The Guild II: Renaissance

The Guild II: Renaissance

McCoy! Feb 5, 2016 @ 8:25pm
[REL] Legacy ModPack
Download & Install Instruction Links
Download & Install Thread

Legacy-2.031 Alpha English-Link

Legacy-2.02 English-Link
Legacy 2.02 German-Link
Legacy-2.02 French-Link <----French Translation Fixes Required
Legacy 2.02 Spanish-Link
And always looking for other ambitious community members to expand this list :steamhappy:

Summary:
The purpose of this modpack first and foremost is to increase MP Stability but over the years it has been stuffed with a TON of new features and balancing tweaks. Please click on the links below for download, mod features and other useful info

Official Legacy ModPack Links
Legacy ModPack Steam Group
Mod Description
Change-Log
Multi-Player Tips & Tricks
Partner Finder For Multiplayer Games
Bug Support & Feature Requests
Legacy Submods

Unofficial Legacy ModPack Links
Legacy - Runeforge Forum[forum.runeforge-games.net]
Legacy - theguild3.info Fansite Forum[www.theguild3.info]

As of the date of this post I have moved from the Runeforge forum here to my Legacy Steam group. Some of the threads may be empty but please don't hesitate to join the group and be the first to post in the new forums.

Hope you enjoy the mod and please report any bugs you may encounter :)
Last edited by McCoy!; Mar 16, 2017 @ 11:27pm
< >
Showing 1-15 of 449 comments
kRIEG_elf Feb 6, 2016 @ 3:09am 
Ohai McCoy, thanks for posting this! Weren't they going to implement Legacy Modpack into the official patches tho? :o
Fajeth Feb 6, 2016 @ 3:46am 
mods are kinda ... radical. you cant implement them in official patches
kRIEG_elf Feb 6, 2016 @ 5:10am 
Originally posted by Fajeth:
mods are kinda ... radical. you cant implement them in official patches

Well, look at KOTOR2.
McCoy! Feb 6, 2016 @ 9:33am 
Originally posted by Aoyagi Aichou:
Ohai McCoy, thanks for posting this! Weren't they going to implement Legacy Modpack into the official patches tho? :o
Haha other way around. The patch has been ported into Legacy. Its a stand-alone download, you just need base Renaissance installed. Legacy includes patch 4.21 and 4.211. Furthermore the majority of fixes in the patch were already implemented in Legacy and a massive buglist was given to the devs for the official patch courtesy of the Legacy community on the Runeforge site. I actually wanted to perform a swap of bug lists because I thought they may have some I had missed however I was informed that they had no such list. The devs also introduced a MP OoS bug caused by the officesession frequency option in the menu. I've found a way to disable it in MP mode and have shared the fix with Fajeth for his mod.

Anyways Legacy is not bug free either as only two versions have been released since it was ported to the new patch but as usual with the great community support we've had in the past it will all be ironed out soon
Fajeth Feb 6, 2016 @ 10:29am 
Originally posted by McCoy!:
Furthermore the majority of fixes in the patch were already implemented in Legacy

Well that's not true ... ;) Community fixes were the basis but 4.2 and especially 4.21 fixed a whole bunch of bugs never fixed before ...
Last edited by Fajeth; Feb 6, 2016 @ 10:29am
McCoy! Feb 6, 2016 @ 12:17pm 
Originally posted by Fajeth:
Originally posted by McCoy!:
Furthermore the majority of fixes in the patch were already implemented in Legacy

Well that's not true ... ;) Community fixes were the basis but 4.2 and especially 4.21 fixed a whole bunch of bugs never fixed before ...
I ported the entire patch to Legacy my friend. You haven't got a clue what you're talking about. Obviously there were some fixes that Legacy did not have including some extra OoS fixes I missed but Legacy was the foundation for most of the major patch fixes. My definition of major does not necessarily mean complicated to fix, I mean bugs that were most likely to be encountered and noticed by users while playing. Even if they did not use legacy code I still provided a huge list of where to start looking which was accumulated over time by the Legacy community. When the devs started the patch they had no bug list and thats a fact ;)
I provided them their first huge list. Thats a fact. Before you posted your comment did you actually download an older pre-ported version of Legacy and go through all the files and compare all the files with the new patch or are you just arguing for the fun of it? Skidaddle outta here champ and go back to your mod with 10,000+ downloads lol. Seriously though you're starting to wear my patience...

