The Guild II: Renaissance

The Guild II: Renaissance

Turbat Oct 2, 2017 @ 4:51pm
Building not selling
so I made an expensive choice for a start with fruits and honey and this building still is my main income only I have two problems:

on top of having only 3 carts, the building doesn't sell anything automatically, forcing me to micro manage it all the time if I don't want its inventory to clog itself, wasting tons of money

I treid lowering the price or selling on the whole map, nothing to do. anyone knows what's happening/if there's a fix?
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Showing 1-2 of 2 comments
Zawarudo Oct 3, 2017 @ 5:47pm 
Set the carts to deliver to the markets once a day with trade routes.

1- Select cart
2- Click trade route
3-Click the orchard
4-Click Load
5-Click honey
6-Choose the maximum quantity allowed in one of your cart slots (horse gets 20 per slot, oxcart allows 40 per slot)
7-Repeat this for each slot you want to load in your cart (both horse and oxcart have 3 slots, but oxcart can take the double)
***IMPORTANT: when loading the game will look at your last slot in the orchard. Even if you have total 400 honey stocked, if the last slot has onlye 1 honey your carts wont be able to load more then 1 honey when setting a trade route, so make sure the last slot has the quantity of product you want to load out.***
8-Click next building
9-Select the first market
10-Click unload
11-Click Honey
12-Click 40
If you are happy with just one market:
13-Click sent out
14-Click rarely (once a day)
If you want to load 3 cart slots for 3 different markets just repeat the steps in 9-12 for each market you want your cart to visit every day).
Last edited by Zawarudo; Oct 3, 2017 @ 5:53pm
ThreeOfMe Oct 3, 2017 @ 10:00pm 
Setting trading routes seems a good fix for this. If you want to improve those in future games, check out my mod: http://www.gilde2.de/filebase/file/40-tradingroutes/

The mod largely improves the trading routes by removing the bugs and adding options.
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Date Posted: Oct 2, 2017 @ 4:51pm
Posts: 2