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The closest thing to "cheaters" I know of are the people who "Multi-Box" in land control PvP and that might be unfair but to call it "Cheating" is kind of a stretch.
And that Land control/Multi-Boxing issue doesn't mean anything to me since I don't take part in that type of PvP or pretty much any pvp. If I wanted to pvp I would be playing a shooter game or moba.
If that aint cheating nothing is. You know aswell as I 3rd party program do everything for all MB accounts, . A bit of a stretch? seriously?? you are cleary one of them or have no clue how the program works.
I don't PVP or Multi-Box but I assume they use something like Autohotkey/Autoit or VBS to send commands to multiple windows.
I have multiple reasons why I find telling people
to be an unfair statement...
1) The game is mostly about PvM and the effects of land control afaik only effect the the Side XP and having towers give stat bonuses, Afaik even if they removed towers from the game it wouldn't be a huge loss as a lot of players don't even put down towers for the twinking/stat bonuses.
And I assume people use Multi-Boxing in Battle-Station PvP too which if that is the case is a serious issue.
2) Some people, such as I, believe it's up to the Developers/Company to decide/dictate what is against the EULA/Cheating/Exploiting... Therefore you might consider it cheating while I consider it exploiting and since the people who run the game don't consider it either at this point it is what it is but out of the 3 of us my opinion matters the least because I actually don't give a crap about about PvP and in PvM I am totally fine with Multi-Boxing.
An exploit is technically a cheat but if it's not against the rules it's an exploit not really a cheat.
3) The Game is highly underpopulated a lot more people probably play two or more accounts at once even in PvM. So multi-Boxing in PvM is arguably a lot less of an issue to most people.
Calling them "cheaters" years ago and saying "don't bother with the game because too many cheaters in PvP" wouldn't have bothered me, back then the game actually had a population and Tower PvP mattered more so I would have understood how PvP players would feel it "ruined the whole game". But today I assume the PvP probably would suck a lot just by the lack of population.
4) When the game was actually popular Funcom used to actually ban people for exploiting towers but right now they obviously don't have many employees because it takes 6 months to a year for them to even answer support tickets now apparently.
So telling people there are "too many cheaters players this game and funcom allows it." is total BS... if you phrased it another way like maybe...
"too many cheaters in PvP and funcom allows it.
Dont waste to much time on the game if you care a LOT about PvP:)"
Then I would never have even said anything when I read your OP.
That is what I'm saying, the game doesn't have much support or population...so Funcom/Tencent don't really care right now if people are Multi-Boxing in PvP.
Suggesting people not play the game because of people exploiting in PvP seems lame. There are so many other reasons to not play Anarchy Online but "cheating" isn't one of them right now.
Funcom has at least tacitly implied that Clicksaver is acceptable to them.
Multiboxing is currently the reason I don't play. And it's not just because of PvP and land control (I have never given a toss about towers except for some twinking edge cases, even when NW released).
It's also the fact that lootrights are often sold by multiboxers more often than raided. And when people can buy endgame items easily for alts without having to bother actually gearing up and participating to the minimal degree required these days, that decreases the number of players available to actually team and raid even further than low population on its own would.
It's the fact that various dupe exploits that went years without being patched added billions to the economy and inflated those same lootright prices, as well as prices on any other yesdrop engame items (AI armor and bots for example).
I've tried several times in the last 5ish years to start playing again. There just aren't enough people to properly run raids regularly, and failing that, the prices are insane for what were once either easy to raid for, or not billions to buy.
And it became evident almost instantly on RK2019. The influx of credits that broke the player economy happened nearly instantly, in a matter of a couple months as opposed to nearly a decade in Rimor/Atlantean. Again, due to never-patched exploits, and further went out of control when multiboxers started again controlling valuable loot drops.
This game would still be great to play, even on life support, if they took a handful of basic steps. If you're gonna start a new server, patch the known exploits that drop trillions of credits into the economy within days or weeks. Do what every other modern MMO does with loot and deposit NODROPs right into the inventory of participating players, and do more dedicated instancing for all raids.
Both cheaters and "cheaters" (I'll agree that calling multiboxers cheaters in a PvM context is a stretch) do have a detrimental effect, stacked on top of some very old design decisions that don't make a ton of sense these days.
Edit: TO BE CLEAR - I LOVE AO. It's my first and only true MMO love. That's why it annoys me so damn much how much harm that FC's neglect (and Means' overconfidence and incompetence during his tenure) have done.
I don't have a problem with Dual-Loggers or Mulit-Boxers in PvM at all.
AO's population makes it impossible for some people to even have a chance to get something unless they find someone willing to help them. If it wasn't for those lootright sellers selling merit boards and special weapons/armor a lot of people would have absolutely no chance of getting those items anytime soon. Buying lootrights have been a godsend to many plays who for whatever reasons depended on buying or getting lootrights for free from multiboxers or dual loggers.