Edit: To expand my "not necessarily hard to fix" comment I will give an example. In hedge taverns the workers in 4.17b did not remember to keep working the next day which resulted in massive micro-management and lost income. Renaissance caused this problem when they moved the workers from the piratesnest (PotES) to the Hedge tavern in Renaissance. In the files the workers were still assigned to the piratenest building and and the error occurred when it was time to go back to work the next day and the code was looking for the wrong building to work at. The fix? Change Piratenest to Pirat in a few files. SIMPLE fix but very noticeable by users. Legacy is responsible for this fix and many more fixes you will actually notice in the patch.
Last edited by McCoy!; Feb 6, 2016 @ 1:08pm
Fajeth Feb 6, 2016 @ 2:04pm 
I'm starting to wear YOUR patience ... funny ...

I do know what i'm talking about cause ... well, i worked on the patch. As a tester and, surprise, later as a coder. And well, we did not use anything of legacy. All that was used from modders like you or me or anyone else was code that was provided by them (and you) in a specific thread in the runeforge forum. Because, when working on huge patches like 4.2 and 4.21 you know, no one of us had the time to look into your mod to MAYBE find a bugfix (and not a phantom bug fix which your pack has a lot of). Besides it's not possible to find anything in your pack because you don't seperate your work from the vanilla files. Your "list" was nearly of no use because you named bugs or fixes without locating them or even trying to explain what - according to your opinion - was bugged. So actually we had to look into it all for ourself and often enough we found our own solution.

These user-provided bugfixes and some of kinvers original work, that is, at most, a sum of maybe 20 bugs.

Which is nice to start but if you had read the changelog, which you apparently have not, you
would've seen that we fixed hundreds of bugs. your simple fix btw doesnt do anything to solve the problem. Its a bug, yes. But its not enough. Because you need to add the measure as a production measure. Also they will only stand in the building doing nothing. cause they lose their original position. But that ofc is something you would already know if you ever bothered to test that.

You will tell this story with the "no list no idea" forever, won't you? Well go on, that won't make it become true but hey ... You surely will get some people to believe you.

Best prove of your ignorance is a report in your own legacy-thread. Remember? someone reported that politics is less active than in vanilla. How so? Well, we rewrote the whole application script. It works like a charm. But if you just import your own out of date script without even looking at what was accomplished i'm not surprised you are thinking that you did all the work and we from the developerteam are just some scavengers that "gain money" from your work (haha ... money ...) without doing anything useful but adding some new OOS.

Most irritating and actually sad thing is, if you wouldn't have acted like an idiot we actually could have accomplished even more with you on our side - for the patch and evenmore for your legacy pack. But for you, apparently, it never was for the game or even for your own fans. It was all about you, always. And that is what seperates you from me and the other guys from the patch team.
McCoy! Feb 6, 2016 @ 2:40pm 
Weird how I post useful things in your threads such as how to disable the "Official patch 4.21" OoS bug in MP and you being the slimey troll you are come over here like a weasel with your jibberish. Legacy has always been open to the devs to view whether they did or not I don't really care. I have an email from Scandal asking if they could use some scripts. Just becasue they didn't doesnt mean they didn't rewrite the same fix in a different way. Also I would hope being devs they would be able to find errors if given a list. They should know the files much better then me lol. Things like sleeping spindle not working, Tavern AI not working, hex documents not working, curse building not working...etc. Theres only so many files these bugs can be located in lol

I refused to do the patch because the devs did not have an active buglist. This means they completely ignored the community up until they heard The Guild 3 would be released. Second I was told they did not want to implement new features (none from Legacy) and it would just be bugfixes. Hmmm well with the information I was given it was a step backwards and a complete waste of my time. The patch did end up bigger then what they told me it would be but my decision was correct based on the information I received from the devs at the time.

Oh and Mr. "I Worked On The Official Patch Dev" I have another useful tidbit for you lol

"Destination" <----Thats the answer to how to get AI wenches to remember their original spot they've been assigned to. Its a wonder the patch ever got finished with you on the team lol

Originally posted by Erak:
- The prostitutes of the tavern are always flocking together, instead of staying where they have been assigned to. That means they roam the map kinda freely (but aways building some kind of mob) which forces you to re-assign them too frequently to be any fun.

