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i don't understand that part, you say when you leave Citadel first time to principal island or when you escape from prison?
In original game you had a chance to take tunic and magic ball just before being trapped at your home.
That way, since you can't use never more the white suit, there was the second way to scape from the Citadel, opening a door, taking a key, opening another door with the key, and using the vent to scape.
Then you was not forced to enter your home never more, and your neightbour was able to add the fence he promised you, later in the game, avoiding you from entering your home never more. For sure, just if you don't speak with him telling him to forget about putting that fence.
One condition was that you was forced to keep the chimney closed all the time. Because if you open the chimney you brake the chimney and the neighbour doesn't add the fence around it.
Actually, when you reach your home, the chimney is already opened so the neighbour can't add the fence at all, and that is part of all the changes that developers did for the android version that survived to the new "original" PC version sadly.
Is evident to me why devs removed all this... because it doesn't add nothing to the story and over all annoy the players if they find out the fence and no chance to enter home again... but I really liked that. In addition, since they removed all this, there is a horrible bug at the Citadel, (at less at the enhanced version), where you can being noticed by an enemy that swith on the alarm, just to find out that the key I mentioned was removed from the game so you can't open the door to use the vent and scape the prision a second time, and this is horrible because force the player to repeat the whole game. I fear that this bug still exists through the New Game + since they didn't restore the old code. Try out, but I suspect that the key is still not there and players will be forced to repeat the game if they can manage to be trapped a second time in the Citadel, (the prision).
This was a nice touch I really miss. Is one point of choise through the game. A chance to enter your home once again or accepting the fence and closing your home forever. And most important it gave a mature lesson for young players about how things has consecuences not only inside the game but in real life.
As I said there was two ways to cancel the fence, speaking with your neightbour or opening the chimney. (In a side note about this, I wish to add that actually when you return your home to take your Tunic and your Magic ball, the Chimney is already opened at the present version, and this indicates another mistake or a bug... normally you needed to open it. If they leave this chimney open, the dialogue with your neighbour stop having any sense because he didn't fixed nothing...)
There was, as well, and as a direct consecuence of all this, the frustration about the secret passage.
When you take the tunic and magic ball you has no time to open the wine cellar door. Or... if you open the wine cellar door you hadn't time to take the tunic and the magic ball. So, at the end, you had always a free choise to let the neighbour add the fence or not, and scape from the Citadel, (the prision), a second time or not.
I understand that all this is complicated... but this added freedom to the original game. A real true freedom of choise. And removing all this... specially when I remember it perfectly is a way of canceling the freedom I liked so much inside this game. And it upset me.
And also, can you explain about auto/manual fight mode? I played long time ago. What's changed now?
Man I am confused all my life was evident to me that Citadel is the Asylum name. At less that is like that when using English voices and spanish texts. And the island take the name from the Asylum name.
"Impossible, nobody scapes from the Citadel alive" That is a sentence from the farmatheutic. And if that sentece is not enough proof for you a soldier tells you that is forgibben to walk dressed in white out from the Citadel. Like you can guess he could not say that if you are inside the Citadel Island. He is clearly reffering to the prision. Citadel is its name and that is why the Island is named the Citadel Island. Do you still have doubts? When you ask the Rubibunny with back problems about the leyend he say that talking about the leyend in public is something enought dangerous to be in the Citadel.
And originally in options you was able to select Auto Combat or Manual Combat.
In Manual Combat by pressing the space key you was able to use the arrows to choose how to fight. Left arrow and right arrow was used to punch with each hand and up arrow to kick.
More or less like in "Alone in The Dark" but there the down arrow made the protagonist to give a kick as well... is not the case in LBA, in LBA only the up arrow allowed you to give a kick.
Well today at day 2 I noticed more problems in the game, the worst one is that you can't show your ID card never more to the guy from the library at Principal Island, even if he ask you to show him your ID, when you select the ID, he doesn't move at all to activate the alarm. :(
So they touched things I fear.
The auto mode is the default combat mode, the mode you use in LBA (by default as I said), and in LBA2. There you only need press the space key and Twinsen will fight authomatically.
The new update is absolute garbage. Not including features and improvements we are used to, and containing, apparently, new bugs.
The 2015 version, WHICH IS FAR FAR FAR FAR BETTER, still isn't available. The DLC that makes it possible to play it still isn't released, even though it was supposed to and the timer countdown has run out.
Can still play the 2015 enhanced DOS version. Well, you're supposed to be able to. The DLC still doesn't work, at least not for me, despite the timer has run out and it's supposed to be released. Still says it's not released.
But achievements doesn't work with that. If you don't care about achievements and the other stuff they put in in the new update, it's fine. It's just staggering that they would make an "update" that is far worse than the 2015 version.
All this I say is even more important after reading all those explanations and warnings from the team about the differences they wanted to give us like Classic version... Enhanced version...
If they want to give a Classic version they can't allow these changes. I understand perfectly that most of these changes are there because the Android version was used to give us the present version. But they must restore the game as it was and this should be possible if they have access to the original game source as they claim.
In fact I am shocked that we didn't recived a real CD Original Version yet, since they said that they will have an untouchable original version, and another one based in the first one to work with and sharing as an open source. That news made me think that this time aftet the last update all could be restored again like it really was. But not yet it seems. At less is what I thought, may I have misunderstood the news...
The problem here is that the two versions exclude each others' improvements. The 2015 version doesn't have achievements or built in controller support (but it's not that hard to map that yourself) etc.
The new update has reverted to original graphics, with no resolution settings or widescreen support. I'd love to play it again for the achievements, since I'm an achievement ♥♥♥♥♥, but I just can't be arsed when it doesn't support widescreen and high resolution, which I'm used to now.
Also, CD music has been swapped over for lossy mp3s for the first game and lossy oggs for the second game. You can swap them out for flac and just rename them to mp3/ogg though and they'll still play fortunately.
I would love to see widescreen support like the DotEmu port. That would've been great. I do appreciate the auto-camera mode in the second game when outdoors though. That's a really nice touch.
If you was able to read all I wrote I fear that my answer is:
No, it is not preserved at all. The Dos box had spanish texts that I don't know where they came from but were not like the ones I have in my original CD version but were correct in most cases despite giving some bugs, and had the chimney problem, as well the Tunic and Magic Ball problem. But over all, it really offered the original experience.
With the new update, texts are now fixed but they are that based on texts from the Enhanced version that they delated parts from the holomap description and all mentions to how to use the space key to read/search and buy during the adventure. And now you can't show your ID card to the library guy to make him activate the alarm. And man... that was one of just two chances to use your ID card. What will be the next problem, I don't know.
If you think that all this doesn't mean that the game was not preserved... we have different meanings for that word.
For me the whole point of giving a Classic version is bringing back a Classic version and this is a strange mix between the Dosbox, and the Enhanced version plus a new bug.
If you are pretending that I can choose between more than one option to play LBA through Steam you are wrong until I know.
Dosbox was eliminated and 2015 enhanced version was not released yet.
Today I will visit Desert Island by first time, at this point I didn't experience any problem with Music tracks on the first game.
I use zoom, but do you mean that even if you desactivate zoom on options you still see the zoom when using vehicles?