Bear Simulator

Bear Simulator

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S.D.U AUS Oct 8, 2017 @ 6:04pm
wow.
pressing 5 on your keyboard allows you to jump higher, by crouching under surfaces you can clip out of bounds and completely break the order, for example: you can get into the crystal caves before strength 90.
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Showing 1-6 of 6 comments
Fuhrer Nov 14, 2017 @ 7:16am 
You can abuse that function, yeah. It wasn't tremendously difficult to get completely stuck on certain terrain before, and that was the fix.
Pint Nov 22, 2017 @ 3:50pm 
I got out of bounds without the 5 key, there is a hole in the rocks at the far end of the lagoon
jaebaqs Apr 6, 2018 @ 9:09am 
Lol. I used this for my speedrun
jaebaqs Apr 6, 2018 @ 9:09am 
It's for when you get stuck.
jaebaqs Apr 6, 2018 @ 9:13am 
And theres a secret note in Arni forest. It says how did you get here or something...
S.D.U AUS Apr 6, 2018 @ 1:56pm 
You can also get out of bounds on specific rocks, that have a awkward collision mapping, the collision of said rocks are not flush with the mesh, allowing you to squeeze between two of them, and OOB, this trick allows you to get into that interesting door that does not open until a specific point, but the loading zone does not trigger, since the loading zone is inside the stone piece blocking it. So you have to walk around the stone peice, and the collision mapping for the hall is two sided, therefore you walk to the end of it where you fall in the fake version of it, the one that gives the illusion you are actually going in, so you get stuck there, the only way to get out is to return to your cave, the area that’s after the loading zone is huge, btw.

Ironically, you land on the huge table, and below is a ground with shallow water, if you fall off the table you land in the shallow water, and the table is too tall to even debug-jump back up.

No idea why the devs would collision map the fake version of the area, because it seems pointless, since players go through a loading zone into the actual area, and never actually get to move around in the fake area, therefore making it pointless to collisionmap an area that just gives off the illusion that you are going in instead of loading up another map using the “load [mapname]” command that all game engines use, with a different command for each engine, but they all act the same way, they just lead you into the map you put into the [mapname] area, I know one, that’s the UDK engine, in the UDK engine it’s “open [mapname]”, which I know because VCD uses it, which I play a lot, and I know most of it’s basic console commands, apart from removing a physical object (IE. a mapprop (a prop that is static, and has no interaction with it)) or adding a physical object (ie anything interactive) it has to be interactive, since adding a false one is simple, just use the “givealltools” command, which at that point tool 7 is used to add in fake props.

Last edited by S.D.U AUS; Apr 6, 2018 @ 2:09pm
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