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It's just a matter of positioning yourself so the macement can't surround a unit.
Will get absolutely slaughtered by anything but peasants.
Also a handful of macemen can easily conquer low population counties on their own.
Try using swords in their place, and they are just too expensive without much better results. Also, maces crush in peasant skulls and the AI loves to mass peasants and archers.
The counter to maces would be too expensive to muster, as it is essentially mass knights and swords.
early game composition: 60-70% archers. 30-40% pikemen will shred just about any county without a lord.
late game composition: 60-70% archers, 10-15% crossbowmen, rest swordsmen/pikemen.
Also, if you prepare an army to take down a castle and you know you won't fight any serious army in an open battle, you can get up to 1200 archers +300 swordsmen. This way you can trade really effectively and you shouldn't loose more than 100-150 against Stone castle and 200-300 against a Royal.
ARCHERS ARCHERS ARCHERS!
Those mercenaries 250 Burgund macemen are extremely useful.
Knights are handy if you have breached the two gates to the keep if you want to make a run for the flag, or in fair number on any battlefield for slaughtering archers.
Not even macemen are that fast. Knights are expensive though. Best made later on.
Pikemen pikemen pikemen, best defence, less expensive than swordsmen.
Tip for making a standard keep almost invincible against the AI: 50 pikemen and 150 crowwbowmen.
Put the pikemen behind the gate, when breached they'll serve as a barricade. Devide the crowwbowmen on the towers. And use your two oil cauldrons wisely.
Just try it, it will blow your mind.
Versus a player, you need to assume folks are using the wheat-feeding exploit, and even without that, are capable of producing hundreds of advanced weapons a turn. Good players will also tend to bring anti-macemen troops and use placements like staggering pikement to prevent macemen from taking advantage of their speed for flanking.
In a castle seige, expect them just to be slightly long lived peasents for moat filling.
You cannot mass recruit swords or knights due to cost. And, well, if you can, you've already more than won the game. This also means the enemy cannot mass high numbers as well. Maces are cheap enough to keep up with the amount of soldiers being recruited.
This makes battles largely composed of peasants, archers, and a few mixed in of various other units. Which unit is best at countering peasants and archers? That's right, the mace!
You aren't overly concerned about their lives anyway, as they were recruited to burn off population. Engage with a group of meat shields (pikes or peasants, don't really matter) and archers, then flank with a ton of maces.
I call them OP in the sense that there is no cost effective counter. Pikes are too slow. If they move forward to engage, the macemen can just run circles around them and snipe the archers. Then your own archers can sit back and pelt pikes all day long from range. Swords and knights would be the counter, but both lose due to the sheer quantity of maces on the field.
Pikes are great counters to macemen, you need to stagger the pikement around your archers. If a unit enters melee with a nearby unit, they're very difficult to tear off, so a small square around your bowmen, staggered, will protect them fully.
I was talking more against the AI. This game was like pre-multiplayer for me. Even then, I'm not convinced pikes are any sort of hard counter. Both sides will have archers. If you have pikes, you cannot move them, else maces rush in and engage archers in melee combat, which also are hard to tear off. If you don't move them, they just sit there and get pelted with archers.
I can agree that any sort of castle warfare, pikes win out, but I just cannot see pikes countering a mace heavy army on an open field. Even if you make a literal checkerboard out of archers and pikes, you wouldn't be able to burn down all the maces before the maces burn down the archers. And while it would take forever, a completely archer army against a completely pike army, the archer army would win.
I know from multiplayer experience macemen drop like flies long before they can get through pikemen rows, as long as you prevent macement from flanking.
i HATE using peasants. because they die without impacting a battle too much. and throwing away population is stupid. yeah, you save some money since you're not making bows and pikes but you lose the money those people would make if they were paying taxes or working.
what do you mean who is supposed to dig/burn and die in a siege? you lose some archers exchanging fire with enemy archers, but with smart positioning and expliting the AI, you will take most of the enemy army (and some of the oil pots) before you enter the castle. then, use a couple of swordsmen to dig a small path (enough to get a tower through) since there's nobody to fire at them, and then close in, bait the remaining units against your archers (attack remaining oil pots with 1 unit) and then close in to the flag. this strat is the best against stone and royal castles. other castles are trivial to conquer anyway. they key are archers. even if a fraction of your arrows go throgh the wall, just by engaging with tons of archers agains very few will make the exchange favorable. once enemy archers are gone, things are very simple.