Maybe you are/were one of those people who have or had a large active friends list, org or happen to play during those "peak" few hours so you feel that if you can earn those items without paying for them then why can't others?
I haven't played AO much the past 8 years but there were times when I couldn't get help from my org or find anyone to help me so I had to buy lootrights. I guess some people never had to do something like that, they get help from others and never had to pay for it.
So how do you feel about payign for buffs? Some people have alts to buff themselves, is it wrong for people to offer buffs for a charge too? Couldn't they just make a few froob accounts and level up characters for buffs and fgrid?
And flip it around the argument could be made that tradeskillers and buff sellers don't make much credits if everyone has their own alts for doing it.
I am aware there have been a lot of exploits over the past 15 years in AO, but when the game used to have a nice population they were constantly fixing exploits, they haven't been doing much of anything the past 8-10 years though.
But you are right not only does the population make new players not want to stick around the cost of everything probably gets annoying for some new players who upgrade and realize they need credits to get what they need but they have no idea how they are going to get those credits.
But while those exploits screwed up the economy a long time ago.... when I used to play it didn't stop me from having fun and playing the game with other players.
Exploits suck and ruin the economy but the game has been a joke for a long time now so the "Exploits" or "cheats" or whatever you want to call it don't really matter... what matters is the game is freaking dead, and that is why everything sucks and why the Devs don't care what players are doing.
Yeah but how great was/is the population on RK2019? It was only available to people with an active subscription.
People have even more motivation and reason to multi-box on Rk2019. Everyone was trying to hit the level cap asap and they wanted to get the gear before the next expansion was unlocked.
I think Multi-Boxing in PvM might have actually saved Anarchy online. Think of all the people who are paying for 2-5 accounts at once. And all the people who benefit from and love lootright sellers. To me lootright selling is less annoying than people farming dynas so nobody gets a chance.
When the game was highly populated it was damn near impossible to find an outdoor dyna or special NPC that you needed because someone was awlays there first instantly killing them.
Remember the old days when everyone needed finely refined notum to make their Teir3 SL Armor? You had Agents in SL killing every "dyna" and Fixers on RK killing every damn dyna.
I agree but the writing has been on the wall for at least 5 years now, more like 10 but the past 5 years destroyed any hope I had for the future of Anarchy Online.
I predict Tencent is going to shutdown the the game within a year which I believe will be not long after the games 20th anniversary.
They were never actively fixed, even in the heydey of the game. The duping and credit exploits have existed in their requisite systems since they were added (and at least one since launch).
Several, from talking to people familiar with them, would have required a lot of time and resources to fix, and were just put off.
Some require almost nothing to fix, and like many technical bugs with the game, simply never were.
Despite being an amazing game, very little care was put into it, even at its various peaks.
There was the orgbank exploit in 2002 or 2003 which I think put a crap ton of credits into the economy, that doesn't still exist does it? And there was the a item dupe exploit with tradeskill materials (Clusters maybe) where people setup bots to dupe and sell materials back to shops or something like that. That was a secret for a long time but they fixed that fixed that and I heard about it after they patched it.
They were patching exploits all the time before Xan, they probably were unaware of many of them until it was too late or they couldn't keep up but they were at least trying back then.
And after Lost Eden or Xan I think the Dev team was small and only a few probably knew the engine/code well enough to make massive/important changes.
I agree with you but I am just saying the at least tried in the beginning but at some point they didn't have the resources to fix exploits.
Do you remember when Alien Invasion came out how they kept releasing patched and hotfixes every damn week and most of them were totally breaking the game. They never really went into details about their patches but I have a feeling there was were exploits they were trying to fix, there probably was a GMI exploit and they kept breaking random stuff trying to fix it.
It could of been related to the expansion changes too, I don't know what they were doing in those patches but I remember being annoyed at all the patches and every one that fixed something broke 2 new things. I think it was like 2004-2006
And that made things possible which could not be done otherwise because of the low polulation.
That was btw. the main reasons for me to make multiple accounts. I was sick of waiting for everything. People like me helped other to progress too instead of waiting.
I never used a 3rd party program to play with multi accounts. Im no fan of multiboxing. I works well without it. I farmed beast with a friends which also had multiple accounts. And noone of them used 3rd party programs.
That FC is a lazy company and that they did not ban multiboxing from pvp was really bad. They lost a lot of customers because of that.
But FC overall is a ♥♥♥♥ company. They got a lot of money from us which all went into AoC. Thats why i finally stopped playing the game because i was sick of that. Funcom is a max profit company which ripps the customers and in return they get little to nothing for it.
I saw they added content. That "new" content is the best example for this.
greetings to the great community !
i said earlier "multi subbers keept the game alive". Well thats for sure not true it was the peoples of AO. In the end i did not play ao because of the game iteselfe. it was because of the people i met there over a decade of playing it.
The straw for me was in tower battle going on and a few MB came an ruined it, even talk to GM when this happen and nothing happened then and weeks after I quit the game.