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Laporkan kesalahan penerjemahan
you must have low barter skill. whatever you buy and sell is effected by your barter skill not only your bargin skill but the NPC bargin skill. try switching between players that have low and high skill to buy and trade. If you have high barter you can sell things for high amounts of money for example my hospital worker sell soap for 128 buck but wheni sell it i get 226 because of my barter.
Apparently you are indeed right. I am quite sure this is new though because I had no problems earlier. Will investigate that, but if its hidden, you might need to wait for 1.0 to get this fixed. IMO this is not a serious issue, because you normally would not set your buisness to AI and work with your character (but instead do more interesting things while your buisness runs itself)
If you use the "send and unload" cart measure the skill of the owner of that cart (building) is taken in account. If you sell "by hand" (click on the item and sell it via drag and drop) you will only get what the game gives you by default - far less. Thats because its hard coded and I can only modify the measure.
The owner of the business whos cart is being used to barter the perk bonus should apply. what i would do is test it. with 2 character of vastly different barter skills with the carts. He might ask you for your saved game. The bonus should should apply to the owner of the business. I rarely trade with other merchants and perfer using the market as a scholar doctor.
their is a easy cheat you can use SHHH....to add skill with cheat engine. if you dont have it friend me send a private chat with your email address and i wll send you the cheat engine tool. SHHHH! its teh tool you still need the cheat engine program to use the cheat though.
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Changelog 0.94
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**Bugfixes**
- ModPack: You didn't get enough money to solve the title-tutorial.
- ModPack: Cities could not level up if they had "too many" inhabitans.
- Vanilla: Performance has been further improved.
- ModPack: AI could attack players even if they were allies.
- Vanilla: Pendulum of hypnosis was still bugged.
- ModPack: Alchemist-AI had a bug.
- ModPack: There was a bug during diplomatic demands.
- ModPack: There was a small bug when hiring thugs.
- ModPack/Vanilla: Sometimes some of your rogue characters could not be controlled anymore.
- ModPack: If you went to a tavern to get drunk sometimes the measure did not work
properly.
- Vanilla: The tooltip for pressing protection money showed the wrong duration.
- ModPack: All rogue characters could waylay and press protection money.
- ModPack: The rival in town-feature did not work anymore.
- ModPack/Vanilla: After the explosion of a booby trap the thief could continue his
burglary.
- ModPack: Crusades didn't work
- ModPack: Taking a hot bath together did not work if you used it as a courting measure.
**Features**
- AI now also uses clay vases and sculptures to modify the attractiveness of their
taverns, pubs, hospitals, bankhouses and churches.
**Balancing**
General:
- Costs for the first three titles has been reduced to improve game start and
re-enable early game strategies.
- Paying a bonus is now cheaper and larger sums will affect the favor even more.
- Because of a possible exploit-strategy thugs can no longer gather herbs.
- On highest difficulty you only have 1 enemy at game start.
- The second level of your workshops is now 2500 coins cheaper (except for rogue-buildings).
- Targets of hypnosis-attacks now get the message directly in their face instead of a
notice.
- City may only keep 20% of title-costs.
- You can sell a few more counting house special goods to the market before prices drop.
AI:
- AI makes less insults.
- AI will use less flower of discords.
- AI will only attack other applicants for office if they have less than 40 favor with them
(50 before).
- Probability for AI accepting protection demands has been raised a bit.
Scholar:
- Price for invisibility potion has been reduced a bit.
- The chance for people not paying back their loans has been reduced slightly.
- Gathering holy water is now faster.
Rogue:
- Amount of protection money has been reduced slightly.
- Money from wenches has been reduced by 25g.
- Burglary-time has been reduced by a lot.
- Booby traps are deadly.
- If multiple thiefs burgle a house the additional burglars get less money
than the first.
Patron:
- Fishing will now give you 2 to 5 fish instead of 0 to 5
- Wine is a bit more valuable now.
Hm I see. The worker can do it if I tell them to manually. That is new to me. Will they continue to gather autoamtically or will I have to tell them to go gather after each time they bring herbs back?
They continue to do so. You can gather all kind of herbs, holy water and mushrooms now. Your family can do it aswell but you need also to select the building they shall bring it to aftee selecting the resource. I know its a bit annoying but necessary to improve AI management
SO this may be a bug. My dynasty leader is still marked as an outlaw in another town. I never checked to see if she was, but they murdered her, so probably. If one family member is a criminal, others should not be the ones being summoned to court or branded an outlaw. Pretty sure thats not the way it was before.
Also, I recall that you were able to kill worker pickpockets you see around town without any intervention by the guards. At least thats how its suppose to be. That isnt happening. When I attacked a worker pickpocket, I was jumped by the guards. I tried it a couple times. The mouse pointer doesnt even give you the red sword symbol when you mouse over them. I had to select the attack option from my caharacter bar then click on the thief. The thieves dynasty members were no where around either. I always check for that before I slaughter pickpockets.