The Guild II: Renaissance

The Guild II: Renaissance

Germania516 Sep 27, 2018 @ 10:24am
A question about the bugs/glitches
So far I haven't had any problems with bugs or glitches,and I am not using any mod,and playing on Vanilla but if I do come across the bugs will I still be able to progress,and a what I mean is will I be able to fix the problem myself {starting over,saving my game often,or reclicking something} or will that certain feature not work.

I haven't tried every class yet {I mostly play the rogue and my wife plays a craftsman} so I don't know what bugs exist in the other professions. Say I decide to play a scholar,and I come across a bug will I still be able to continue on that profession ?

The best way to ask is are the bugs preventers of finishing the quest or profession or just annoying ? I can live with annoying because annoying can always be tolerated or fixed by just adjusting or reseting. If a cart is spinning that does not bother me but if a quest cannot be finished well that bothers me.

So far no mods,and I am doing great with my rogue :D cheers
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Showing 1-4 of 4 comments
Manatee Nov 9, 2018 @ 1:38am 
Saving often will avoid most problems. Some features don't work well or at all in the base game.
Germania516 Nov 10, 2018 @ 5:05am 
I am using the megamod pack now, and I am not coming across any issues except sometimes one shadow dynasty just dies out without even bothering,harrassing or fighting them.

So what are some issues on the base game and also megamod pack that will prevent you from finishing a game ? I haven't had any gamebreaking issues that kept me stuck forever or froze a feature on the game.

So with the megamod the game will be playable till the end without any issues ? Also why do dynasties just die out ?
Rhonda Nov 10, 2018 @ 7:02am 
I played in vanilla and Fajeth's Modpack alike and all my games ended by reaching the set goal or (in case of dynasty mode) by me reaching a point where it was more interesting to start a new game than juggling 8+ businesses. So for solo-play you won't find game breaking bugs preventing you from playing as long as you wish. My longest campaign went far into the 16th century and I exclusively play with 1yr/turn setting.

For Multiplayer games it is mandatory to manually save (turn off aufto save) each year, esp. when playing MP with AI dynasties. OOS errors can occur frequently, but are easily resolved by sharing your last save and starting from there.

edit: most annoying 'bug' for all solo-/MP games is the borked pathfinding on a lot of maps, but even that is not gamebreaking and can be prevented by some micro'ing.
Last edited by Rhonda; Nov 10, 2018 @ 7:05am
Germania516 Nov 10, 2018 @ 1:03pm 
Originally posted by Rhonda:
I played in vanilla and Fajeth's Modpack alike and all my games ended by reaching the set goal or (in case of dynasty mode) by me reaching a point where it was more interesting to start a new game than juggling 8+ businesses. So for solo-play you won't find game breaking bugs preventing you from playing as long as you wish. My longest campaign went far into the 16th century and I exclusively play with 1yr/turn setting.

For Multiplayer games it is mandatory to manually save (turn off aufto save) each year, esp. when playing MP with AI dynasties. OOS errors can occur frequently, but are easily resolved by sharing your last save and starting from there.

edit: most annoying 'bug' for all solo-/MP games is the borked pathfinding on a lot of maps, but even that is not gamebreaking and can be prevented by some micro'ing.


That is great to hear,and ty for the information,now I can play without expecting surprises for the worse.

I figured most the bugs existed on multi
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Date Posted: Sep 27, 2018 @ 10:24am
Posts: 4