Faeria
javaJesus May 4, 2021 @ 5:30pm
Oversky balance sucks
Whoever balanced Oversky needs to look up the definition of balance and get over whatever power trip they are on.. The sheer advantage the bosses have is just stupid, particularly the Dark Envoy. I barely get three lands down before I lose. How much of an advantage do you need to give?

Advantages for the boss:

Three deserts at start.
Ten Faeria to start and five per turn.
Dead player creatures turn into 6/3 chargers under the control of the envoy.
A shared pool of only 20 health (Come on guys, if we are pooling the hit points then POOL BOTH CHARACTERS HP's)
Spells drain both players
Small board, he can have creatures attacking gods in round two.

This is not a challenge, it is so one sided that it lacks a second dimension.
This is not enjoyable, it makes me want to walk away from the game.
This is not interesting, it lacks creativity and is the card game version of getting bullied.

I see why so many players quit. Fix your game please.
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Showing 1-6 of 6 comments
Ertzi May 5, 2021 @ 6:47am 
Agreed. I finished all of Oversky, but I always dislike games with "the AI has different rules because we cannot make the game challenging in another way" mechanics. Just lazy design. Most games with PvE content do this at some point or the other though. Some are just way more blatant with it than others. I do feel the same in that it takes away a lot of the enjoyment because the AI is just cheating basically.
Casul Gamer May 5, 2021 @ 5:56pm 
I don't mind tough battles like those, but I absolutely agree that the balancing and pacing is pretty bad. I guess just finish the easy ones and then wait until you unlock the rest of your deck before doing the tough ones (Pandora's mode is good for unlocking cards).

I also agree about having co-op partner more tied to you. If HP pool is combined, you should start with 30 health or something. Also, you should get to share land so if your partner has 1 water land and you have 1 water, then you should have 2 water and also place your water cards on theirs. Maybe not both land share and higher HP, but one or the other.
Last edited by Casul Gamer; May 5, 2021 @ 5:58pm
javaJesus May 5, 2021 @ 8:44pm 
The HP's should equal two players added together otherwise the boss has too much of an advantage. Having the ability to attack a vulnerable player while ignoring the other players defenses or simply having two paths of attack while only having to defend one is too big of an advantage.

Also, the land counts should be independent for the specific land types and should be maintained individually. However, the partnered characters should be able to treat each others land as friendly for the purpose of attaching new lands.

It wouldn't be that hard to clean this up.

If only some insanely addictive collectible card game came out in the early 90's that could have laid ground work for the genre.
troitsa May 6, 2021 @ 9:40am 
If these missions would be bad balanced, there aren't so much players having achievements for oversky bosses. You need to spend some extra time to planning these missions and experienced partner, not AI. In this case this mission pass through by just one try.
troitsa May 6, 2021 @ 9:47am 
Originally posted by Ertzi:
Agreed. I finished all of Oversky, but I always dislike games with "the AI has different rules because we cannot make the game challenging in another way" mechanics. Just lazy design. Most games with PvE content do this at some point or the other though. Some are just way more blatant with it than others. I do feel the same in that it takes away a lot of the enjoyment because the AI is just cheating basically.
Oh, PvE lover also isn't satisfied?) All extra PvE content might develop this way only. If you want similar base conditions as AI has, play random missions and training-regime. It is endless.
CrabNicholson May 25, 2021 @ 6:52am 
Oversky, Dragon's Lair, World Bosses, and Epic Missions are all supposed to be special challenges with unique rules, and the idea is you are supposed to put together a special deck specifically tailored to defeat them. If you want to play a 1 vs 1 fight against the AI with no special rules then go to Battle -> Practice
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Showing 1-6 of 6 comments
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