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Personally, I don't care about scores or tables, just want to be able to play the game however I please rather than how you guys decided to balance it - rightly or wrongly. So my vote is in favor.
Ideally, it would be nice to have the precise control of what exactly I make easier, rather than just an overall "everything is easy" mode. Also, if you have an official "easy" mode, that'd be one more mode that needs testing and balancing, which will add to your costs. IMO, a better solution would be to just make a money cheat, which I could then spend on areas where I want things to be easier. I'm assuming that most things in the game can be made easier with more money? That would be trivial to test and the balance will be what the player decides to make it, so you don't have to worry about it in your testing. And, to preserve your leaderboards' sanctity, just disable scoring as soon as the cheat is used.
I also do not really want any high scores anyway. Maybe allow for a custom start with everything unlocked, where high scores aren't recorded? But it would allow full customization options to the player.
I could probably grind my way to unlock them, but I'd much rather have more customizing options available from the start for the player to tinker with. This game does not seem suited to an unlock progression system.
http://steamcommunity.com/games/396090/announcements/detail/72415409914314767
We can add more cheat codes in future updates for unlocking scenarios. It's just that nobody else has ever asked for this, so it wasn't a priority.
But this was long ago, and now you can just pick your scenario at the beginning of the game. We will update these decriptions in the next patch.