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All you need to use Amra's armor is Heavy Combat Arts 9.
No point in armor for that.
Shadow Pulse needs Heavy Combat Arts 6, or any other Combat Art 8.
No need for armor to use Ancient Ringmail, Iriidian Chestplate or Steelclad Plate, Heavy Combat Art 2, 4 and 6 will suffice.
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Armor you can use in late game, with Heavy Combat Armor.
Adamantinum Chestplate, requires Heavy Armor 11.
140 Armor, +20 Strength, +10 Stamina, +25 Fire and Ice Resistance, +5% Fighting Speed.
Fine Steelclad Greaves, requires Heavy Armor rank 11, or Light Armor rank 12.
90 Armor, +10 Strength, +10 Stamina,, +15 Fire and Ice Resistance.
Helmet of Battle, requires Heavy Armors rank 11.
50 Armor, +20 Stamina, +10 Fire, Ice, Mind and Black Resistance.
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Combine them and you get.
280 Armor, + 30 Strength, +40 Stamina, +50 Fire and Ice Resistance, +10 Mind and Black resistance, +5% Fighting Speed.
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Fire and Ice Resistance is very good, use Udwins Ring and you have 100% Fire Resistance.
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Ok, lets add Shadowpulse with a good headpeace.
Shadowpulse Armor, requires Heavy Combat Arts 6 or any combat art rank 8
200 Armor, +20 of each attribute, +20 of each resistance.
Helmet of the Guard, requires character level 25, Heavy Combat Arts rank 8,, or Light Combat Arts Rank 10.
42 Armor, +5 Strength, +5 Stamina, +5 Intelligence, +10 Charisma,
+20 Fire and Ice Resistance.
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Combine them and you get.
242 Armor, +25 Strength, Stamina and Intelligence; + 30 Charisma; +20 rest in of attributes. +40 Fire and Ice resistance, +20 in Mind and Black Resistance.
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Not that bad eh? And you get Shadowpulse much earlier.
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We cant ommit Amra's armor.
Amra's Chestplate, requires Heavy Combat Arts 9.
150 Armor, +10 Strength and Stamina, +20 Dexterity and Agility,
+20 Black Resistance, +10 Mind Resistance, +5% Fighting Speed
Amra's Greaves requires Heavy Combat Arts rank 9.
100 Armor, +5 Strength and Stamina, +10 Dexterity and Agility,
+10 Black Resistance, +5 Mind Resistance
Helmet of the Guard, requires character level 25, Heavy Combat Arts rank 8,, or Light Combat Arts Rank 10.
42 Armor, +5 Strength, +5 Stamina, +5 Intelligence, +10 Charisma,
+20 Fire and Ice Resistance.
---
Combine them and you get.
292 Armor, +20 Strength and Stamina, +30 Dexterity and Agility,, +5 Intelligence, +10 Charisma, +30 Black Resistance, +15 Mind Resistance, +20 Fire and Ice Resistance. +5% Fighting Speed.
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Strong Armor but Resistances are weaker.
Yes bows are probably better.
I choose Crossbows mainly due to roleplay, they feel more "heavy".
One circumstance when range matters, is if a crossbow enemy start to shoot at my avatar, he then have the range to shoot back.
To be honest my plans for The Order of Dawn, was rather dim to, I had to do some changes in level plan on the fly.
When wearing all three parts of the sets, the following effect is applied.
1) 10% chance to all physical ranged attacks to deal four times the original damage.
2) The total armor provided by the parts of the set and the attribute bonuses provided by every particular item of the set are also increased by 25% (rounded down).
Elite Marksman Helmet, requires Ranged Combat Arts rank 9
40 Armor, +9 Stamina, +9 Dexterity
Elite Marksman Armor requires Ranged Combat Arts 9
110 Armor, +7 Strength, +7 Agility, +7 Dexterity
Elite Marksman Greaves requires Ranged Combat Arts rank 9
65 Armor, +10 Stamina, +10 Dexterity
Combine the parts.
215 Armor, +19 Stamina, +26 Dexterity, +7 Strength and Agility.
Add the 25% bonus.
268 Armor, +23 Stamina, +32 Dexterity, +8 Strength and Agility.
Nice, I miss resistances, but yes, four time original damage in 10% of hits.
Link.
https://spellforce.fandom.com/wiki/Armors/The_Breath_of_Winter
So saying Bows are better in General is kinda wrong given how many Undead there are. Not even including enemys with Shields and Heavy Armor.
I could be wrong tho.
Bows and Crossbows have almost same DPS, bows are faster but do less damage per hit.
The attack range for Crossbows are howeever superior, so in my opinion Crossbows are the better choise.
https://spellforce.fandom.com/wiki/Weapons/The_Order_of_Dawn
Damage type for bows and crossbows should be piercing, but I have yet to find out about what damage types, do in this game.
Blunt weapon usually do more damage against skeleton though.
Maybe piercing weapons are better aginst armor and blades against flesh?
As for damage types, crossbows actually tend to have partially blunt damage, so they might deal more damage. But bows tend to have better effects, which scale with dexterity and most often shoot noticeably faster, so that attack speed translates into more effects.
There are some really fine Crossbows in BoW tho.
In fact BoW is superior for Ranged builds over TooD in every aspect. I mean just look at the Weapon table its not even a contest. TooD only has the advantage of Amras and Shadow Armor