Deliverance
vodkins Sep 3, 2015 @ 3:12pm
Can i rebind keys and invert mouse Y axis?
So topic said it all. I а this game on Unity - does standart Unity's launcher key config is working?
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Showing 1-5 of 5 comments
Dandy  [developer] Sep 4, 2015 @ 1:09pm 
Mouse Y is not able to be inverted in game, but every key is able to be rebinded to how you want. Simply click the "Input" tab on the dialog window, double-click a key, and press the key you like to put in its place.
Last edited by Dandy; Sep 4, 2015 @ 1:09pm
vodkins Sep 4, 2015 @ 2:00pm 
Thank you for info! I know how to rebind keys under that Unity launcherr. But i can't play with non-inveted mouse. So - no buy:) I hope i wiil no loose something important...
Oparator Stalker Sep 13, 2015 @ 3:36pm 
Originally posted by Dbeer21:
Mouse Y is not able to be inverted in game, but every key is able to be rebinded to how you want. Simply click the "Input" tab on the dialog window, double-click a key, and press the key you like to put in its place.

Can't bind the mouse click or use it for look around? I think I can see why the game fourms is not exploding with fans. In fsp games rebinding of keys and mouse is importaint. For example..

I use directional keys, because I have a desktop like 90% of PC gammers, not a laptop, and the use of the mouse is for looking around and looking up and down, see? And for me left click fires and right click jump.

So.... by this, there is just no way I am going to go around a place and have no way to look up or down or the ability to bind my key board jump to my mouse click instead. I will never buy a game like that. I do not have a X-Box controller, then again, I do not have a X-Box. So I am not getting the controller..

I personal think it be in your best intresst in re-evaluating the choices you made that control what is in the game.. Even Left 4 Dead dosen't work that way. This is a player problem because it renders our free movment to pointless. I would re-think about the mouse usage...

Get the game Call Of Duty and use the same use key set you have for your game and see how far you get... And IF the mouse issue was a problem you couldin't resolve, maybe you should have re-think the game lay out. Because from what I saw, I would have bought it, but now I see this post, I am glade I didn't. I flip out if that mouse failed to function like it should... demanding a re-fund and everything... :steamsad::steamsalty::steammocking::steamfacepalm:
Mostly Harmless Nov 3, 2015 @ 7:24pm 
One day I really wish someone in the Unity community would make a simple tutorial on how to implement invert mouse. It seems a good 3/4ths of these games made by 1 or 2 guys in Unity don't have invert mouse because "it can't be done" within the programmer's level of skill.

That said, the default Unity keybinding system seems to work alright, and Dbeer21 was good enough to include all commands in the Unity keybinder so they could be rebound (some Unity gamemakers don't even bother to do that).

I also play with jump bound to the right mouse button (a habit which gives away my age, I guess). The default Unity keybinder is quirky in that to bind mouse keys, you have to click the mouse cursor inside the box that pops up with the "press the button you wish to bind to this command" text. It can be done, it's just not very intuitive.
vodkins Nov 3, 2015 @ 11:25pm 
Yeah, no problem with Unity launcher's rebinder - only if it actually working:) I think 25-30% of Unity based games have this function broken/not working. And ~10% of the games are without launcher at all. Also Unity programmers must seriously think about to add Invert (and maybe sens) option into launcher.
Last edited by vodkins; Nov 3, 2015 @ 11:26pm
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