GRIP: Combat Racing

GRIP: Combat Racing

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nomatter Nov 6, 2018 @ 2:56pm
Two noob questions
While loving the game I can't figure out two things:

1. Is it possible to shoot behind you? If not: wtf? This would be a big tactical feature.
2. Some reviews say it's possible to combine or absorb powerups. I can't figure out how to do that yet.

It's a hilarious nightmare to google things about this game because even when searching for the full game name you usually get totally unrelated results...

Thanks in advance!
Last edited by nomatter; Nov 6, 2018 @ 2:58pm
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Showing 1-15 of 19 comments
Squee Nov 6, 2018 @ 3:21pm 
1. Don't think so, but never tried tbh. If I look behind me I crash :beatmeat:
2. Hold down the pickup left or right pickup button instead of just tapping it
nomatter Nov 6, 2018 @ 3:33pm 
Originally posted by Squee:
1. Don't think so, but never tried tbh. If I look behind me I crash :beatmeat:
2. Hold down the pickup left or right pickup button instead of just tapping it

1. that's too bad, they should really implement that feature for at least some weapons
2. thanks! but how are you supposed to know that? did I miss something in the tutorial?
Similii Nov 6, 2018 @ 5:00pm 
It appears at the Tier 7 of the campaign
Cies Nov 6, 2018 @ 6:44pm 
I expected it to be implanted the ability to shoot backwards in the final release, to destroy coming enemy fire, or in the enemy, I commented on this before, but unfortunately is not present, I hope they put on some future update.
thebugmancometh Nov 6, 2018 @ 7:15pm 
The last time I played the game, it seems there was a landmine weapon. Either they took it out, or I'm thinking of a different combat racer. (Possibly Formula Fusion)

(Edit) I suppose I should qualify that "the last time" I played was probably well over a year ago, maybe more...until today. Really impressed with how the game came along.
Last edited by thebugmancometh; Nov 6, 2018 @ 7:17pm
Joshua Schmalle Nov 6, 2018 @ 9:26pm 
Shooting backwards was considered, but after looking at balance shooting backwards would be OP af and cheap so it wasn't done.

And like someone else said, to charge powerups hold down the powerup button of the one you want to charge up
JustJack6 Nov 6, 2018 @ 10:03pm 
Originally posted by thebugmancometh:
The last time I played the game, it seems there was a landmine weapon. Either they took it out, or I'm thinking of a different combat racer. (Possibly Formula Fusion)

(Edit) I suppose I should qualify that "the last time" I played was probably well over a year ago, maybe more...until today. Really impressed with how the game came along.
If I remember rightly the landmine was deemed overpowered and they removed it.
thebugmancometh Nov 6, 2018 @ 10:08pm 
Originally posted by JustJack6:
Originally posted by thebugmancometh:
The last time I played the game, it seems there was a landmine weapon. Either they took it out, or I'm thinking of a different combat racer. (Possibly Formula Fusion)

(Edit) I suppose I should qualify that "the last time" I played was probably well over a year ago, maybe more...until today. Really impressed with how the game came along.
If I remember rightly the landmine was deemed overpowered and they removed it.

Pity, since I do kind of miss it. Whenever I'm in the first couple positions I find myself throwing away good weapons just to make sure I have a shield in one of my slots. Would be nice to have at least -one- thing to use when you're in the lead, aside from the booster (which I save as well if I'm already leading, just in case someone pulls ahead during the crunch.)

(Edit) Also, it kind of renders the powered-up shield useless except for the arena deathmatch mode.
Last edited by thebugmancometh; Nov 6, 2018 @ 10:09pm
Limbo Mage Nov 7, 2018 @ 2:03am 
I remember the landmine, it was atrocious and painful...
Also I'm pretty sure I remember the ability to shoot backwards somewhere in the beta stage, but it was removed indeed. Gotta git gud to conserve that pole
potterman28wxcv Nov 7, 2018 @ 2:05am 
Originally posted by thebugmancometh:
Originally posted by JustJack6:
If I remember rightly the landmine was deemed overpowered and they removed it.

Pity, since I do kind of miss it. Whenever I'm in the first couple positions I find myself throwing away good weapons just to make sure I have a shield in one of my slots. Would be nice to have at least -one- thing to use when you're in the lead, aside from the booster (which I save as well if I'm already leading, just in case someone pulls ahead during the crunch.)

(Edit) Also, it kind of renders the powered-up shield useless except for the arena deathmatch mode.
The powered-up shield is a must have when you are in the lead with destruction enabled in my opinion, because if you have two assassins coming at you at the same time (or worst, multiple scorpions), you can get screwed very easily.

Powered-up shield is also the only counter (right now) to Hydra so it can be useful too.

Not only does the powered-up shield allow you to ram people, it becomes invincible.

It's a hilarious nightmare to google things about this game because even when searching for the full game name you usually get totally unrelated results...
Oh yeah. Trust me though, GRIP is not the worst :p I am working with a software called Coq, which means "rooster" in french. Whenever I google something about Coq, I have a probability to find some cuisine recipe instead..

DeltaCressida Nov 8, 2018 @ 12:14am 
Just practice using the launch ability after that you can do a 180 in the air and start shooting
nomatter Nov 8, 2018 @ 11:01am 
Originally posted by DELTACRESSIDA:
Just practice using the launch ability after that you can do a 180 in the air and start shooting

lmao really? in general I have no idea yet when, why and how to use jumping...
Squee Nov 8, 2018 @ 12:24pm 
Originally posted by nomatter:
lmao really? in general I have no idea yet when, why and how to use jumping...

There are speedboosts placed in places reached jumping.. And sometimes a different route only reached by jumping. A video guide here in the community hub under guides about Atoll map mentions a route reached by jumping as an example. Unfortunately I can't remember map names so can't really point out more, but keeps you eyes open and you will notice some of those locations. Also in that map where you have to jump over the starting location ( one of the easier maps ), a jump can help main speed where you otherwise might not fully make the jump and slow down as a result.

The jump button on a xbox style controller is the A button. . The longer ya hold it down the higher you jump .. It will use the same energy bar as tthe boost button.

Turning in the air is done by letting go of the acceleration and then steering. Would love to see a vid of someone use it to shoot backwards tho, that would require some skills.


Last edited by Squee; Nov 8, 2018 @ 12:26pm
Queadah Nov 9, 2018 @ 4:03am 
Disagreed with Josh.

AFAIK, shooting backwards was tried except Rob had troubles coding it since it was way harder than any tester or even he could have imagined.

I'm still compiling suggestions on the combat aspect of the game and that's in fact a recurring player request.

As opinions go, I'd say it's definitely not cheap and I hope in the future, taking the risk to look behind will reward players with the ability to shoot back (would make the front shield that much more useful) !
Cies Nov 9, 2018 @ 6:21am 
and another thing about look back, how to look back can be a risk at times deviation to the game to be fast, it would be preferable for the camera to focus instantly back than to rotate around the car.
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Date Posted: Nov 6, 2018 @ 2:56pm
Posts: 19