The Guild II: Renaissance

The Guild II: Renaissance

wefow Jul 14, 2017 @ 9:18pm
How to have more than 5 workers in any building?
Hi, the title was my original questions, and I would like to keep it as it is for google purposes.

I've been digging a bit on the forums for guild 2 and so far I've found two places talked about adding more employees and store space for buildings.

First website is about the mod "More Workers & More Store Space": http://forum.runeforge-games.net/index.php?topic=6708.0

Second website is http://forum.runeforge-games.net/index.php/topic,6741.0.html

So my question right now is I cannot seem to find a link to download the file for more workers & more store space and would like to know if anyone can find it. I understand I could just do it myself with the help from the second website but I do want to know if the more workers & more store space file exits.

Edit: If it helps any, I'm currently using the Fajeth's MegaModPack for Renaissance: 0.95.
Last edited by wefow; Jul 14, 2017 @ 9:19pm
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MasBossGaleForce Aug 10, 2017 @ 1:42am 
Welp im also looking for ways to get more than 5 workers, and while I cant help with getting more slots for you i can icnrease your warehouse storage

go to {C:\Program Files (x86)\Steam\steamapps\common\The Guild 2 Renaissance\DB
open the file with notepad or note++
or D/E/F if you have steam on a seperate hard drive

6150 365 "Wachhundtraining" 1 0 8 0.15 6149 0 500 0 |
6155 365 "InventorySpace" 1 1 3 20 0 0 150 0 |
6156 365 "InventorySpace" 1 0 3 20 0 0 150 0 |

6160 365 "InventorySpace" 1 0 3 20 6156 0 300 0 | LOOK for this line and change the 20 to 900 and the 6156 to 6155

6164 365 "InventorySpace" 1 0 3 20 6160 0 500 0 |

Boom now you can store 980 of anything stackable in your warehouses.
wefow Aug 10, 2017 @ 3:34pm 
Oh, I should've update this post since I already found out how to increase the worker limit.
Here's my BuildingUpgrades.dbt : https://drive.google.com/file/d/0Bx6MA6DRpNKVZDhPQW10V0t6U2s/view?usp=sharing.
I only changed the slots, storages and workers limit for craftsman.

Have you already figure it out how to increase worker? If not, let me know.
Last edited by wefow; Aug 10, 2017 @ 3:36pm
MasBossGaleForce Aug 10, 2017 @ 11:09pm 
While messing with it I figured out how to add workers, but I can't figure out their ID scheme. If you have a list of what IDs go what building that would be awesome
wefow Aug 11, 2017 @ 3:00pm 
Just go to your Buildings.dbt file. All of those numbers under "id" INT -1 shows their ID for each buildings. For example Farm1(level 1 Farm) has an ID of 100. Or another example is that Mine has an ID of 290. When you open the BuildingUpgrades.dbt file that I uploaded, You'll see that I have about 10 or more lines of code for ID 290 for workers.

Example code for Mine in Buildings.dbt file:
290 12 "Mine" 2 1

Original Code in BuildingUpgrades.dbt file for Mine:
6563 290 "Worker" 1 0 1 1 6562 0 1000 0 |

My code to add worker in Mine in BuildingUpgrades.dbt file:
8005 290 "Worker" 1 0 1 1 6562 0 1000 0 |

So basically 290 is the ID for Mine. Then, you'll have to copy and paste the original code for worker but need to change the number 6563 to any new number that isn't being used by another lines of code.
Last edited by wefow; Aug 11, 2017 @ 3:08pm
MasBossGaleForce Aug 11, 2017 @ 5:52pm 
Thank you for the help
wefow Aug 11, 2017 @ 5:54pm 
No problem :)
✪ N1ce Aug 9, 2019 @ 9:50pm 
I've manage to add a few more workers but how do you get them to do anything?
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Date Posted: Jul 14, 2017 @ 9:18pm
Posts: 7