Ittle Dew 2+
Admaer Nov 22, 2016 @ 2:33pm
I am tired of this so called "puzzle game"
Anyone know how to freeze health in a Cheat engine?
Last edited by Admaer; Nov 22, 2016 @ 2:33pm
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Showing 1-14 of 14 comments
zorg Nov 22, 2016 @ 5:57pm 
I'd help but steam guidelines prevent me from discussing these kinds of things.

That said, just by playing the game, you should see that each crayon gives you one quarter of a heart. Also, rumours do float around so i'd also check elsewhere for more answers like this... besides they do have their own forums; probably would be better to ask there. :3
CCER Nov 23, 2016 @ 6:07am 
Even the bosses and stronger enemies are puzzles of their own. Be patient, find out their patterns and weaknesses and take advantage of the tools at your disposal.

Above all, be patient and don't rush a fight.
Last edited by CCER; Nov 23, 2016 @ 6:07am
Admaer Nov 23, 2016 @ 6:25am 
Originally posted by zorg:
I'd help but steam guidelines prevent me from discussing these kinds of things.
Thank!
BTW it's strange. I can swear, I saw Cheat Engine manuals on Steam.
Last edited by Admaer; Nov 23, 2016 @ 7:13am
Admaer Nov 23, 2016 @ 6:31am 
Originally posted by CCER:
Even the bosses and stronger enemies are puzzles of their own. Be patient, find out their patterns and weaknesses and take advantage of the tools at your disposal.

Above all, be patient and don't rush a fight.
You can check my profile. Do I possess Hyper Light Drifter or other similar games? No. Because I don't like them. I bought Ittle Dew 2 because first one was a puzzle game. And here I am playing in a Hyper Light Drifter wannabe.
Last edited by Admaer; Nov 23, 2016 @ 7:12am
Admaer Nov 23, 2016 @ 6:43am 
It's actually reminds me Ys('s?) final boss fight. When I died five times even AFTER I turn on infinity health. To this day I can't believe that somebody thought it was good boss design.
Last edited by Admaer; Nov 23, 2016 @ 7:04am
Pchan Nov 23, 2016 @ 8:52am 
Although I think Ittle Dew 2 is fun I can definitely see why you would dislike it for its simpler puzzles compared to first Ittle Dew. It is also not as fun to get a new item when you can solve most of the puzzles with the stick alone and the item only serves to provide a minor shortcut outside the dungeon you find it in and a weapon in fights.
Kataiser Nov 23, 2016 @ 1:18pm 
I'm sorry it wasn't the game you expected. :( We tried to describe it as more of an action game, but I totally understand why you'd expect a more puzzle-oriented game after the first one.

I don't mind cheat discussions, but Steam's user guidelines forbid it. This is their forum after all, so we need to respect their rules.
Mugabe Nov 23, 2016 @ 1:42pm 
Originally posted by Kataiser:
I'm sorry it wasn't the game you expected. :( We tried to describe it as more of an action game, but I totally understand why you'd expect a more puzzle-oriented game after the first one.

I don't mind cheat discussions, but Steam's user guidelines forbid it. This is their forum after all, so we need to respect their rules.

But... you nerfed Ultra Fishbunjin 3000 last year!

http://steamcommunity.com/games/241320/announcements/detail/203007488875769635
StygianLightning Nov 23, 2016 @ 1:54pm 
Originally posted by Mugabe:

But... you nerfed Ultra Fishbunjin 3000 last year!

http://steamcommunity.com/games/241320/announcements/detail/203007488875769635

Yeah, unfortunately. At first, I had been wondering why he seemed that much easier the second time XD
Binnes Jan 7, 2017 @ 5:21pm 
just google search "ittle dew 2 cheat engine" i'm sure you can find a table already made or a guide how to find hp
Aiursrage2k Jan 14, 2017 @ 8:04pm 
Well the cheat engine was great.
Scott Jan 19, 2017 @ 1:46am 
I agree with the sentiment here. The enemies are just too damn annoying in this game. It wouldn't be so bad if they didn't hit you for so much damage or weren't clumped together a lot of the time.

Devs, can't you put in an 'easy mode', it wouldn't be that hard to put in, all you'd need to do is add a bit of logic to the damage calculation done to ittle to reduce it if the variable was set.

I am on the verge of leaving a negative review of the game the enemies are that damn frustrating.
Last edited by Scott; Jan 19, 2017 @ 1:47am
ksleet Feb 27, 2017 @ 7:08pm 
I'd like to second the request for an Easy Filthy Casual Scrub mode. I liked Ittle Dew 1 and was enjoying the puzzles, humor, and even the combat in 2, but I gave up on the game about two-thirds of the way through due to the ridiculously hard bosses.
snave Apr 30, 2017 @ 11:46am 
Whilst I enjoyed the combat, I'd love to see an optional Puzzle/Classic Mode too. What I'm thinking though is that in return for nerfed enemies, you are also locked out of using anything but a Stick whenever you enter an incomplete cave or dungeon. Of course, you'd still be allowed to use whatever item you find inside, and the end-game dungeons (Library and Tomb) would be unaffected. The goal would just be to mimic Ittle Dew 1's dungeon setup of losing everything each time. The reason I suggest this is because some of the best puzzles in the game only show up when you attempt dungeons 2-6 with only the starting gear.
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