The Guild II: Renaissance

The Guild II: Renaissance

RoxyRiku94 Jul 6, 2017 @ 4:09am
Design Flaw Bugs within the Maps of the Game
I've recently found some serious design-flaw bugs within some of the maps of this game. As I've found no thread concerning these issues, I decided to open a new thread.

Note that this thread is "Work in Progress" and therefore not all issues within the maps are documented:

"Fichtenhain and surrounding Areas" Map:
- In Fichtenhain, the "Moonflower Bush" is placed within the assigned borders of building space, which, if a large building obstructs the Resource, leads to the second bug...
- If a large building is placed over the "Moonflower Bush" Resource in the Town of Fichtenhain, it prevents the serfs from working their resource, leading to the "There is no valid path to my goal" bug and therefore Moonflowers could no longer be harvested in Fichtenhain.

"The county of Bingenheim" Map:
- Fishing at the southern coast of Michelbingen results in pathfinding errors, and fishing boats will not be able to return to the Fishing Hut. The northern coast of Michelbingen seems to work fine.

"England" Mod Map (Created by Napi96):
- There is no Blackberry Resource to be found in the Settlement of Norwich.
- There are no Worker's Huts by default in Norwich, thus forcing the employees to run from their home in London to Norwich and back forth.

Screenshots:
- The "There is no valid path to my goal bug"...:http://i.imgur.com/UZWOEBZ.jpg

- ...is caused by the over the highlighted "Moonflower Resource" placed Country Estate: http://i.imgur.com/9DtRpOf.jpg

- The Country Estate has been "properly" built at the assigned building space (as there was no error message of building over a resource): http://i.imgur.com/j5RLZN3.jpg

- A map visualizing the bug (the icon of the Country Estate is overlapping the icon for the Moonflower Resource): http://i.imgur.com/ccznHEF.jpg

I'll be searching for more bugs on other maps, so if someone comes across another bugs in other maps, then feel free to post it here.

I'm not sure if it's a bug or intentional, but some cities don't seem to have a Guild hall and don't seem to be constructing one even after the town upgrades (I've played the Map of "Area of Heiligenblut" for example: The village of Lendorf doesn't have a Guild hall despite having plenty of building space, so if you want to fulfill Guild duties, you're forced to start at either Heiligenblut or Lurnfeld.)

"Die Deutschen Leser sind natürlich willkommen, Ihre Beiträge auch in Deutsch zu fassen ;-)"

P.S.: I appreciate your devotion of making the world of the Guild 2 a less buggy one, Runeforge Games!

Edit 1 (05.08.2017): Added England Mod Map Errors, and rewrote the "The county of Bingenheim" section.
Last edited by RoxyRiku94; Aug 5, 2017 @ 1:39am
< >
Showing 1-3 of 3 comments
Dessain Jul 6, 2017 @ 4:57am 
Game is dead
RoxyRiku94 Jul 6, 2017 @ 5:20am 
Originally posted by Dessain:
Game is dead
The game is old, yes, but the community of The Guild 2 is still very active and with The Guild 3 just around the corner... well, you never know.
Fajeth Jul 6, 2017 @ 7:03am 
Originally posted by Dessain:
Game is dead

Not for me
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Jul 6, 2017 @ 4:09am
Posts: 3