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I'm not so sure that you can use ENB Series on Chaser.
Yep, to what?
- D0ssis
We have no bump-mapping on the Chaser version of CloakNT 1. We also only have static cubemaps and the like.
However, could be interesting :)
It would be easier to re-do whole game in Unity3D with all effects I would like to have, like normal mapping, relief mapping, etc, if there would be someone who knows 3d modeling well and would be willing to help this could be done pretty much in few months to get a first playable version out.
As you can't export those levels to 3d models and then just import em in Unity3D. All of the levels would be needed to be re modeled.
sry for bad english, i just woke up.
Need more coffee.
As said before, the limitations of the engine are very very slim. You cannot upscale any textures e.g. resulting in crashes. The screenshots from the mod aforementioned are all personal made HQ textures and bump maps. Meaning, the things you see in those screenshots are the maximum texture quality the engine can handle.
I can get your own textures to work, you can ask me anything. Are you aware you need to use the FS Utility and pack your textures in a new .FS folder in the Addons folder etc? If you need help I can provide it for you.
As for your idea to get the game ported in Unity. Firstly, the map files and model files are all encrypted in Cauldron specific files. This tool (http://3doc.i3dconverter.com/formats.html) has Cauldron MSH files, but only for SoF:Payback. I'm not sure if it would work for Chaser. But Chaser's only models are the weapons and the characters as far as I know. The rest is all done in WorldStudio 2000, the mapping tool for Chaser. The export of that are .CEW files. Unless you know how to export the data from a CEW file and export it to Unity, I find it highly unlikely that we can port Chaser to Unity.
Hello! Thanks for your message.
Yeah, you can't import CEW files in Unity3D. Only way of doing it would be redoing those maps from zero with modelling software. If devs of Chaser isn't helpful and willing to give software which would convert those to .3ds or to something else that Unity could use and most likely they won't be doing it. Which is too bad as Chaser is quite good game
Will see what they say about that request. Most likely they will say no, but you can always try. :)
I salute you for the efforts ! . Lets hope for the best . I think i will send them an email as well , maybe if they see that we are interested they might lend a helping hand by giving us some tools or at least it would be great if we could get some documentation for the engine even tho i think that would be very unlikely .