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It is a means of buying and selling, and being able to notice the profit as opposed to what you put in. It is about buying what you need to build and then selling the product for a higher value. If you watch the supply and demand of both the resource and the item you are crafting, you can maximize profit and minimize cost. It probably seems more difficult because you will notice your money flying away, but if you look you'll notice that money coming back to you even more.
I just save up for a mine, the mine precious stones, which sell for a lot.
The mine requires you to save a ton of money though, and therefore cannot be done right from the go, and the Rogue buildings have side effects that can be awful, such as trials and reputation smears, leading to a city that hates you -_-
How do you make money from the merc camp?
Merc's can either stand on routes asking wagoneers for a toll to pass (you lose rep with the wagon owner) or they can be used to Guard buildings, this requires going to a building and offering protection (you don't lose rep for protection). You get a lump sum and the merc then protects the building for 6 or so hours. It is possible to fail protection (your merc gets turned down) that can be down to the building owner not having any enemies or any money.
Automation of the Merc camp can be buggy in the sense you can end up with your mercs not wanting to guard but toll everyone instead and that of course lowers your rep. (They also tend to stand in a group at one spot rather than picking different entrances to the town etc)
There is also "Hush Money", that's where you send your merc's to stand around waiting for crimes to be committed so they can then blackmail the criminal into paying a fee for silence.
That's why you don't go rogue on the city you're living in but at the neighbors. Also do not commit too much burglaries and you should be fine. Smuglers Den + Mercenary Quarters and you're absolutely fine, without having to do micromanagement.
Later the Pirate Haven is hilarious, as you can go and pludner ships and branch offices and make a ♥♥♥♥♥♥♥ (which usually equals several ♥♥♥♥♥♥♥♥♥) of money without any rep loss or other sideeffects.
I wish i was good at being a Rogue, but everytime i try it's either a very complex management of several dudes and/or a complete and utter failure. It's odd because with the other classes i end just mopping the floor with the opposition after stacking a healthy sum of cash.
I always assumed that the rogue had the firepower to crush his rivals at will, but getting money with it is always a big problem for me while using the rogue.
The rogue has indeed a harder start compared to the rest but also he "packs more punch". The other classes only got their minions from the houses, the rogue got his minions from houses, smugler den and mercenaries. So it is easier to go face first into your opponents but this comes also with high risk.
But to be honest, I haven't even tried the other classes yet, beside a craftsman smith as my wife to get the equipment up for my minions and I have to say that the micromanagement of her is way more time consuming then rogueing with him and this is while he also is bailif.