Originally posted by Fajeth:
working as intended. They look for crowded places constantly and walk there. You could maybe improve that a little or you make them remember their old position (which i couldnt) or use the old script and change work hours to 24.

And I Quote "which I couldn't"
Fajeth its "Destination" little buddy lol

I don't need your help and never did and Political Activity in Legacy is working just fine thank you lol

Now go troll elsewhere unless you have something useful to post.
Last edited by McCoy!; Feb 6, 2016 @ 4:19pm
Teralitha Feb 7, 2016 @ 2:59am 
Is legacy compatible with megamodpack?
McCoy! Feb 7, 2016 @ 6:02am 
Originally posted by Teralitha:
Is legacy compatible with megamodpack?
Legacy is older then Fajeths current modpack. It would have had to be the other way around. So no its not. I did try to make it compatible with his first modpack but even with zbombes fixes fajeth himself abandoned it and started from scratch.

As of now I think they are both too large and have a different feel to them that they cant really be made compatible. At best you could use a Legacy base or vice versa and port in fixes or features you like.

That said I aways encourage people to play both. Community input and constructive feedback will only make them better. Also as new features are implemented and tweaked Im sure at times one mod might be more stable then the other. And a change every once in awhile keeps them both fresh.

Have a look at the mod features and see if its something you might like to try :)
Error_404 Feb 7, 2016 @ 6:34am 
Hi, Is legacy compatible with the latest patch ?
Teralitha Feb 7, 2016 @ 2:52pm 
Well.. it would be nice if you guys shared the same bugfixes so can play both as bug free as possible.

Also, if I were to install your mod when I already have fajeths(or vice versa), would the game be broken?

It seems I would have to do a clean install of the game if I wanted to switch between the mods every time.
Last edited by Teralitha; Feb 7, 2016 @ 3:29pm
McCoy! Feb 7, 2016 @ 7:31pm 
To answer the first question Legacy is a stand alone download. It includes the latest patch and community patch. You can install it on any version of Renaissance

To answer the second question, actually legacy should install just fine overtop of fajeths modpack or any other mod for that matter. However you are correct about having to reinstall to switch back to Fajeths modpack.

Its actually hilarious you brought that up because this was the last argument me and fajeth had. Apparently Legacy isnt user friendly cause its so large. I pointed out it was large 10yrs ago and most users would rather just wait an extra 10seconds for one download rather then having to install 3 or 4 things. I also pointed out if anyone wants to try modding their game and accidentally messes up...again just one download will solve your problems and no base reinstall nor tedious patching required. Apparently this is a difficult concept for some. It baffles me anyways lol.

^^You can view our "discussion" HERE[forum.nordicgames.at]

Having said that there are some bugs in Legacy that have to be ironed out in the next release (I recommend not using ships right now lol). Have a good look at the bugs list and if you want to wait for the next version thats totally fine. Its good to have a choice :)
Last edited by McCoy!; Feb 7, 2016 @ 7:50pm
Teralitha Feb 7, 2016 @ 8:21pm 
Well ill probably wait til that next version comes out then and try to install it over the megamod, and hope it is compatible.
McCoy! Feb 7, 2016 @ 10:10pm 
Alright I did check it out.
Fajeth + Legacy = Additional AI Content. The AI will use more stuff then with just Legacy installed
Nothing else from fajeths mod will be left except some AI Scripts <----I did not look at them so I cannot vouch for quality but I'm sure they're fine

If interested installation would be as follows
Renaissance Base Install + Fajeth + Legacy <----In this order and no patches required

^^This will be different enough then just Base Game + Legacy to cause OoS's. So to avoid this make sure your MP partner has installed this exactly the same as you.

Some people find Legacy hard as it is please note that this will make it even harder lol.
^^Legacy does make more use of the difficulty settings in the main menu so this should no longer be a problem

After another quick peak there may also be an additonal map with missing text in the menu. Not sure if the map will work but worst case scenario would be to ignore it.

^^Text would not be hard to fix if it does work and if it doesn't the error would not be hard to remove. In the Legacy Group forum I do have a submodding section if someone does want to make an attempt to combine/fix or tweak features. I cannot officially support any submods but if I have time I will give the same help that was given to me when I first started modding.
Last edited by McCoy!; Feb 7, 2016 @ 10:18pm
< >
Showing 1-15 of 449 comments
Per page: 1530 50

Date Posted: Feb 5, 2016 @ 8:25pm
Posts: 449