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Ruunin is one of the better legendaries, but it's still an 8 cost 6/6 and then a 6 cost 6/6. You basically need to kill it twice before it breaks even (total cost of 16 to summon 3 6/6s, effectively 5.33 faeria cost for a 6/6 which is only a little bit above average), and it can be removed entirely by transformation effects. If you're committing to killing Ruunin that's where you lost the game, you should ignore it and abuse the two-three turn tempo advantage you now have as your opponent trades in and re-summons Ruunin. Just keep your minions in a position that prevents Ruunin from getting favorable trades; if the opponent has to buff Ruunin to get a trade, that buff is a additional cost sunk into an inefficiently valued minion.
Even in MTG there is no limit for certain cards outside of Standard with is, as the name suggests, the format in which most tournaments are played.
But those points exactly is why a lot of F2P games turn sour.
P2W jerks.
Tang ina niyo~!
About the P2W aspect, I would not sign that. Faeria is quite generous what it comes to legendaries and packs in general. In Faeria, you get a legendary about every 12 packs. Compare this to Hearthstone, the ratio is about one legendary per 20 packs. If you take into account how much the game gives you packs early on from leveling and solo quests, you will surely have enough color legendaries to build a competitive deck around.
Many new players often complain about Magda. She is good - if you cannot deal with her - but that usually is not that hard anyways.
As for silence abilities, there is transform (frogify/mirror phantasm)