The Guild II: Renaissance

The Guild II: Renaissance

 This topic has been pinned, so it's probably important
Scandal  [developer] Jul 21, 2015 @ 12:52am
Patch 4.21 (July 2015)
The work on patch 4.21 for "The Guild 2: Renaissance" finally came to an end. Patch 4.21 includes all previous patches.

To access the patch 4.21 please do the following:
Follow this guide http://ds.nordicgames.at/SteamBetaBranchGuide.jpg
Under Step 1 select of course the "The Guild II Renaissance" Application
You dont need a password :)
The branch for Step 6 is named patch_4.21

A heartfelt THANKS to all the guys from the RUNEFORGE team for their tireless work on a voluntary basis! Thanks to your help a huge number of bugs was removed from the game. In addition some useful features were added and the game balance has been revised completely.

We also would like to say THANK YOU to the patch testers. Without your help the RUNEFORGE team wouldn't have been able to find and fix a lot of those bugs!

-------------------------

4.21 (full patch)
*** Fixed Bugs ***
- ModLauncher: various bugfixes
- number of necessary inhabitants for city-level up was shown
incorrectly
- sometimes it was possible to have 2 Imperial Cities on a map, what
led to the doubled amount of imperial offices
- incorrect error message with guild items, if city had not the right
to have a guild
- while viewing the list of the guildmasters, the city name could have
been shown incorrectly
- sometimes the message of exhausted resources could be spammed by the
game
- Error with random events fixed
- An error prevented the AI from using toad slime and toad excrement
- the measure "Embezzle Public Money" should no longer end in an
endless loop
- Partners could go away from the bathtube while using the measure
"Take a bath with a partner"
- Outlaws are now being hunted and killed by the guards
- Lovers cannot be employed by AI or other players anymore
- Wedding in the monastry: both partners now go at the same time to the
monastry
- AI can now use "Divorce"
- AI will try as hard as possible to get to office meetings and court
sessions
- while being at war, a character can no longer be accused
- pregnant women can no longer be tortured
- Medics got stuck if Town-NPCs tried to get treated. Town-NPCs will no
longer visit hospitals
- If Patients didn't have enough money, the hospitals would still lose
the medicine. Now hospitals get their medicines back.
- Now you can't bribe/compliment/flirt to office holders after 16:30,
because this could lead to sims leaving the townhall during the
council meetings.
- Fixed a random bug with town guards, which escorted you forever
- The AI gets a new measure which will prevent them from going bankrupt
(depending on difficulty setting)
- Probability of black death, the ratboy, etc. are now dependent on the
difficulty
- when crashing into each other, one cart could stop his movement
- office sessions could get stuck
- you can again take credits at the guildhouse
- Using the measure "Quacksalver" could cause problems with the AI, because
they where not able to transfer the content of their inventory to the
inventory of the hospital.
- Young AI Dynastymembers could participate in the production of goods
- Automatic Trade routes do not stop anymore
- Wenches no longer stuck in front of the pub. They will search for new places
frequently
- Fixed an protection money-exploit: If your demand is rejected, you will get
a cooldown on further protection money atempts
- robbers will now remove items from their inventory if the robbercamp's
inventory is full
- robbers will no longer follow previously attacked carts
- robbers will no longer have "the bag" in their hands, if the robbercamp's
inventory is full
- dead characters do no longer receive random events
- player carts could stop their route, but it is possible that they get stuck
because of the "spinning-carts"-bug
- Healing diseases no longer removes all additional talent boni due to a workaround.
(Many thanks to Sublogic for his input!)
- Because of a bug with the pathfinding, caused by the construction of a building, some
buildings could no longer be entered. Therefore we developed a workaround, which should work
in most of the cases.
- Cemetery AI is now working again!
- Sims don't get stuck inside the stonemason's building
- The thief-measure "disguise" now has a duration of 1 hour as intended
- Sims that are not in the active player group don't get the message "you are awaken" anymore
- The AI now also needs the right nobility title to insult someone.
- Fixed a bug in the behaviour of the royal guards
- various small bugfixes

*** Features & Content ***
- new option for the frequency of office sessions:
every round, every 2 rounds or every 4 rounds
- Hannover is available in-game again
- New Map: Ulm
- New Map: Pressburg and Vienna
- The Shadow-AI now can court and marry
- Married AI couples will now always go for the adoption of orphans if
they have no children
- Married Shadow AIs will start with a child
- The Owner of Mines can now hire Mine-Guards
-> These strong guards will protect the mine for 16 hours and can not be controlled
-> There is a cooldown of 24 hours, Player have to pay 1000 gold
-> The AI will protect their mines whenever they can

*** Balancing ***
- When holding a worship priests better their faith
(thanks to LordProtektor)
- Fisher: Now gets more Hering and Salmon
- higher spawnrate of Hering and Salmon at market on maps, without
fish-sources
- After a burglary you can only get as much money as the owner of the
building has
- Price for forced marriage now dependent on the level of the
"destination"
- Minimum cost of the forced marriage is now 1500
- doubled the amount of healthpoints of the mine
- increased amount of healthpoints of the woodcutter's hut
- Protection money fully rebalanced: now depends much more on the building's level
- Market/Item-adjustments.
- Cemetery gets first item-ugrades for free
- The weight of some ressources have been reduced because of some problems
- The mine is much more expensive to build and also now needs to unlock upgrades for Gold and Gems. All mine-upgrades are quite expensive.
- The measure "Curse building" is now much more likely to succeed if you have a high "secret knowledge" skill
- We fixed an exploit, that allowed to hire henchmen and sell their stuff to make high profits.
- We fixed an exploit, that allowed to marry high leveled spouses: you can no longer hire an employee, fire them and marry them to get a well trained new family member.
Employees who get fired will now be resetted.
- Mercenaries get more profit and lose less favor.

