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You can move your army before they move theirs on the beginning of the turn. Turn down the game speed if it's set too high for you to move before them.
Build a castle ASAP and fill it with Archers. Take control of combat. Mott and Bailey and Norman Keeps can defend against anything the AI can throw at you. Upgrade to a Royal Castle when you've got the resources, and your 600 archers will slay even max armies with zero losses.
When it hits, change your rations to Triple for a single turn. It will make the health of your people from Sick (light red) to Average (yellow). A few turns at Normal rations or half that if you can afford the food loss at Double and you'll be back to Healthy.
Or you could take the cheap way out and reload before ending the previous turn and simply not get it if you don't want to deal with learning how to handle it.
None of these are really "unfair".
Okay I see how to slow the game down. But after the battle starts I have to speed it up a lot or everyone moves like molasses.
Micro your units like you would in any other RTS-esk battle. Move them one by one to block and make use of the terrain to force the AI to engage at a dis-advantage.
I assumed you at the begining of the turn on the map, since the AI is absolutely terrible when it comes to taking control of battles. They will leave their archers vulnerable as the rest of their army goes and moves to fortify up a certain area or regroup before diving you.
Macemen can murder most of the AI armies with their swift movespeed and high damage value against unarmored targets like Archers/Crossbows/Peasants. They can do so without large losses against the majority of army comps you'll see the AI use.
Drag and select Pikemen, move to battle. Select Pikemen not fighting and click on enemy. This is an RTS style battle, Microing is expected to make up for the heavily outdated system.
They move in groups based on how many units you have selected. Don't just click across the map since they have pathing issues, which isn't a surprise as per how old it is.
Swordmen move faster than Pikemen with a high damage value nearly matching Macemen, but also have armor so Archers/Peasants aren't able to effectively overwhelm them. Pikemen are excellent tanks against anything while your Crossbows and/or Archers pick away. Knights have the fastest movespeed, highest damage value, nearly as high armor value as Pikemen, however they're expensive and cannot fill moats during a Siege.
You cant get an army blocking the town before AI moves? Just move the army next to the town itself, AI is forced to fight it.
Make pure macemen armies, supplemented by free archers from any castles you build. Use merc armies of bows/xbows to garrison border castles. Watch your macemen armies absolutely demolish anything the AI sends against you, even on impossible.
Its super easy once you learn it.
Read my above comment.
If your army is macemen, it wont matter if they have a 2:1 advantage.
Whenever you fight, ALWAYS have your macemen go after any ranged units > anything else.
If they have no ranged units but outnumber you? Use choke points to mitigate losses if the map has any, or to do maximum damage even if you lose. I regularly use merc armies to absolutely shred AI armies down to nothing, even non macemen ones.
Also, protip: if you hire 250 burgundian macemen, save them(can also use the 150 stacks, but 250 are preferred). Add them to your own macemen army you build, and add in free archers from castle building. You can use this to easily get a 3 stack army(600+ men) very early, and as long as you reinforce it occasionally, that army can carry you across the entire map. Once I have 2 triple stack armies going, Ive generally won the game(on impossible, as Ive said).
Unlike the other strats stated above, I actually almost never destroy crops. I DO destroy villages all the time though, easily the most effective way to stop AI from building armies, if they dont have the population to do it. I dont kill the crops, so that I have less rebuilding to do after I take the province.
Also, if an AI takes a huge kingdom? Cut it in half. To own territory, you MUST have it all connected. If an empire gets cut in half, half is kept, and the other half automatically becomes neutral. Easy way to finish off an AI with a lot of stone/royal castles, or to stop an AI whos steamrolling the map.
More questions? Follow my channel link on steam, and use my !discord command. Im known for playing strategy games(civ v, EU4), and known for giving advice. If I dont know it, my community usually does.
I've done the cut kingdoms maneuver before. I also often use the burned bridge play. If I see my county's about to be overrun I send aid from it to one of my adjacent counties. Specifically I strip the county bare, and leave my enemy with a starving, overtaxed, ticked off peasantry. I don't know if you grade the opposition, but in my opinion the Countess is the most difficult, followed by the bishop, the baron, and--dumbest of all--the knight.
When engaging in combat out in the field, think of your troops movement like water.
Vertical movement - they spread out more, like a wave. That's good, because you'll have less over them standing around in the back ranks doing absolutely nothing when you send them charging into the enemy line.
Horizontal movement - they're spread out the most, but it's a bad angle to attack from because they're like a jet of water - very few units in front - get murdered by concentrated fire or surrounded easier. Four units of 4 macemen is better than one unit of 16 for tying up more enemy units.
Diagonal movement is the worst to attack with, as they're all strung out single file. A squirt.
Now moving on with the water comparison, you've got to keep urging them forward. If you send a group of them at the enemy ranks with just a single click, they'll all stop once the first of them make contact. If however you target a spot just behind your enemy - They're in between your ranks and that spot, and then keep clicking that spot once they engage in melee, the group will flow around the enemy ranks like water, in effect flanking. Then once they're around behind as well, send them all into the middle to get maximum melee contact.
You've got to keep an eye on them. If you've got 6 macemen units vs 1 pikeman unit and 12 peasants, all your macemen are likely to be bashing on that pikemen unit while the peasants whittle them down. The pikemen will keep. Murder the peasants first.
1. Position an at least 2 spaces away from an enemy army. It doesn't have to be a big army, the point is for it to be an army on the map, not a force capable of doing any damage. Literally 1 peasant is enough.
2. Turn your speed down to 1, and then press "End turn." The season transition will proceed extremely slowly.
3. Watch the enemy army extremely carefully with your mouse pointer hovering over "Options." The instant the army in question starts moving, click "Options" and turn the game speed down to zero.
4. Move your delaying army 2 squares (It won't actually move while the game speed is zero, but it will register the commands.).
5. Change the game speed back to 1.
The enemy army expects you to stand still while they march, and marches not at the army, but at your army's location. If you move while they are moving, they will stop when they reach your original position. Just keep your army at least two spaces away from the enemy army every season and they will keep following after you and stopping after moving just two spaces. You can delay a massive enemy force for years with an army of literally any size. Sometimes, while garrisoning a castle I'll end up with an army of 2 or 3 soldiers left outside. I keep them around near the border of my county for this delaying tactic