The Guild II: Renaissance

The Guild II: Renaissance

Brilliantly Feb 19, 2016 @ 9:51am
[Solved] Questions re: hiring employees
Should we only look at the employee's talents when hiring? Does the employee's class matter? Once an employee is hired, their class label seems to disappear. Does their original class still affect how quickly they can gain exp on various talents?

Is handicrafts THE talent to look for if you're hiring employees for making goods? E.g. if you're running a church and you want to hire a priest who is dedicated to making offerings.

Does handicrafts affect the rate at which employees gather raw materials? E.g. if we're hiring a priest to gather holy water, maybe we should hire one with higher dexterity so that they can move faster.
Last edited by Brilliantly; Feb 21, 2016 @ 4:01pm
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Showing 1-11 of 11 comments
dogshocker Feb 19, 2016 @ 10:06am 
Hi...yes; I've often wondered this myself. The honest answer is 'I don't know.'

I have hired fellows that are not of the same skill set as the works I'm running when I'm desperate.....I can't say I've noticed a slow down in productivity.......but it wouldn't suprise me if the game had this built into it's parameters....kind of makes sense. Other than that, Rogues will go off an pick pocket/rob/attact other folk during their time off. It's possible that this might effect your reputation on a larger scale.

I tend to always try to hire folk that fit the skill set for the works, if I can. At my house I hire Rogues because their skill sets make them excellent guards and spies.....I just can't see a pastry baker being much use in a combat situation !
Brilliantly Feb 19, 2016 @ 10:16am 
Thanks for your input!

I also wonder if your handicrafts skill only affects your own productivity, or the productivity of all your businesses in general.

[Update] Never mind, the skill description says that it affects the employees in your buildings. Does this mean that your employees' handicrafts skills do not matter, or that they stack with your own skills? Do the employees' handicrafts skill only affect the employee's own productivity, or all other employees in the same building, or all other employees working for the player?
Last edited by Brilliantly; Feb 19, 2016 @ 10:20am
dogshocker Feb 19, 2016 @ 10:30am 
I think they 'stack' their skills with yours.

I also think that they learn and upgrade as you spend time with them.

Try the 'mentor' perk when you reach level 2.....always a good one.

In reality, I think what we're trying to achieve is a steady, sustainable increase in skills and employees as your game developes. To go in and hire five guys to bang out bread rolls is going to break you but if you 'train one bloke to be a great baker then he'll bang out bread rolls for half a day them bake some really clever , big bucks. pies in the afternoon....less wages and more skill power...got to be the way to go. Like I said, I think it's a 'balance up and then make progress' sort of game.

Last edited by dogshocker; Feb 19, 2016 @ 10:35am
dogshocker Feb 19, 2016 @ 10:35am 
.......

If you had a bakery...is what I'm saying....for instance.
I mean....don't get too big too soon.....at least, that's what I reckon.

If you hold the right mouse button down on the skills in the menu at the start of the game, it will tell you how they will effect your characters actions.
Last edited by dogshocker; Feb 19, 2016 @ 10:37am
Brilliantly Feb 19, 2016 @ 11:05am 
My guess is that the class doesn't matter. Once the employee is hired, they go from being a rogue to a herbalist, for example. The talents do stay with the employee, however. E.g. if they had +1 handicrafts as a rogue, they will keep that bonus when they become a herbalist.
Fajeth Feb 19, 2016 @ 2:58pm 
handicraft is only useful for your Dynasty character. It influences the own productivity and also the productivity of employees. The only factor that influences productivity of workers is (afaik) their level - definetely not their skill. Class and talents doesn't matter either, cause they get a new class and talent sheet after hiring (they keep their +1 from zodiac sign though).
Brilliantly Feb 19, 2016 @ 3:18pm 
Oh, I see. So the only thing that matters is their zodiac sign? Which sign/talent should we get then?
Fajeth Feb 20, 2016 @ 1:38am 
Well when i play i always accept everyone ^^ At least in the modpack they also keep their xp when hiring a high level employee (in vanilla this is still a bug). I guess constitution/fighting are good talents for rogues. Some classes use also talents, but again, this is my ModPack I'm talking about, in vanilla talents of workers doesn't really matter, except for fighting stats
Brilliantly Feb 20, 2016 @ 9:58am 
I see, so look for birth signs for constitution, dex, and martial arts?
Fajeth Feb 20, 2016 @ 12:08pm 
that's probably the best. Well I think cocottes can make use of their charisma
Teralitha Feb 21, 2016 @ 12:26pm 
If you are a business that crafts things, then dont worry about their starting stats. Its about your own stats for that. But, if you are a gatherer type business, try to get workers that have +1 constitution.(so they can carry more) If you are a rogue hiring for your guild, look for workers with +1 dexterity. If you are hiring thugs, look for ones with +1 martial arts. Most businesses though it doesnt matter u can hire anybody.

If your have your dynsaty member work directly with workers, they get your experience and lvl up faster. They will even get your exp from gaining titles, if you happen to be working together at the time.
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Date Posted: Feb 19, 2016 @ 9:51am
Posts: 11