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Yes, the ai does tend to absorb some money at first. Some tips that might help you:
- dont let the ai buy and sell carts cause he often makes more then you need. He also might hire guards for all your carts.
- dont let the ai upgrade and ''improve'' your buildings when you are low on money
- the ai will sell in optimal stacks (most profit) so might wait till he has maybe even 40 of something before selling.
- you might wanna let the ai sell in the town first (instead of the whole map) so you get your money quicker and you have less risk of getting robbed. Also, this will help you avoid running out of resources for production most of the time (as long as there is enough in your town ofc).
- having max workers is most of the time the best option, with a few exceptions in my opinion like hospital & church (those are more service related..... if you know what i mean).
- make sure that you have some cashreserve at midnight, cause then the wages (and taxes i think) are being payed and your carts might not be able to suply your buildings with rescourses for the next day.
Just a few tips, hope that helps you to get past that point that its not a problem anymore.
I let the ai run all my building pretty much and it works really well. Once you have a bit more cash in reserve, letting the ai run the place is a great option.. if not the best :D
Do make sure that there are actual buildings active on the map that supply your raw materials, cause sometimes thast not the case and the market runs dry after a few years/turns.
Good luck!
As said earlier, always manage your carts. The AI will buy cheaper slower carts that only have a single guard. Having the AI manage upgrades is precarious if you don't have money, but I would have it keep the building in good repair. Hiring employees is also essential as they can die and you not notice.
Started managing with AI with your tips, become rich now.. so rich..
A blacksmith building is pretty much the only building that really messes up often cause of lack of iron. Besides that, with letting ai run the building you pretty much HAVE TO set trading to town instead of the whole map (except for raw material buildings like mine/woodcuttershut/farm etc).
Saying that letting the ai manage the building is crap, is sooooo not true. You just have to learn how to tweak the ai-management settings.
Ive had games with over 40 buildings being run by the ai, with no probems once however.
Well, I've done the trade-within-city thing. It's not that. And I'm not having any problem with a lack of iron. As I stated quite clearly above, my carts will not buy pine wood, even though I am producing tools and there is a ton of pine wood in the market. The so-called AI lets production be interrupted, and it never resumes. Of course, when I set it to produce only daggers, THEN it starts picking up pine wood. If you are saying that the only building that has this problem is the smithy, I'll take your word for it. But the smithy is righteously hosed.
Some of my favourites:
- Church - Sermon at 8am with worker and 9pm with yourself. Praise someone when the sermons nearly complete, and you get a whole nother bar! Make sure the Church is stocked with hosts. Upgrade it asap so you can start 'gaining believers' and you'll attract most of the town.
- Hospital - Not a good moneymaker unless you are the only hospital in town. Destroy the other one with firebombs :) Stockpile plague medicine in case it breaks out, and sell soap wherever you can.
- Pawnbroker - Microloan your way to riches!
- Pickpocketing with a thieves den is great money for little heat from the guards. Never pickpocket with your own character. Usually I have my wife pickpocket. Once upgraded and after a few years when your employees get good, this is plenty of cash
- Tailor - make special clothes and sell them using the 'free trade' option in the street!
http://prntscr.com/7dmiep
yet the AI purchases raw materials only when selling to my opponents taverns, and in small quantities, like 1 piece of meat and 1 honey. Although the market is full of anything, wheat, whatever is needed.
I have even set up the selling price to 150 in the hope that they don't sell too much, and I can intervene, because I also noticed that the AI sent 3 carts, none of them full, to the same market, same products. 1 or maximum 2 carts would have been enough. And it sent them one after another, the products were in the stock, he did not expect new merchandise to be made.
AI is incredible awful, and I can't think about how to have multiple buildings if you have to micromanage them all.
Setting up trading routes manually also gives you the risk of overloading the building with raw material, with no space for making new ones. I have ran out of ideas.
EDIT1:
I think I need a micromanagement tutorial for this :) On Auto, AI does not supply itself, and if he does, he makes the maximum of one product, while not producing the others. There is no shop where things are working fine. I have 100 cows in one farm, sitting there ducks. And the AI keeps breeding cows.
EDIT2:
On the other side, a pastry keeps producing nothing. Even if it has materials. Sometimes it makes a cake. I don't understand the mechanism, and for sure the wages won't pay themselves alone.