The Guild II: Renaissance

The Guild II: Renaissance

How do you join in Wars and Crusades?
I want my high level rouge character go put his matrial arts skills to a good use, but I dont know how to join the Wars or Crusades. Are they tutorials/guides anywhere someone could link me to? Can you even join them? What are the requirements if so?
Last edited by Mishca_Glendor; Aug 16, 2015 @ 5:46pm
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For wars I know you just go to the local armory (the building you can check the state of foreign affairs with) and you apply to serve as a general.......as for Crusades, I am not 100% sure. For no particular reason, one day I checked the "Protestant" box and I just haven't changed it back. For that reason, I cannot help you on the Crusades
kRIEG_elf Aug 17, 2015 @ 1:45am 
Originally posted by Ish:
For wars I know you just go to the local armory

Arsenal, but yeah. I think you can't actually join a crusade though.

Edit: Wait, wasit armoury? Damn.
Last edited by kRIEG_elf; Aug 17, 2015 @ 7:38am
Mark Aug 17, 2015 @ 2:00am 
U cant join crusades. Wars is armory, not always the local one though. U might have to go the armory of the capital city.
Fajeth Aug 17, 2015 @ 2:41am 
If your city has a low level you might have to visit another one to join the war. Joining crusades is something i'd like to mod in the future
Originally posted by Aoyagi Aichou:
Originally posted by Ish:
For wars I know you just go to the local armory

Arsenal, but yeah. I think you can't actually join a crusade though.

Edit: Wait, wasit armoury? Damn.


I think it varies based upon the town level. Pretty sure there are armories and arsenals. That's why I put the little parenthesis note next to it explaining the building I was referring to, just in case.
Last edited by Senlassa Foxy Lassa; Aug 18, 2015 @ 1:23am
ForlornFinch Aug 25, 2015 @ 6:40am 
And when you went to war what happens? The character just disappears and then comes back at the end of the war?
kRIEG_elf Aug 25, 2015 @ 10:29am 
Originally posted by Delta Owl:
And when you went to war what happens? The character just disappears and then comes back at the end of the war?
If the character survives the war, yes. Then it depends on whether the war was lost or won. You get either spoils or pay for war expenses or something.
Lester Jan 28, 2018 @ 2:51pm 
O.k., so I was searching for further information about warfare in this game and this was the first thread I found. I've played this game a bit, and I've managed to trigger my first war for a while and was looking to find out how long my level 10 rogue was going to be away for if he signed up as a General, given that he's also in the running for a high level seat in politics.

What I have mostly figured out is that wars are a relatively random events, although at higher levels of politics (possibly after various city upgrades, if the city you're resident in is not big enough to e.g. support a monarch/king/queen) there is the opportunity to hurry things along.

Essentially, there are two things you need to do:

1. Upgrade your city to the highest level. If you hold the top political spot in any city, and stand in the main meeting room, you gain the ability to upgrade your city. This costs money which can only come from the city treasury. If you don't know what this is, exit the building, click on the building and examine the icons at the bottom left. As the head cheese, you can influence this by e.g. setting the sales tax higher, at the cost of marginally slowing down the economy. Other sources of income are possible, but that's the one I mostly used.

2. Once you have achieved the top level of city, you need to be the monarch, at the imperial level, which you can only access through Soverign anyway (perk - apply at imperial level).
At this point, you gain the ability to set the kingdom's warfare policy. There are three options, basically do nothing, choose peace or choose war. Choose war, sit back and wait, and one should come along soon enough.
Last edited by Lester; Jan 28, 2018 @ 2:52pm
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Date Posted: Aug 16, 2015 @ 5:45pm
Posts: 8