could also be no clear check for when there is already another item in the inventory space. The game may not be able to discern between the two. Perhaps the game is making room by bypassing stacking into a non-stackable item and then forcing it out. Random guess.
It's been a long while since my deus ex editor days. I remember running into some weirdness with the code.