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Man, I need this IRL.
Why's that?
This helps AI dynasties to survive. A lot of AI dynasties (mostly shadow dynasties) died out in the first 20 years...
Yeah, I did notice that, heh. When we played for long enough, all or most of the coloured dynasties just died out on their own without me having to insult them all and murder them.
- Fixed an protection money-exploit: If your demand is rejected, you will get
a cooldown on further protection money atempts
^ Doesn't not work for me. (Saved game)
- sometimes the message of exhausted resources could be spammed by the
game
You should have "A PROTECTION RACKET HAS ENDED" included as well.
One thing about this game that stands out, almost as much as its unique blend of (pre-existing) city-building and sim mechanics [a.k.a business/family manager], is its charm and the very obvious and tangible passion and effort put in by the developers.
Feels much more like a work of passion than a product.
Looking forward to Gilde 3, Gilde 2: Renaissance is an incredible title, and it holds up really well, and spawns very entertaining scenarios (whether single or multiplayer).
Of course you should start a new game or not all fixes might work.
longer visit hospitals"
Won't that inflict on the possible numbers of patients in the hospital, and lead to a loss of income for hospitals?