*** other ***
- Vienna now is "Small Town"
- Pressburg had two blackboards
- You can now enter the guildhalls in Vienna and Pressburg again
- Vienna-Map: Completely reworked pathfinding
- Hannover-Map: Completely reworked pathfinding
- Resources on Hannover should not collapse anymore
- Hannover-Map: added Danquardessen as counting house
- various texts reworked
- while executing various measures, characters now run instead of
walking
- you don't need to pay, if you want to change your faith in your
own church
- men can no longer arrange danceshows
- the "donkeyteam" vanishes after 12 hours
- You can't get insulted while you are at home
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Showing 121-135 of 175 comments
Teralitha Mar 19, 2016 @ 6:57am 
yes, it wont say that the version is 4.211, but it is.
Benji_h Mar 20, 2016 @ 9:19am 
the patch will find the Exe although I have chosen the correct path manually
steowls Mar 21, 2016 @ 1:24am 
I'm having the same problem as lallaban - I've downloaded the 4.211 patch from the website Teralitha linked to but when I manually choose the folder Steam's install the game into (Steam/steamapps/common/The Guild 2...) it brings up an error message 'The file "GuildIII.exe" is needed to continue. Please select the right folder to continue.' The file's definitely there, so I can't work out what I'm doing wrong - can anyone help?
Last edited by steowls; Mar 21, 2016 @ 2:50am
Benji_h Mar 21, 2016 @ 4:38am 
Lösung

Es hat glaub ich FUnktioniert.

Man muss rechtsklicken auf die GuildII.exe
Dann den Link im Pfad "ORT" Kopieren und beim installieren einfügen anstatt manuell zu suchen dann klappts.
Kleiner Haken ist das der patch 4.211 im SPiel nicht angezeigt wird es wird angezeigt Patch 4.21. Ich hab aber 4.211 Installiert und das Patch Programm hat dies auch bestätigt. Ich denk mal das es nur nicht angezeigt wird



It has I think works .

You have to right-click the GuildII.exe
Then the link in the path " ORT " Copy and paste the install instead of manually searching and happy you .
Small hook is the patch is 4,211 not appear in the game , it appears Patch 4:21 . But I have 4,211 installed and the patch program , this has also been confirmed . I think the times is just not displayed
kRIEG_elf Mar 21, 2016 @ 9:30am 
OK, I don't think any more patches are coming...
steowls Mar 21, 2016 @ 11:14am 
Originally posted by lallaban:
Lösung

Es hat glaub ich FUnktioniert.

Man muss rechtsklicken auf die GuildII.exe
Dann den Link im Pfad "ORT" Kopieren und beim installieren einfügen anstatt manuell zu suchen dann klappts.
Kleiner Haken ist das der patch 4.211 im SPiel nicht angezeigt wird es wird angezeigt Patch 4.21. Ich hab aber 4.211 Installiert und das Patch Programm hat dies auch bestätigt. Ich denk mal das es nur nicht angezeigt wird



It has I think works .

You have to right-click the GuildII.exe
Then the link in the path " ORT " Copy and paste the install instead of manually searching and happy you .
Small hook is the patch is 4,211 not appear in the game , it appears Patch 4:21 . But I have 4,211 installed and the patch program , this has also been confirmed . I think the times is just not displayed
Thank you! That seemed to work!
JuJuChilly Mar 25, 2016 @ 5:25pm 
WAIT... THERE IS A GUILD 3 COMING OUT OMFG WHEN TELL ME!!!?
SkeL Mar 25, 2016 @ 5:30pm 
Originally posted by |||Squizit|||Morez|||:
WAIT... THERE IS A GUILD 3 COMING OUT OMFG WHEN TELL ME!!!?

This year...
JuJuChilly Mar 25, 2016 @ 5:31pm 
Im a huge fan i cant wait man :D
JuJuChilly Mar 25, 2016 @ 5:34pm 
- player carts could stop their route, but it is possible that they get stuck
because of the "spinning-carts"-bug

Now that is a "MAJOR" fix :P
In 4.211 version, played with my friend on local network, many times we have "Connection out of sync" issue, and i found in one time that it coused by trying to rob my enemy thiefs.
RobotParty Apr 8, 2016 @ 3:21pm 
So, uh... What the ♥♥♥♥? This ♥♥♥♥♥♥♥♥♥♥♥ of a hassle isn't even worth it, especially since passwords are required for the beta option and the alternative is to search around on the internet for shady patch downloads. Seriously, what the hell? How is it that so many games on Steam have ridiculous issues with them and get away with it? I mean, WOW. I can't even be bothered to go through countless threads that say the same thing and don't address the issue that you can't even get the patch in the first place.
Last edited by RobotParty; Apr 8, 2016 @ 3:22pm
JuJuChilly Apr 8, 2016 @ 3:32pm 
no password
it says that you do but it auto downloads
RobotParty Apr 8, 2016 @ 7:35pm 
Originally posted by |||Squizits|||Morez|||:
no password
it says that you do but it auto downloads
Yeah, pretty much. Doesn't erase the fact that it's such a ♥♥♥♥♥♥♥ blunder to get the most up-to-date version. I mean, I can understand the idea of the game is great and all but... Really? Can't they at least fix the game so it's already there? Maybe patch the game up a bit?
Fajeth Apr 8, 2016 @ 10:40pm 
The patches are there, if you find it to hard to use them thats hardly the fault of steam or the game devs
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