Chaser
LostPants Feb 17, 2014 @ 7:57pm
Graphical mod for Chaser.
Hello everyone,

I do have some plans for making an graphical/texture mod for Chaser. Changing all the current textures to bigger resolution and sharper custom ones, hoping to give it more "next-gen" look.

I have several years experience from Photoshop for making textures etc, and making games in general with Unity3D, so I'm familiar with pretty much everything what modding/doing games needs.

Now, would YOU be intrested about testing this one if I start to do it? Is there even enough players for Chaser?

- D0ssis :manny:
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Showing 1-15 of 36 comments
[IF-Vet] Urzu-7 Feb 20, 2014 @ 2:39am 
How about ENB seeries effects?:diwrench:
Merge Feb 23, 2014 @ 12:47pm 
Yep
LostPants Feb 24, 2014 @ 8:34pm 
Originally posted by IF-III urzu-7:
How about ENB seeries effects?:diwrench:

I'm not so sure that you can use ENB Series on Chaser.


Originally posted by Merge:
Yep

Yep, to what?

- D0ssis :manny:
<M.o.K> Samurai Jun 1, 2014 @ 2:56pm 
I'd be interested to see what you can do within the limitations of the engine.

We have no bump-mapping on the Chaser version of CloakNT 1. We also only have static cubemaps and the like.

However, could be interesting :)
Kanan348 Jul 3, 2014 @ 4:39pm 
Chaser is one of my favorite games so i'm willing to help as much as i can
Skulleater Jul 24, 2014 @ 5:19pm 
any news on this?
Kanan348 Jul 26, 2014 @ 1:23am 
Sadly it seems like we wont see a mod for chaser (
Originally posted by Skulleater:
any news on this?
headholo Jan 7, 2016 @ 1:54pm 
Originally posted by Kanan348:
Sadly it seems like we wont see a mod for chaser (
Originally posted by Skulleater:
any news on this?
Moddb.
LostPants Jan 8, 2016 @ 2:55am 
I did run to some problems while trying to make this happen as Chaser is missing a proper modding tools, and whatever textures I tried to change to my own, Chaser kept crashing when starting the game.

It would be easier to re-do whole game in Unity3D with all effects I would like to have, like normal mapping, relief mapping, etc, if there would be someone who knows 3d modeling well and would be willing to help this could be done pretty much in few months to get a first playable version out.

As you can't export those levels to 3d models and then just import em in Unity3D. All of the levels would be needed to be re modeled.

sry for bad english, i just woke up.
Need more coffee.
Kanan348 Feb 14, 2016 @ 12:09am 
Originally posted by Skulleater:
any news on this?
I havent heard any news . If you do please update this thread as well .
Originally posted by Tohtori:
I did run to some problems while trying to make this happen as Chaser is missing a proper modding tools, and whatever textures I tried to change to my own, Chaser kept crashing when starting the game.

It would be easier to re-do whole game in Unity3D with all effects I would like to have, like normal mapping, relief mapping, etc, if there would be someone who knows 3d modeling well and would be willing to help this could be done pretty much in few months to get a first playable version out.

As you can't export those levels to 3d models and then just import em in Unity3D. All of the levels would be needed to be re modeled.

sry for bad english, i just woke up.
Need more coffee.
I salute your enthusiasm! I've been making mods for Chaser for well over 10 years. (http://www.moddb.com/mods/chaser-call-to-arms this is also me), so I can help you.

As said before, the limitations of the engine are very very slim. You cannot upscale any textures e.g. resulting in crashes. The screenshots from the mod aforementioned are all personal made HQ textures and bump maps. Meaning, the things you see in those screenshots are the maximum texture quality the engine can handle.

I can get your own textures to work, you can ask me anything. Are you aware you need to use the FS Utility and pack your textures in a new .FS folder in the Addons folder etc? If you need help I can provide it for you.

As for your idea to get the game ported in Unity. Firstly, the map files and model files are all encrypted in Cauldron specific files. This tool (http://3doc.i3dconverter.com/formats.html) has Cauldron MSH files, but only for SoF:Payback. I'm not sure if it would work for Chaser. But Chaser's only models are the weapons and the characters as far as I know. The rest is all done in WorldStudio 2000, the mapping tool for Chaser. The export of that are .CEW files. Unless you know how to export the data from a CEW file and export it to Unity, I find it highly unlikely that we can port Chaser to Unity.
LostPants Mar 6, 2018 @ 5:14am 
Originally posted by Heinie McScrub:
I salute your enthusiasm! I've been making mods for Chaser for well over 10 years. (http://www.moddb.com/mods/chaser-call-to-arms this is also me), so I can help you.

As said before, the limitations of the engine are very very slim. You cannot upscale any textures e.g. resulting in crashes. The screenshots from the mod aforementioned are all personal made HQ textures and bump maps. Meaning, the things you see in those screenshots are the maximum texture quality the engine can handle.

I can get your own textures to work, you can ask me anything. Are you aware you need to use the FS Utility and pack your textures in a new .FS folder in the Addons folder etc? If you need help I can provide it for you.

As for your idea to get the game ported in Unity. Firstly, the map files and model files are all encrypted in Cauldron specific files. This tool (http://3doc.i3dconverter.com/formats.html) has Cauldron MSH files, but only for SoF:Payback. I'm not sure if it would work for Chaser. But Chaser's only models are the weapons and the characters as far as I know. The rest is all done in WorldStudio 2000, the mapping tool for Chaser. The export of that are .CEW files. Unless you know how to export the data from a CEW file and export it to Unity, I find it highly unlikely that we can port Chaser to Unity.


Hello! Thanks for your message.

Yeah, you can't import CEW files in Unity3D. Only way of doing it would be redoing those maps from zero with modelling software. If devs of Chaser isn't helpful and willing to give software which would convert those to .3ds or to something else that Unity could use and most likely they won't be doing it. Which is too bad as Chaser is quite good game :steamsad:. It would be nice to have or do HD version of it.
Last edited by LostPants; Mar 6, 2018 @ 5:14am
LostPants Mar 7, 2018 @ 3:52am 
I did contact Cauldron and I did ask em if they would be willing to give me levels on a format that Unity3D can import.

Will see what they say about that request. Most likely they will say no, but you can always try. :)
Kanan348 Mar 8, 2018 @ 6:10pm 
Originally posted by Tohtori:
I did contact Cauldron and I did ask em if they would be willing to give me levels on a format that Unity3D can import.

Will see what they say about that request. Most likely they will say no, but you can always try. :)


Originally posted by Tohtori:
I did contact Cauldron and I did ask em if they would be willing to give me levels on a format that Unity3D can import.

Will see what they say about that request. Most likely they will say no, but you can always try. :)
I salute you for the efforts ! . Lets hope for the best . I think i will send them an email as well , maybe if they see that we are interested they might lend a helping hand by giving us some tools or at least it would be great if we could get some documentation for the engine even tho i think that would be very unlikely .
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