GRIP: Combat Racing

GRIP: Combat Racing

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StuartAce Nov 11, 2018 @ 3:38pm
4k/60fps on Xbox One X
Yet i can only play at 1440p if i want to hold 60fps on my 980ti. Its a shame consoles always get better optimization than PC games. It seems like we are expected to just brute force games these days and just accept the results we get.
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Showing 1-6 of 6 comments
Martin Nov 11, 2018 @ 3:56pm 
I play at 3200x1800 with a 1080...

And the XBX version has lots of slowdown.
Resonance Cascade Nov 11, 2018 @ 4:10pm 
I can play mine at 1080p 60 FPS but with random freezes, not FPS slowdowns like literally freezes everything but the music, feels bad man I´ve tried everything and I couldn´t fix it yet.
Broscar Nov 11, 2018 @ 5:01pm 
No offense, but your 980ti is literally 2 gens old right now and 4k (ultra) eats GPUs for breakfast. Plus cards older than Pascal and Polaris/Vega are known to suddenly nosedive at 4k.
1920*1080=2073600 pixels.
2560*1440=3686400 pixels.
3840*2160=8294400 pixels.
Still, you should be fully able to run GRIP at 4k60 as long it ain't on ultra, and for all we know it ain't running on ultra on the xbonex either.

You wanna trash on a game about terrible performance, pick a game that actually does perform ultrabad or has framerate locks.
StuartAce Nov 11, 2018 @ 5:13pm 
Originally posted by Broscar:
No offense, but your 980ti is literally 2 gens old right now and 4k (ultra) eats GPUs for breakfast. Plus cards older than Pascal and Polaris/Vega are known to suddenly nosedive at 4k.
1920*1080=2073600 pixels.
2560*1440=3686400 pixels.
3840*2160=8294400 pixels.
Still, you should be fully able to run GRIP at 4k60 as long it ain't on ultra, and for all we know it ain't running on ultra on the xbonex either.

You wanna trash on a game about terrible performance, pick a game that actually does perform ultrabad or has framerate locks.
Where did i trash on the game?, i'm just talking more about how consoles get better optimization than PC games, which is fact. Also the 980ti is stronger than the One X on paper.
potterman28wxcv Nov 12, 2018 @ 1:25am 
It is much easier to optimize for console because you only have 1 GPU, and that's the one that your console runs on. The problem is very defined for console : you have that console, and the game must run on 60 fps on it.

Now take a PC game, and list all the possible configurations you can have.. Between all the CPUs, GPUs, and even Operating Systems available, intuitively it is harder to optimize on PC than it is on console because there are a lot of possible combinations, and you cannot test them all - that's perhaps the most crucial point. On console you can make a change, and test right away how many FPS you get. On PC, you make a change, and maybe you will gain 3 more FPS n a system, but perhaps on another system you will have gained nothing at all.

Also, the console porting team just have to port the game, they are focused on it, and their sole purpose is to deliver. The PC dev team, on the other hand, has to both design the game/tracks/vehicles etc.. And make sure it runs well performance wise. Now I don't know the precise size of the teams, but intuitively I would say that PC devs have more on their hands than console porters.

I would be curious though : what are your graphical settings? As Broscar said, if you run on Ultra, no wonder your framerate is worst than the One X, since the One X doesn't run on Ultra to begin with.
144 hz guys... 144...
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Date Posted: Nov 11, 2018 @ 3:38pm
Posts: 6